77th JSOC / Public Servers / Guides / HQ/ HQ Handbook

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HQ Handbook


This is a handbook for public players on the 77th JSOC servers, it will cover the function of the HQ role on our servers. It will mainly cover responsibility and privileges but might extend to some tips and tricks to get the most out of your HQ role.

HQ is the highest ranking public player on the 77th JSOC servers, the only ones outranking a HQ is admins and ambassadors. This makes HQs funktion vital for a smooth performing server.

Since the HQ are the one organizing the server he is expected to behave appropriately, HQ are expected to do his best in upholding the high standards the 77th have sett for their servers and to the best of his abilities enforce the rules and regulations the 77th JSOC have chosen to implement. A HQ are not to do anything or tell any other player to do something that's in direct violations of server rules.

Hierarchy, Criterias and abilities:

Hierarchy on the 77th servers:

  1. Admins and Ambassadors
  2. HQ
  3. Pilots/Squad leads
  4. Foot soldiers/squad members


Criterias needed to be fulfilled by HQ:

  1. HQ must be on TS, in the correct TS channel for the server he/she is playing on.
  2. HQ must have a functioning microphone and be able to communicate in english verbally and in writing with the other players.
  3. HQ must have read and understood the rules of our servers and inforce them to the best of his/here abilities.
  4. If the player are to be HQ he/she need to be in the designated HQ slot. (Exception to this is if there is no designated HQ online and a pilot takes the responsibility of HQ.)


HQ special abilities:

  1. The ability to use the artillery at base to help support the squads when requested to do so by a Squad leader.
  2. The ability to use the Bobcat to repair/rearm helicopters and repair runways/remove debris.


Primary Function of a HQ:

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The primary function of an HQ is to organize the server and primarily the squads. This involves checking that squads have sufficient manpower and player class distribution for the mission ahead.

Squad composition:

HQ should always check so a squad fulfill the minimum manpower requirements before deploying the squad to the AO. (Minimum manpower requirement can be found in the rule section of this wikipedia). A good rule of thumb is that a squad should have a squad leader and minimum of one medic and one AT. The rest of the Squad can be adjusted with different player classes to suite the situation.

Special circumstances apply to a armor crew, they are a minimum size of 3 and should be one Squad leader, one engineer and a third member of any player class.

At a server restart:

When a server restart and an HQ is online he should take his time to line all players at the barriers and organize the squads properly into well balanced squads. To leave the forming of squads to the Squad leads and players is not satisfactory. HQ are expected to do his duties and personally see to it that the squads are forming up appropriately at the beginning of a server cycle. This means getting players lined up and assigning them to squads.

During a server cycle:

During the course of a server cycle players will come and go, getting new arrivals into squads as quick as possible is vital for a good HQ, players standing around in base will decrease the amount of firepower available at the AO.

A good HQ tries to get new players to line up at the barriers and waiting for him to assign them to a squad as fast as possible. When the new players are lining up he should quickly form a new squad if the manpower allows or communicate with existing squad leads to assign the new arrivals to a squad as soon as possible.

Secondary function of a HQ:

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HQ are the primary link between squad leaders and pilots, he determines the priority order for the server and assigns squads to different missions. HQ will determine the best ways to deploy his troops.

HQ will handle mission priority and determine if and when any extra assets are needed, he/she are the only public player on the server able to permit the use of armor units, ground or aquatic vehicles and manned fixed or rotary wing CAS aircrafts. This means that unless a HQ is online no aquatic, armor or other ground vehicles can be deployed, no CAS support from any armed Orca, Hellcat, Hummingbird, Blackfoot, Kajman, Wipeout, Neophron and CAS equipped Buzzard.


HQ Behavior:

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All task placed on the HQ are aiming towards a smoother running server, this means that HQ are to do his best to get the players to abide by the server rules.

Like mentioned in the beginning of this handbook, the HQ is the highest ranking public player on the 77th JSOC servers. This means that a HQ is supposed to behave appropriately. A HQ should always have a level headed approach to situations and show a professional attitude towards other players. Even though other players might misbehave a HQ is expected to rise above anything thrown towards them and act professionally. Players being abusive should not be met with the same manners they present. If a player is being disrespectful towards other players and won't show any signs of improvement when met with a professional response HQ or any other public player should talk to an admin/ambassador to let them handle the matter.

HQ have the final say in a dispute with another player on the server. With this said, a good HQ knows to listen to pilots and squad leaders and consider their input into his/here decisions, to include their impression of the situation will mostly have a beneficial effect on the outcome of the task at hand. The Pilots or Squad leads do usually have a better grasp of the direct dangers/conditions that affects them when they are out in the field, a HQ that won't use this information in his decision process are more likely to make decisions with unsatisfactory outcome.

A good HQ do not micro manage the server, he trusts his subordinates and gives them a order in with they are able to make their own decisions according to the situation they are faced with. This will give the HQ more time to focuses on his primary function and lets his pilots and squad leads handle the decisions in the field.

A good HQ have the ability to trust his pilots and UAV operator and let them help with the workload when there is a high workload.

HQ have the overall responsibility to give all squads a fair treatment when it comes to special assignments, this means that if multiple squads are aspiring to do side missions/special taskings HQ should use a rotation regime to give all squads an opportunity to do a side mission/special tasking.

If a dispute can not be settled between HQ and another player a Admin/Ambassador should be contacted to deal with the matter.