77th JSOC / Public Servers / Guides / HQ/ HQ Handbook

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HQ Handbook


This is a handbook for public players on the 77th JSOC servers, it will cover the function of the HQ role on our servers. It will mainly cover responsibility and privileges but might extend to some tips and tricks to get the most out of your HQ role.

HQ is the highest ranking public player on the 77th JSOC servers, the only ones outranking a HQ is admins and ambassadors. This makes HQs funktion vital for a smooth performing server.

Since the HQ are the one organizing the server he is expected to behave appropriately, HQ are expected to do his best in upholding the high standards the 77th have sett on our servers and to the best of his abilities enforce the rules and regulations the 77th JSOC have chosen to implement. A HQ are not to do anything or tell any other player to do something that's in direct violations of server rules.

Hierarchy, Criterias and abilities:

Hierarchy on the 77th servers are as follows:

  1. Admins and Ambassadors
  2. HQ
  3. Pilots/Squad leads
  4. Foot soldiers/squad members


Criterias need to be fulfilled to be HQ on our servers:

  1. HQ must be on TS, in the correct TS channel for the server he/she is playing on.
  2. HQ must have a functioning microphone and be able to communicate in english verbally and in writing with the other players.
  3. HQ must have read and understood the rules of our servers and inforce them to the best of his/here abilities.
  4. If the player are to be HQ he/she need to be in the designated HQ slot. (Exception to this is if there is no designated HQ online and a pilot takes the responsibility of HQ.)


Special abilities of the HQ slot:

  1. The ability to use the artillery at base to help support the squads when requested to do so by a Squad leader.
  2. The ability to use the Bobcat to repair/rearm helicopters and repair runways/remove debris.


Primary Function of a HQ:

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The primary function of an HQ is to organize the server and primarily the squads. This involves checking that squads have sufficient manpower and player class distribution for the mission ahead.

Squad composition:

HQ should always check so a squad fulfill the minimum manpower requirements before deploying the squad to the AO. (Minimum manpower requirement can be found in the rule section of this wikipedia). A good rule of thumb is that a squad should have a squad leader and minimum of one medic and one AT. The rest of the Squad can be adjusted with different player classes to suite the situation.

Special circumstances apply to a armor crew, they are a minimum size of 3 and should be one Squad leader, one engineer and a third member of any player class.

At a server restart:

When a server restart and an HQ is online he should take his time to line all players at the barriers and organize the squads properly into well balanced squads.

During a server cycle:

During the course of a server cycle players will come and go, getting new arrivals into squads as quick as possible is vital for a good HQ, players standing around in base will decrease the amount of firepower available at the AO.

A good HQ tries to get new players to line up at the barriers and waiting for him to assign them to a squad as fast as possible. When the new players are lining up he should quickly form a new squad if the manpower allows or communicate with existing squad leads to assign the new arrivals to a squad as soon as possible.

Secondary function of a HQ:

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HQ are the primary link between squad leaders and pilots, he determines the priority order for the server and assigns squads to different missions. HQ will determine the best ways to deploy his troops.

HQ will handle mission priority and determine if and when any extra assets are needed, he/she are the only public player on the server able to permit the use of armor units, ground or aquatic vehicles and manned fixed or rotary wing CAS aircrafts. This means that unless a HQ is online no aquatic, armor or other ground vehicles can be deployed, no CAS support from any armed Orca, Hellcat, Hummingbird, Blackfoot, Kajman, Wipeout, Neophron and CAS equipped Buzzard.