77th JSOC / Public Servers / Guidelines

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Guidelines

Guidelines that may help you along the way

First things first

The first thing one should do when first joining the server is getting your loadout fixed. We highly recommend spending some time going over what items you want to take into the battlefield. Keep it specific to the role you are playing.

If you do not know what accessories are fit for your role we advise you to have a look at the role guide section first. You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. Keep in mind a lot of equipment is class specific, to help you understand what gear is available to what class we have created a player class restriction list, use the restriction list as a reference to ease your gear selection.

Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die, disconnect or reconnect at another point in time, you will be able to quickly load your inventory. Finally, you head towards the concrete barriers so the acting HQ, pilots or Squad Leaders who are looking for extra members know you are available.


Getting assigned to a squad or seeking members yourself?

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In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you state that you are seeking for a squad and he will assign you one once he has the time. Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.

When there is no HQ on the server, you can either recruit squad members yourself or wait at the barriers until a pilot finds the time to assign you to one. Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base.

Once you have found a squad to head into battle with, there are two options to join it. You either will receive an invitation from the squad leader or you can suggest joining a squad yourself. When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation. The other method is done by pressing and holding 'U' as well.


The Squad Management System (SMS)

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The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the 'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that person out of your fire team.

Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.

Scrolling through the SMS tool is done by pressing the up or down arrow keys.


Squad sizes

First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.

  • Infantry

An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.

  • Armour

An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.

  • Mortar

Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed. A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.


Communications

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Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications we have set up standards we expect all players to uphold. In general, every player is allowed to use all the different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the point. For voice transmissions (VOIP) we have following standards and rules set up.

  • Side channel

When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after repeated infractions. The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.

  • Command channel

This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes and the like.

  • Group channel

The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone outside of it. You are able to communicate with unit members regardless of the distances between each of you.

  • Vehicle channel

It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.

  • Direct channel

Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the battlefield itself. This is the least powerful channel and the further away you are from the person you are talking to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.

Guidelines of Communication

  • When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity
  • To reduce radio trafic, all voice comunications should be as short as possible
  • Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver
  • Communication procedure: [Request] –> [Contact] -> [Message] -> [Ending]
  • Keep all channels clean for a good communication between players.
  • Only one person can speak on command channel at a time.
  • You can request communication with all elements on the command channel.
  • The end of channel use should always be clear for other elements.

Extraction after completion of the objective

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The extraction of a squad after the completion of the objective is requested by the squad leader. Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. Only the squad leader is allowed to signal extraction with blue smoke.

Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.


Usage of smoke grenades

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In order to have a more realistic and immersive experience, we expect following guidelines to be respected. Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. All other members are allowed to use either green, red or white smoke. If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our services.

It should be noted that excessive smoke spam at an LZ is regarded as trolling.

  • Blue smoke : Used to signal extraction (only to be used by the squad leader)

  • White smoke : Used to cover visual line of sight to either get in cover safely or retrieve downed members

  • Green smoke : Used to mark friendly positions to avoid blue-on-blue fire

  • Red smoke : Used to mark enemy positions.

Additional tips & tricks

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Abbreviations and definitions that are frequently used
AA Anti Air
AT Anti Tank
CAS Close Air Support
CAP Combat Air Patrol
EI Enemy Infantry
EOD Explosive Ordnance Disposal
ETA Estimated Time of Arrival
Evac Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.
FOB Forward Operation Base
FT Fire Team. A smaller team within a squad, usually with its own fireteam leader
GMG Grenade Machine Gun
Gunship Armed helicopter
HALO High-Altitude, Low-Opening parachute jumping
HEAT High Explosive Anti Tank
HMG Heavy Machine Gun
HQ Headquarters. The person in charge- takes control over the logistics and resources
JTAC Joint Terminal Attack Controller. Person or squad that coordinates attacks.
KIA Killed in Action
LMG Light Machine Gun
Lone Wolfing A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.
LZ Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.
Main AO Main Area of Operations. Big red circle on the map.
MIA Missing in Action
MSR Main Supply Route
NV Night Vision
OW Over Watch, a position from where you have a good view and can support others if needed.
POW Prisoner of War
Priority Target Side mission with a big impact on the server. Should be taken out as soon as possible.
Recon A squad that supports other squads at the main AO or side mission.
ROE Rules of engagement
RTB Return to Base
Side Mission A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.
SL Squad Leader
Support Asset A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.
TK Team kill
UAV Unmanned Aerial Vehicle
Vic Vehicle (Cars/tanks/trucks)
VTOL Vertical Take-Off and Landing (Aircraft)
Phoenetic Alphabet
A Alpha N November
B Bravo O Oscar
C Charlie P Papa
D Delta Q Quebec
E Echo R Romeo
F Foxtrot S Sierra
G Golf T Tango
H Hotel U Uniform
I India V Victor
J Juliett W Whiskey
K Kilo X Xray
L Lima Y Yankee
M Mike Z Zulu

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