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		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules&amp;diff=1161</id>
		<title>77th JSOC / Public Servers / Rules</title>
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		<updated>2024-05-20T19:39:03Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rules&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;List of rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;rules&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Do not disobey admins or HQ (an admin’s word is final).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Follow the Chain of Command: Admins → HQ → Pilots/UAV → Squad Leaders.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Only HQ can allow vehicle usage (vehicles stay at the base until permission is granted by HQ)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Verbal abuse and bullying will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Respect other players. (If you are having issues with another player, contact an admin. If you have a complaint, create a ticket on the 77th JSOC [https://discord.gg/77th-jsoc-official Discord]).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Intentional team-killing will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Griefing and obstructive play will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Hacking and mission exploitation will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Excessive mic spamming, especially of Side and Global channels, will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;No lone wolfing (Players must operate within a squad)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;HQ, pilots and UAV need to be on Teamspeak (microphone not required for pilots and UAV).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;When there is no HQ, pilots/UAV are to sort out the squads.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;CAP/CAS/UAV/Artillery/Armor are not to take down any targets unless called in by squad leaders. [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook#Calling_in_support: Calling in support]&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Recruitment &amp;amp; advertising is not allowed on our platforms.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;An infantry squad consists of a bare minimum of 6 players and a maximum of 11 players.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;An armor crew must fill all the vehicle crew slots.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;No TS-only squads, if a squad has a teammate not on TS the squad is not allowed to exclude him.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;All server elements need to have appropriate callsigns, Squad names are allowed to be only within the Phonetic Alphabet. Alpha, Bravo, Charlie and etc.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Unnecessary destruction of BLUFOR vehicles will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Side channel voice is reserved for admins and HQ only.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Firing a weapon at the base -- unless at an enemy -- Is not permitted.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rule clarifications:&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The rule clarifications are not an all-encompassing explanation of the rules and how they are applied, they are guidelines to help players understand how the rules work but are not limited to these examples only.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;In the end, it's up to the current admin online to judge what and how a rule applies to a specific event.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;In the end, the Admin applying the rules needs to use their judgment on the matter presented. The admin present has the final say in any issues and they will apply any resolution as they see fit.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;If a player believes a situation is not clear or that they are being mistreated they are welcome to go on TeamSpeak and talk to a PR member, and/or create a ticket on our Discord. Any ticket raised on our Discord will be processed by a member independent of the issue/situation who will provide a non-biased response.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Never argue with an admin on the server, follow the admins guidelines on the server and seek clarification on TS or on Discord.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rules and reasoning:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Do not disobey admins or HQ (an admin’s word is final):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Admins are present to uphold server standards and ensure that the 77th JSOC vision for the servers is maintained. An admin’s word is final on the server. Therefore, if told to do something by an admin, do not prolong the issue by arguing. Do as you have been told by the admin.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;If you feel that the situation could have been handled differently, you are welcome to talk to the admin in question on Teamspeak. Alternatively, you may speak with a member of the public relations team (PR member) or create a ticket on our [https://discord.gg/77th-jsoc-official Discord].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The HQ is the highest-ranking public player on the server, their job is to facilitate a good server flow and uphold server standards. Follow their directions as long as they are within the server rules.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Follow the Chain of Command: Admins → HQ → Pilots/UAV → Squad Leaders:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The chain of command is the cornerstone of the 77th JSOC servers, we rely heavily on the command structure to run our servers and it is of utmost importance that it is adhered to at all times. The chain of command is in place for all players to know who they need to follow and listen to. A higher person in the chain reserves the right to guide any player lower down in the chain of command.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Admins:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The highest-ranking person(s) on the server are Admins, what they say is what goes.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;''' Headquarters (HQ):'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After the admins, Headquarters (HQ) is the highest-ranked player on the server. The HQ decides how the server will operate within the rules and guidelines dictated to them by the 77th JSOC and its admins ([http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook HQ Handbook]).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Pilots/UAV:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the HQ is present Pilots/UAV fulfill a supportive role. Additionally, in HQ’s absence, they will fulfil his administrative duties. A pilot is the commander of the aircraft they are flying. Pilots always have the final say inside their helicopter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Squad Leaders (SL):'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Squad Leaders lead their squads during combat operations while communicating with the command structure to ensure the smooth operation of the server and its squads. They are the direct superior of their squad members leading their squad within the guidelines and rules set by the 77th JSOC.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Only HQ can allow vehicle usage (vehicles stay at the base until permission is granted by HQ):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;HQ is the only public player allowed to permit the use of vehicles, with the exclusion of the regularly spawning assets for UAV/Pilots, this includes any vehicles that spawn at base/are found in the field or are bought by HQ through the reward system. For a detailed list of vehicles affected please check the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook#Reward_System: HQ Handbook] subsection about the reward system.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Only an active HQ can grant the use of the above-mentioned vehicles, the server needs to be in good working order for HQ to be allowed to deploy any vehicles.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;If there is no HQ on the server, all vehicles affected by this rule need to stay at the base or RTB. If an HQ signs off before a vehicle squad gets to the AO they must return back to base or stay at base and stand down until another HQ comes online.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;A degree of lenience can be given to ground assets deployed and already at the AO if an HQ signs off. The asset may stay deployed for the duration of the AO and will have to RTB as soon as the AO is over. This exception is not a given and can at any time be revoked if a pilot/UAV or admin deems it necessary.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Verbal abuse and bullying will not be tolerated / Respect other players:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Harmful, threatening, abusive, defamatory, slanderous, hateful, racially, or ethnically offensive language directed at a player in text or over VON is not tolerated and may lead to an admin intervening.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are having issues with another player, talk to an admin and provide evidence. The admin will support you in any way he sees fit for the situation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Remember, if any of this behavior is presented towards you, do not reciprocate, this may only get you into problems too. Always keep calm and collected.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Keep in mind, that we are a multinational community, and differences in culture may cause misunderstandings and conflicts. Always keep in mind that people from different countries may view behaviors and manners differently, extra caution may be advised so you won't come across in an unsatisfactory way in the eyes of others.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Intentional team-killing will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Any form of intentional team killing is not tolerated on the 77th JSOC servers.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;u&amp;gt;'''No exceptions.'''&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;There are systems in place on the server for bug fixing. Therefore, there is no reason for team killing in a “bug fixing” situation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Anyone teamkilling may be subject to reprimands.'''&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Griefing and obstructive play will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;A player who is deliberately trying to annoy others and make anyone else's game experience on our servers less enjoyable is regarded as Griefing others.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Trolling behaviour falls under the same rules as Griefing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Anyone found to hinder other players' ability to play on the server within the boundaries of the rules and guidelines established by the 77th JSOC will be regarded as obstructing others' gameplay.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Hacking and mission exploitation will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Any form of hacking/scripting/exploitation will not be tolerated.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Any mission file exploits/bug exploits giving players or teams advantages not intended by the server developers will be regarded as unlawful and are all subject to reprimands.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Excessive mic spamming, especially of Side and Global channels, will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Mic spamming is not tolerated on any channel, this includes side and global channels but is not exclusive to those channels.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Any player abusing the VON system in any VON channel on the 77th-JSOC servers may be reprimanded.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Excessive mic spamming includes but is not limited to, making sounds predominantly used to annoy or disturb others. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is not limited to only using the mic, anyone using a soundboard or other devices to broadcast soundbites, different sounds or music may be reprimanded for excessive mic spamming.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;No lone wolfing (players must be in a squad):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;To promote squad-based gameplay, all infantry players are required to be part of a squad when playing on our servers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Any player deploying to the AO without a squad will be regarded as a lonewolf '''(This includes the UAV operator)'''.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Players joining a squad only to leave the squad to go alone or to form a squad below minimum squad size when reaching the AO will be regarded as a lonewolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Players need to work with their squad and listen to their squad leader. A player straying away from their squad and refusing to follow their squad leader’s orders will be regarded as a lonewolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Players need to stay in a combat-effective squad and within a relative distance to give each other support. Players straying away from their squad’s supportive range will be regarded as a lonewolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;SLs can not overrule server rules, an SL can not order a squad member to move outside of the squad's effective support range, and players moving outside the effective support range of a squad will be regarded as a lonewolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Pilots may not be part of an infantry squad and are the only players allowed to leave base by themselves to perform their role as transport/CAP/CAS pilots.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;HQ/UAV may not be part of a squad and will be regarded as lonewolfing if they leave the main base.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;HQ, pilots and UAV need to be on Teamspeak (microphone not required for pilots and UAV):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Players in HQ/Pilot/UAV slots must be in the correct TeamSpeak channel for the server they are on. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This means the HQ/Pilot/UAV channel for EU1, EU2 or EU3 respectively. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They may '''not''' have their speakers muted for an extended period of time and must be able to hear the communications in the TS channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The players in these roles are required to have the exact same name in-game and on TS to guarantee that admins can see if they are in the correct TS channel or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players failing to use the same name in-game and on TS may be removed from the server slot by an admin.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Only''' HQ is required to have a mic to ease communications on TS and the server. &lt;br /&gt;
Pilots and UAVs are required to be able to hear TS and communicate proficiently via text in-game.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;When there is no HQ, pilots/UAV are to sort out the squads:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;When no HQ is online the duties and responsibilities of HQ fall on the pilots/UAV, the pilots/UAV will have to follow the same set of guidelines that normally regulates HQ and his actions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To this end, it is a good practice for all pilots/UAV to read and understand the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook#Pilot_third_function: Pilot handbook] about pilots third function as well as the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook HQ Handbook]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Pilots/UAV will have to perform all tasks placed on HQ in their absence with the exception of granting the use of vehicles, this function is reserved for HQ only.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;CAP/CAS/UAV/Artillery/Armor are not to take down any targets unless called in by squad leaders:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The ROE for support assets is to be followed at all times, for clarifications for specific support elements please refer to the handbook for applicable support assets ([http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Role Guides]).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Mortars are regarded as an artillery asset on our servers and must follow the same ROE as artillery. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This means that they can only engage targets with mortars when being called in by a squad leader not part of the squad carrying/using the mortars.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;A fire mission/support request needs to follow a specific format and contain certain information to be a valid mission. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For clarifications on the format for a valid fire mission/support mission please read section [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook#Calling_in_support: 5.2.4 calling in support of the SL handbook]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the support request does not follow the guidelines set in the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook SL handbook] it should be regarded as an invalid request and disregarded.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Recruitment &amp;amp; advertising is not allowed on our platforms:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The 77th JSOC regard all our outlets/servers and services as our platforms and do not allow any kind of advertising and/or recruitment on them for any other similar outlets/servers/platforms or services.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Any type of attempt to advertise and/or recruit players from/on any of the 77th-JSOC platforms will see the offender removed. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If a player is found to be recruiting/advertising for a unit/group the player and all the members of the unit/group involved may be removed from all our platforms.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;An infantry squad consists of a bare minimum of 6 players and a maximum of 11 players:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;To promote squad-based gameplay and guarantee a minimum manpower requirement for a combat-effective squad the minimum squad size will always have to be 6. To prevent a squad size too large to be handled by the squad leader a maximum squad size is set to 11. All squads deploying to the AO need to be within these set limits, if they exceed limitations they are not allowed to deploy to the AO.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;An exception to squad size is only to be made when the server population does not support the minimum squad size, in these circumstances a squad below the minimum size can be deployed with the clause that they will be reinforced up to the minimum squad size with any new player connecting.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;HQ/UAV may not be part of a squad.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;An armor crew must fill all the vehicle crew slots:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Armour assets must have all their crew slots filled. No more, no less.&lt;br /&gt;
This means that an armor crew generally consists of 3 members with a few exceptions for the AWCs(Nyx), they only fit 2.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Each armor asset used will be regarded as its own entity and needs to be its own squad with only the vehicle crew members for the specific asset in it.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;No TS-only squads, if a squad has a teammate not on TS the squad is not allowed to exclude him:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;No one is allowed to be excluded from any squad or support asset due to the lack of TeamSpeak, the only TS-required slots are HQ/Pilot/UAV.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If a squad or support asset has a squad member not on TS they must utilize the in-game text and VON system for communications so as to not exclude the player without TS.&lt;br /&gt;
&amp;lt;br&amp;gt;'''This rule is not exclusive to Teamspeak, any third-party communications software outside the game is applicable to this rule.'''&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;All server elements need to have an appropriate callsign, Squad names are allowed to be only within the Phonetic Alphabet:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;All server elements need to have appropriate callsigns for their function, any inappropriate callsigns will be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The callsigns must reflect the function of the element and not come across as offensive or irrelevant.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Examples of HQ would be:''' HQ, Crossroad, CentCom&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Examples of pilots would be:''' Pilot 1, Pilot 2, Vortex, Hawk, Raptor, Transport&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Examples of UAV would be:''' UAV, Hawk&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;An armor unit should use an appropriate callsign for its function, any inappropriate callsign will be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Examples of Armour would be:'''&amp;amp;nbsp;Hammer, Kilo (Armour), Rhino, etc.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;All infantry-based squads must use a name out of the NATO phonetic alphabet. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They are not allowed to have any additions to their names. They should purely be the phonetic name, nothing more, nothing less. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Squad leaders must start with a vacant name already available on the squad signs at the base since this will guarantee an available lineup point for the squad. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If all squad names at the base are taken a squad leader may continue to choose from the NATO phonetic alphabet not included on the base signs.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Unnecessary destruction of BLUFOR vehicles will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;No BLUFOR vehicles are to be destroyed unnecessarily. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This includes destroying the vehicle for a chance to receive another type or to destroy vehicles that are damaged but recoverable. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This rule applies to all vehicles, for transport helicopters, there may be some exceptions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a detailed procedure when dealing with helicopters, see the Pilot handbook subsection: [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook#Damaged_helicopter:  4.2.1 Damaged helicopter].&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Side channel voice is reserved for admins and HQ only:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The side channel VON system may only be used by an acting HQ or an Admin, anyone abusing the side channel VON will be removed from the server.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Firing a weapon at the base -- unless at an enemy -- Is not permitted:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;It is not permitted to fire any type of weapon at the base, place or detonate any kind of charges at the base.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The only vehicles permitted to fire in the base are the static AA and Artillery, these units are only allowed to be used by HQ/UAV/Pilots for base defense purposes/fire support.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules&amp;diff=1160</id>
		<title>77th JSOC / Public Servers / Rules</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules&amp;diff=1160"/>
		<updated>2024-04-27T23:15:11Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rules&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;List of rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;rules&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Do not disobey admins or HQ (an admin’s word is final).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Follow the Chain of Command: Admins → HQ → Pilots → Squad Leaders.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Only HQ can allow vehicle usage (vehicles stay at the base until permission is granted by HQ)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Verbal abuse and bullying will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Respect other players. (If you are having issues with another player, contact an admin. If you have a complaint, create a ticket on the 77th JSOC [https://discord.gg/77th-jsoc-official Discord]).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Intentional team-killing will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Griefing and obstructive play will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Hacking and mission exploitation will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Excessive mic spamming, especially of Side and Global channels, will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;No lone wolfing (Players must operate within a squad)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;HQ, pilots and UAV need to be on Teamspeak (microphone not required for pilots and UAV).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;When there is no HQ, pilots are to sort out the squads.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;CAP/CAS/UAV/Artillery/Armor are not to take down any targets unless called in by squad leaders. [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook#Calling_in_support: Calling in support]&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Recruitment &amp;amp; advertising is not allowed on our platforms.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;An infantry squad consists of a bare minimum of 6 players and a maximum of 11 players.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;An armor crew must fill all the vehicle crew slots.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;No TS-only squads, if a squad has a teammate not on TS the squad is not allowed to exclude him.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;All server elements need to have appropriate callsigns, Squad names are allowed to be only within the Phonetic Alphabet. Alpha, Bravo, Charlie and etc.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Unnecessary destruction of BLUFOR vehicles will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Side channel voice is reserved for admins and HQ only.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Firing a weapon at the base -- unless at an enemy -- Is not permitted.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rule clarifications:&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The rule clarifications are not an all-encompassing explanation of the rules and how they are applied, they are guidelines to help players understand how the rules work but are not limited to these examples only.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;In the end, it's up to the current admin online to judge what and how a rule applies to a specific event.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;In the end, the Admin applying the rules needs to use their judgment on the matter presented. The admin present has the final say in any issues and they will apply any resolution as they see fit.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;If a player believes a situation is not clear or that they are being mistreated they are welcome to go on TeamSpeak and talk to a PR member, and/or create a ticket on our Discord. Any ticket raised on our Discord will be processed by a member independent of the issue/situation who will provide a non-biased response.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Never argue with an admin on the server, follow the admins guidelines on the server and seek clarification on TS or on Discord.&amp;lt;/p&amp;gt;&lt;br /&gt;
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&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rules and reasoning:&amp;lt;/h2&amp;gt;&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Do not disobey admins or HQ (an admin’s word is final):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Admins are present to uphold server standards and ensure that the 77th JSOC vision for the servers is maintained. An admin’s word is final on the server. Therefore, if told to do something by an admin, do not prolong the issue by arguing. Do as you have been told by the admin.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;If you feel that the situation could have been handled differently, you are welcome to talk to the admin in question on Teamspeak. Alternatively, you may speak with a member of the public relations team (PR member) or create a ticket on our [https://discord.gg/77th-jsoc-official Discord].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The HQ is the highest-ranking public player on the server, their job is to facilitate a good server flow and uphold server standards. Follow their directions as long as they are within the server rules.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Follow the Chain of Command: Admins → HQ → Pilots → Squad Leaders:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The chain of command is the cornerstone of the 77th JSOC servers, we rely heavily on the command structure to run our servers and it is of utmost importance that it is adhered to at all times. The chain of command is in place for all players to know who they need to follow and listen to. A higher person in the chain reserves the right to guide any player lower down in the chain of command.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Admins:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The highest-ranking person(s) on the server are Admins, what they say is what goes.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;''' Headquarters (HQ):'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After the admins, Headquarters (HQ) is the highest-ranked player on the server. The HQ decides how the server will operate within the rules and guidelines dictated to them by the 77th JSOC and its admins ([http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook HQ Handbook]).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Pilots:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the HQ is present Pilots fulfill a supportive role. Additionally, in HQ’s absence, they will fulfill his administrative duties. A pilot is the commander of the aircraft they are flying. Pilots always have the final say inside their helicopter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Squad Leaders (SL):'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Squad Leaders lead their squads during combat operations while communicating with the command structure to ensure the smooth operation of the server and its squads. They are the direct superior of their squad members leading their squad within the guidelines and rules set by the 77th JSOC.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Only HQ can allow vehicle usage (vehicles stay at the base until permission is granted by HQ):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;HQ is the only public player allowed to permit the use of vehicles, with the exclusion of the regularly spawning assets for UAV/Pilots, this includes any vehicles that spawn at base/are found in the field or are bought by HQ through the reward system. For a detailed list of vehicles affected please check the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook#Reward_System: HQ Handbook] subsection about the reward system.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Only an active HQ can grant the use of the above-mentioned vehicles, the server needs to be in good working order for HQ to be allowed to deploy any vehicles.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;If there is no HQ on the server, all vehicles affected by this rule need to stay at the base or RTB. If an HQ signs off before a vehicle squad gets to the AO they must return back to base or stay at base and stand down until another HQ comes online.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;A degree of lenience can be given to ground assets deployed and already at the AO if an HQ signs off. The asset may stay deployed for the duration of the AO and will have to RTB as soon as the AO is over. This exception is not a given and can at any time be revoked if a pilot or admin deems it necessary.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Verbal abuse and bullying will not be tolerated / Respect other players:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Harmful, threatening, abusive, defamatory, slanderous, hateful, racially, or ethnically offensive language directed at a player in text or over VON is not tolerated and may lead to an admin intervening.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are having issues with another player, talk to an admin and provide evidence. The admin will support you in any way he sees fit for the situation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Remember, if any of this behavior is presented towards you, do not reciprocate, this may only get you into problems too. Always keep calm and collected.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Keep in mind, that we are a multinational community, and differences in culture may cause misunderstandings and conflicts. Always keep in mind that people from different countries may view behaviors and manners differently, extra caution may be advised so you won't come across in an unsatisfactory way in the eyes of others.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Intentional team-killing will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Any form of intentional team killing is not tolerated on the 77th JSOC servers.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;u&amp;gt;'''No exceptions.'''&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;There are systems in place on the server for bug fixing. Therefore, there is no reason for team killing in a “bug fixing” situation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Anyone teamkilling may be subject to reprimands.'''&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Griefing and obstructive play will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;A player who is deliberately trying to annoy others and make anyone else's game experience on our servers less enjoyable is regarded as Griefing others.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Trolling behavior falls under the same rules as Griefing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Anyone found to hinder other players' ability to play on the server within the boundaries of the rules and guidelines established by the 77th JSOC will be regarded as obstructing others' gameplay.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Hacking and mission exploitation will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Any form of hacking/scripting/exploitation will not be tolerated.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Any mission file exploits/bug exploits giving players or teams advantages not intended by the server developers will be regarded as unlawful and are all subject to reprimands.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Excessive mic spamming, especially of Side and Global channels, will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Mic spamming is not tolerated on any channel, this includes side and global channels but is not exclusive to those channels.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Any player abusing the VON system in any VON channel on the 77th-JSOC servers may be reprimanded.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Excessive mic spamming includes but is not limited to, making sounds predominantly used to annoy or disturb others. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is not limited to only using the mic, anyone using a soundboard or other devices to broadcast soundbites, different sounds or music may be reprimanded for excessive mic spamming.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;No lone wolfing (players must be in a squad):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;To promote squad-based gameplay, all infantry players are required to be part of a squad when playing on our servers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Any player deploying to the AO without a squad will be regarded as a lonewolf '''(This includes the UAV operator)'''.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Players joining a squad only to leave the squad to go alone or to form a squad below minimum squad size when reaching the AO will be regarded as a lonewolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Players need to work with their squad and listen to their squad leader. A player straying away from their squad and refusing to follow their squad leader’s orders will be regarded as a lonewolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Players need to stay in a combat-effective squad and within a relative distance to give each other support. Players straying away from their squad’s supportive range will be regarded as a lonewolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;SLs can not overrule server rules, an SL can not order a squad member to move outside of the squad's effective support range, and players moving outside the effective support range of a squad will be regarded as a lonewolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Pilots may not be part of an infantry squad and are the only players allowed to leave base by themselves to perform their role as transport/CAP/CAS pilots.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;HQs may not be part of a squad and will be regarded as lonewolfing if they leave the main base.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;HQ, pilots and UAV need to be on Teamspeak (microphone not required for pilots and UAV):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Players in HQ/Pilot/UAV slots must be in the correct TeamSpeak channel for the server they are on. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This means the HQ/Pilot/UAV channel for EU1, EU2 or EU3 respectively. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They may '''not''' have their speakers muted for an extended period of time and must be able to hear the communications in the TS channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The players in these roles are required to have the exact same name in-game and on TS to guarantee that admins can see if they are in the correct TS channel or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players failing to use the same name in-game and on TS may be removed from the server slot by an admin.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Only''' HQ is required to have a mic to ease communications on TS and the server. &lt;br /&gt;
Pilots and UAVs are required to be able to hear TS and communicate proficiently via text in-game.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;When there is no HQ, pilots are to sort out the squads:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;When no HQ is online the duties and responsibilities of HQ fall on the pilots, the pilots will have to follow the same set of guidelines that normally regulates HQ and his actions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To this end, it is a good practice for all pilots to read and understand the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook#Pilot_third_function: Pilot handbook] about pilots third function as well as the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook HQ Handbook]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Pilots will have to perform all tasks placed on HQ in their absence with the exception of granting the use of vehicles, this function is reserved for HQ only.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;CAP/CAS/UAV/Artillery/Armor are not to take down any targets unless called in by squad leaders:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The ROE for support assets is to be followed at all times, for clarifications for specific support elements please refer to the handbook for applicable support assets ([http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Role Guides]).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Mortars are regarded as an artillery asset on our servers and must follow the same ROE as artillery. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This means that they can only engage targets with mortars when being called in by a squad leader not part of the squad carrying/using the mortars.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;A fire mission/support request needs to follow a specific format and contain certain information to be a valid mission. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For clarifications on the format for a valid fire mission/support mission please read section [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook#Calling_in_support: 5.2.4 calling in support of the SL handbook]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the support request does not follow the guidelines set in the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook SL handbook] it should be regarded as an invalid request and disregarded.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Recruitment &amp;amp; advertising is not allowed on our platforms:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The 77th JSOC regard all our outlets/servers and services as our platforms and do not allow any kind of advertising and/or recruitment on them for any other similar outlets/servers/platforms or services.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Any type of attempt to advertise and/or recruit players from/on any of the 77th-JSOC platforms will see the offender removed. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If a player is found to be recruiting/advertising for a unit/group the player and all the members of the unit/group involved may be removed from all our platforms.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;An infantry squad consists of a bare minimum of 6 players and a maximum of 11 players:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;To promote squad-based gameplay and guarantee a minimum manpower requirement for a combat-effective squad the minimum squad size will always have to be 6. To prevent a squad size too large to be handled by the squad leader a maximum squad size is set to 11. All squads deploying to the AO need to be within these set limits, if they exceed limitations they are not allowed to deploy to the AO.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;An exception to squad size is only to be made when the server population does not support the minimum squad size, in these circumstances a squad below the minimum size can be deployed with the clause that they will be reinforced up to the minimum squad size with any new player connecting.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;HQs may not be part of a squad.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;An armor crew must fill all the vehicle crew slots:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Armour assets must have all their crew slots filled. No more, no less.&lt;br /&gt;
This means that an armor crew generally consists of 3 members with a few exceptions for the AWCs(Nyx), they only fit 2.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Each armor asset used will be regarded as its own entity and needs to be its own squad with only the vehicle crew members for the specific asset in it.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;No TS-only squads, if a squad has a teammate not on TS the squad is not allowed to exclude him:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;No one is allowed to be excluded from any squad or support asset due to the lack of TeamSpeak, the only TS-required slots are HQ/Pilot/UAV.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If a squad or support asset has a squad member not on TS they must utilize the in-game text and VON system for communications so as to not exclude the player without TS.&lt;br /&gt;
&amp;lt;br&amp;gt;'''This rule is not exclusive to Teamspeak, any third-party communications software outside the game is applicable to this rule.'''&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;All server elements need to have an appropriate callsign, Squad names are allowed to be only within the Phonetic Alphabet:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;All server elements need to have appropriate callsigns for their function, any inappropriate callsigns will be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The callsigns must reflect the function of the element and not come across as offensive or irrelevant.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Examples of HQ would be:''' HQ, Crossroad, CentCom&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Examples of pilots would be:''' Pilot 1, Pilot 2, Vortex, Hawk, Raptor, Transport&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Examples of UAV would be:''' UAV, Hawk&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;An armor unit should use an appropriate callsign for its function, any inappropriate callsign will be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Examples of Armour would be:'''&amp;amp;nbsp;Hammer, Kilo (Armour), Rhino, etc.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;All infantry-based squads must use a name out of the NATO phonetic alphabet. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They are not allowed to have any additions to their names. They should purely be the phonetic name, nothing more, nothing less. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Squad leaders must start with a vacant name already available on the squad signs at the base since this will guarantee an available lineup point for the squad. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If all squad names at the base are taken a squad leader may continue to choose from the NATO phonetic alphabet not included on the base signs.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Unnecessary destruction of BLUFOR vehicles will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;No BLUFOR vehicles are to be destroyed unnecessarily. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This includes destroying the vehicle for a chance to receive another type or to destroy vehicles that are damaged but recoverable. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This rule applies to all vehicles, for transport helicopters, there may be some exceptions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a detailed procedure when dealing with helicopters, see the Pilot handbook subsection: [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook#Damaged_helicopter:  4.2.1 Damaged helicopter].&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Side channel voice is reserved for admins and HQ only:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The side channel VON system may only be used by an acting HQ or an Admin, anyone abusing the side channel VON will be removed from the server.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Firing a weapon at the base -- unless at an enemy -- Is not permitted:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;It is not permitted to fire any type of weapon at the base, place or detonate any kind of charges at the base.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The only vehicles permitted to fire in the base are the static AA and Artillery, these units are only allowed to be used by HQ/UAV/Pilots for base defense purposes/fire support.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules&amp;diff=1159</id>
		<title>77th JSOC / Public Servers / Rules</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules&amp;diff=1159"/>
		<updated>2024-04-27T23:11:17Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rules&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;List of rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;rules&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Do not disobey admins or HQ (an admin’s word is final).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Follow the Chain of Command: Admins → HQ → Pilots → Squad Leaders.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Only HQ can allow vehicle usage (vehicles stay at the base until permission is granted by HQ)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Verbal abuse and bullying will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Respect other players. (If you are having issues with another player, contact an admin. If you have a complaint, create a ticket on the 77th JSOC [https://discord.gg/77th-jsoc-official Discord]).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Intentional team-killing will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Griefing and obstructive play will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Hacking and mission exploitation will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Excessive mic spamming, especially of Side and Global channels, will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;No lone wolfing (Players must operate within a squad)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;HQ, pilots and UAV need to be on Teamspeak (microphone not required for pilots and UAV).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;When there is no HQ, pilots are to sort out the squads.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;CAP/CAS/UAV/Artillery/Armor are not to take down any targets unless called in by squad leaders. [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook#Calling_in_support: Calling in support]&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Recruitment &amp;amp; advertising is not allowed on our platforms.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;An infantry squad consists of a bare minimum of 6 players and a maximum of 11 players.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;An armor crew must fill all the vehicle crew slots.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;No TS-only squads, if a squad has a teammate not on TS the squad is not allowed to exclude him.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;All server elements need to have appropriate callsigns, Squad names are allowed to be only within the Phonetic Alphabet. Alpha, Bravo, Charlie and etc.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Unnecessary destruction of BLUFOR vehicles will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Side channel voice is reserved for admins and HQ only.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Firing a weapon at the base -- unless at an enemy -- Is not permitted.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rule clarifications:&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The rule clarifications are not an all-encompassing explanation of the rules and how they are applied, they are guidelines to help players understand how the rules work but are not limited to these examples only.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;In the end, it's up to the current admin online to judge what and how a rule applies to a specific event.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;In the end, the Admin applying the rules needs to use their judgment on the matter presented. The admin present has the final say in any issues and they will apply any resolution as they see fit.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;If a player believes a situation is not clear or that they are being mistreated they are welcome to go on TeamSpeak and talk to a PR member, and/or post a complaint/query on the forums. Any complaints/queries posted on the forum will be processed by a member independent of the issue/situation who will provide a non-biased response.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Never argue with an admin on the server, follow the admins guidelines on the server and seek clarification on TS or the forums.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rules and reasoning:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Do not disobey admins or HQ (an admin’s word is final):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Admins are present to uphold server standards and ensure that the 77th JSOC vision for the servers is maintained. An admin’s word is final on the server. Therefore, if told to do something by an admin, do not prolong the issue by arguing. Do as you have been told by the admin.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;If you feel that the situation could have been handled differently, you are welcome to talk to the admin in question on Teamspeak. Alternatively, you may speak with a member of the public relations team (PR member) or create a complaint/query on the [https://77th-jsoc.com/forum/viewforum.php?f=29 forum].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The HQ is the highest-ranking public player on the server, their job is to facilitate a good server flow and uphold server standards. Follow their directions as long as they are within the server rules.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Follow the Chain of Command: Admins → HQ → Pilots → Squad Leaders:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The chain of command is the cornerstone of the 77th JSOC servers, we rely heavily on the command structure to run our servers and it is of utmost importance that it is adhered to at all times. The chain of command is in place for all players to know who they need to follow and listen to. A higher person in the chain reserves the right to guide any player lower down in the chain of command.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Admins:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The highest-ranking person(s) on the server are Admins, what they say is what goes.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;''' Headquarters (HQ):'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After the admins, Headquarters (HQ) is the highest-ranked player on the server. The HQ decides how the server will operate within the rules and guidelines dictated to them by the 77th JSOC and its admins ([http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook HQ Handbook]).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Pilots:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the HQ is present Pilots fulfill a supportive role. Additionally, in HQ’s absence, they will fulfill his administrative duties. A pilot is the commander of the aircraft they are flying. Pilots always have the final say inside their helicopter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Squad Leaders (SL):'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Squad Leaders lead their squads during combat operations while communicating with the command structure to ensure the smooth operation of the server and its squads. They are the direct superior of their squad members leading their squad within the guidelines and rules set by the 77th JSOC.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Only HQ can allow vehicle usage (vehicles stay at the base until permission is granted by HQ):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;HQ is the only public player allowed to permit the use of vehicles, with the exclusion of the regularly spawning assets for UAV/Pilots, this includes any vehicles that spawn at base/are found in the field or are bought by HQ through the reward system. For a detailed list of vehicles affected please check the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook#Reward_System: HQ Handbook] subsection about the reward system.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Only an active HQ can grant the use of the above-mentioned vehicles, the server needs to be in good working order for HQ to be allowed to deploy any vehicles.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;If there is no HQ on the server, all vehicles affected by this rule need to stay at the base or RTB. If an HQ signs off before a vehicle squad gets to the AO they must return back to base or stay at base and stand down until another HQ comes online.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;A degree of lenience can be given to ground assets deployed and already at the AO if an HQ signs off. The asset may stay deployed for the duration of the AO and will have to RTB as soon as the AO is over. This exception is not a given and can at any time be revoked if a pilot or admin deems it necessary.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Verbal abuse and bullying will not be tolerated / Respect other players:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Harmful, threatening, abusive, defamatory, slanderous, hateful, racially, or ethnically offensive language directed at a player in text or over VON is not tolerated and may lead to an admin intervening.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are having issues with another player, talk to an admin and provide evidence. The admin will support you in any way he sees fit for the situation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Remember, if any of this behavior is presented towards you, do not reciprocate, this may only get you into problems too. Always keep calm and collected.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Keep in mind, that we are a multinational community, and differences in culture may cause misunderstandings and conflicts. Always keep in mind that people from different countries may view behaviors and manners differently, extra caution may be advised so you won't come across in an unsatisfactory way in the eyes of others.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Intentional team-killing will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Any form of intentional team killing is not tolerated on the 77th JSOC servers.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;u&amp;gt;'''No exceptions.'''&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;There are systems in place on the server for bug fixing. Therefore, there is no reason for team killing in a “bug fixing” situation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Anyone teamkilling may be subject to reprimands.'''&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Griefing and obstructive play will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;A player who is deliberately trying to annoy others and make anyone else's game experience on our servers less enjoyable is regarded as Griefing others.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Trolling behavior falls under the same rules as Griefing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Anyone found to hinder other players' ability to play on the server within the boundaries of the rules and guidelines established by the 77th JSOC will be regarded as obstructing others' gameplay.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Hacking and mission exploitation will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Any form of hacking/scripting/exploitation will not be tolerated.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Any mission file exploits/bug exploits giving players or teams advantages not intended by the server developers will be regarded as unlawful and are all subject to reprimands.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Excessive mic spamming, especially of Side and Global channels, will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Mic spamming is not tolerated on any channel, this includes side and global channels but is not exclusive to those channels.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Any player abusing the VON system in any VON channel on the 77th-JSOC servers may be reprimanded.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Excessive mic spamming includes but is not limited to, making sounds predominantly used to annoy or disturb others. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is not limited to only using the mic, anyone using a soundboard or other devices to broadcast soundbites, different sounds or music may be reprimanded for excessive mic spamming.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;No lone wolfing (players must be in a squad):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;To promote squad-based gameplay, all infantry players are required to be part of a squad when playing on our servers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Any player deploying to the AO without a squad will be regarded as a lonewolf '''(This includes the UAV operator)'''.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Players joining a squad only to leave the squad to go alone or to form a squad below minimum squad size when reaching the AO will be regarded as a lonewolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Players need to work with their squad and listen to their squad leader. A player straying away from their squad and refusing to follow their squad leader’s orders will be regarded as a lonewolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Players need to stay in a combat-effective squad and within a relative distance to give each other support. Players straying away from their squad’s supportive range will be regarded as a lonewolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;SLs can not overrule server rules, an SL can not order a squad member to move outside of the squad's effective support range, and players moving outside the effective support range of a squad will be regarded as a lonewolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Pilots may not be part of an infantry squad and are the only players allowed to leave base by themselves to perform their role as transport/CAP/CAS pilots.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;HQs may not be part of a squad and will be regarded as lonewolfing if they leave the main base.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;HQ, pilots and UAV need to be on Teamspeak (microphone not required for pilots and UAV):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Players in HQ/Pilot/UAV slots must be in the correct TeamSpeak channel for the server they are on. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This means the HQ/Pilot/UAV channel for EU1, EU2 or EU3 respectively. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They may '''not''' have their speakers muted for an extended period of time and must be able to hear the communications in the TS channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The players in these roles are required to have the exact same name in-game and on TS to guarantee that admins can see if they are in the correct TS channel or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players failing to use the same name in-game and on TS may be removed from the server slot by an admin.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Only''' HQ is required to have a mic to ease communications on TS and the server. &lt;br /&gt;
Pilots and UAVs are required to be able to hear TS and communicate proficiently via text in-game.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;When there is no HQ, pilots are to sort out the squads:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;When no HQ is online the duties and responsibilities of HQ fall on the pilots, the pilots will have to follow the same set of guidelines that normally regulates HQ and his actions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To this end, it is a good practice for all pilots to read and understand the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook#Pilot_third_function: Pilot handbook] about pilots third function as well as the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook HQ Handbook]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Pilots will have to perform all tasks placed on HQ in their absence with the exception of granting the use of vehicles, this function is reserved for HQ only.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;CAP/CAS/UAV/Artillery/Armor are not to take down any targets unless called in by squad leaders:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The ROE for support assets is to be followed at all times, for clarifications for specific support elements please refer to the handbook for applicable support assets ([http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Role Guides]).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Mortars are regarded as an artillery asset on our servers and must follow the same ROE as artillery. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This means that they can only engage targets with mortars when being called in by a squad leader not part of the squad carrying/using the mortars.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;A fire mission/support request needs to follow a specific format and contain certain information to be a valid mission. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For clarifications on the format for a valid fire mission/support mission please read section [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook#Calling_in_support: 5.2.4 calling in support of the SL handbook]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the support request does not follow the guidelines set in the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook SL handbook] it should be regarded as an invalid request and disregarded.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Recruitment &amp;amp; advertising is not allowed on our platforms:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The 77th JSOC regard all our outlets/servers and services as our platforms and do not allow any kind of advertising and/or recruitment on them for any other similar outlets/servers/platforms or services.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Any type of attempt to advertise and/or recruit players from/on any of the 77th-JSOC platforms will see the offender removed. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If a player is found to be recruiting/advertising for a unit/group the player and all the members of the unit/group involved may be removed from all our platforms.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;An infantry squad consists of a bare minimum of 6 players and a maximum of 11 players:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;To promote squad-based gameplay and guarantee a minimum manpower requirement for a combat-effective squad the minimum squad size will always have to be 6. To prevent a squad size too large to be handled by the squad leader a maximum squad size is set to 11. All squads deploying to the AO need to be within these set limits, if they exceed limitations they are not allowed to deploy to the AO.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;An exception to squad size is only to be made when the server population does not support the minimum squad size, in these circumstances a squad below the minimum size can be deployed with the clause that they will be reinforced up to the minimum squad size with any new player connecting.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;HQs may not be part of a squad.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;An armor crew must fill all the vehicle crew slots:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Armour assets must have all their crew slots filled. No more, no less.&lt;br /&gt;
This means that an armor crew generally consists of 3 members with a few exceptions for the AWCs(Nyx), they only fit 2.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Each armor asset used will be regarded as its own entity and needs to be its own squad with only the vehicle crew members for the specific asset in it.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;No TS-only squads, if a squad has a teammate not on TS the squad is not allowed to exclude him:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;No one is allowed to be excluded from any squad or support asset due to the lack of TeamSpeak, the only TS-required slots are HQ/Pilot/UAV.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If a squad or support asset has a squad member not on TS they must utilize the in-game text and VON system for communications so as to not exclude the player without TS.&lt;br /&gt;
&amp;lt;br&amp;gt;'''This rule is not exclusive to Teamspeak, any third-party communications software outside the game is applicable to this rule.'''&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;All server elements need to have an appropriate callsign, Squad names are allowed to be only within the Phonetic Alphabet:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;All server elements need to have appropriate callsigns for their function, any inappropriate callsigns will be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The callsigns must reflect the function of the element and not come across as offensive or irrelevant.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Examples of HQ would be:''' HQ, Crossroad, CentCom&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Examples of pilots would be:''' Pilot 1, Pilot 2, Vortex, Hawk, Raptor, Transport&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Examples of UAV would be:''' UAV, Hawk&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;An armor unit should use an appropriate callsign for its function, any inappropriate callsign will be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Examples of Armour would be:'''&amp;amp;nbsp;Hammer, Kilo (Armour), Rhino, etc.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;All infantry-based squads must use a name out of the NATO phonetic alphabet. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They are not allowed to have any additions to their names. They should purely be the phonetic name, nothing more, nothing less. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Squad leaders must start with a vacant name already available on the squad signs at the base since this will guarantee an available lineup point for the squad. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If all squad names at the base are taken a squad leader may continue to choose from the NATO phonetic alphabet not included on the base signs.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Unnecessary destruction of BLUFOR vehicles will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;No BLUFOR vehicles are to be destroyed unnecessarily. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This includes destroying the vehicle for a chance to receive another type or to destroy vehicles that are damaged but recoverable. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This rule applies to all vehicles, for transport helicopters, there may be some exceptions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a detailed procedure when dealing with helicopters, see the Pilot handbook subsection: [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook#Damaged_helicopter:  4.2.1 Damaged helicopter].&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Side channel voice is reserved for admins and HQ only:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The side channel VON system may only be used by an acting HQ or an Admin, anyone abusing the side channel VON will be removed from the server.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Firing a weapon at the base -- unless at an enemy -- Is not permitted:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;It is not permitted to fire any type of weapon at the base, place or detonate any kind of charges at the base.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The only vehicles permitted to fire in the base are the static AA and Artillery, these units are only allowed to be used by HQ/UAV/Pilots for base defense purposes/fire support.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook&amp;diff=1158</id>
		<title>77th JSOC / Public Servers / Guides / HQ/ HQ Handbook</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook&amp;diff=1158"/>
		<updated>2024-02-06T19:58:13Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;HQ Handbook&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    This is a handbook for public players on the 77th JSOC servers and will cover the function of the HQ role on our servers. It will mainly cover responsibility and privileges but might extend to some tips and tricks to get the most out of your HQ role.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    HQ is the highest-ranking public player on the 77th JSOC servers, the only ones outranking an HQ are admins and ambassadors. This makes HQs function vital for a smooth-performing server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Since the HQ is the one organizing the server he is expected to behave appropriately, HQ is expected to do his best in upholding the high standards the 77th have set for their servers and to the best of his abilities enforce the rules and regulations the 77th JSOC have chosen to implement. The HQ is not to do anything or tell any other player to do something that's in direct violation of server rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Hierarchy, Criteria, Abilities and Quick Guide:&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Hierarchy on the 77th servers:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Admins and Ambassadors'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Pilots'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Squad leads'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Foot soldiers/squad members'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Criteria needed to be fulfilled by HQ:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must be on TS, in the correct TS channel for the server he/she is playing on.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must have a functioning microphone and be able to communicate in English verbally and in writing with the other players.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must have read and understood the rules of our servers and enforce them to the best of his/her abilities.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''If the player is to be HQ, he/she needs to be in the designated HQ slot.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;HQ special abilities:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to use the artillery at the base to help support the squads when requested to do so by a Squad leader.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to use the Bobcat to repair/rearm helicopters and repair runways/remove debris.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;HQ quick guide:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A HQ that organizes the squads properly at restart will have a smoother performing server and an easier task at hand.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The quicker an HQ handles new arrivals on the server, the smother the server is going to run.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ is level-headed, fair, and treats other players with respect and as equals.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should attempt his best at getting players to abide by the server standards.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ listens to his Squad Leaders and Pilots, and uses their advice in his decisions.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ does not micro-manage the server, he trusts his Squad Leaders and pilots to do their jobs.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ is the only one able to approve the use of Vics and manned CAS support.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ may not use or order the use of any artillery/CAS without a request from a Squad leader.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should be helpful towards new players and try to help them ease into the server standards.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Primary Function of a HQ:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The primary function of an HQ is to organize the server and primarily the squads. This involves checking that squads have sufficient manpower and player class distribution for the mission ahead.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Squad composition:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ should always check so a squad fulfills the minimum manpower requirements before deploying the squad to the AO. The minimum manpower requirement can be found in the [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules Rules] section of this Wikipedia.&lt;br /&gt;
A good rule of thumb is that a squad should have a squad leader and a minimum of one medic and one AT. The rest of the Squad can be adjusted with different player classes to suit the situation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
Special circumstances apply to an armored crew. Check the minimum manpower requirement for armor units in the rule and guideline section of this wiki. Preferably an armor crew will consist of one Squad leader, one engineer and a third member of any player class.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;At a server restart:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When a server restarts and an HQ is online he should take his time to line all players at the barriers and organize the squads properly into well-balanced squads. This is done by asking each player class(medics, AT, AR, and so forth), one class at a time to take a step forward and assigning every player for that class to a specific squad, spreading them out between the squads. By doing this, HQ will have greater control over squad composition and will be able to adjust any squad as needed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;It is recommended to start by asking players to line up if anyone wants to lead a squad and get these lined up by squad signs to see how many squads there will be forming.&amp;lt;/p&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;To leave the forming of squads to the Squad leads and players is not satisfactory. HQ is expected to do his duties and personally see to it that the squads are forming appropriately at the beginning of a server cycle. This means getting players lined up and assigning them to squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;During a server cycle:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;During the course of a server cycle players will come and go, getting new arrivals into squads as quickly as possible is vital for a good HQ, players standing around in base will decrease the amount of firepower available at the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ tries to get new players to line up at the barriers and wait for him to assign them to a squad as fast as possible. When the new players are lining up he should quickly form a new squad if the manpower allows or communicate with the existing squad leads to assigning the new arrivals to a squad as soon as possible. HQ is expected to do his duties and personally see to it that ungrouped players get assigned to a squad needing them. To just tell SLs to invite all ungrouped players does not cut it, HQ must be involved in the process and see to it that squads get a proper squad composition.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Secondary Function of a HQ:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ is the primary link between squad leaders and pilots, he determines the priority order for the server and assigns squads to different missions. HQ will determine the best ways to deploy his troops.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ will handle mission priority and determine if and when any extra assets are needed, he/she is the only public player on the server able to permit the use of armor units, ground or aquatic vehicles and manned fixed or rotary wing CAS aircraft. This means that unless an HQ is online no aquatic, armor or other ground vehicles can be deployed, and no CAS support from any armed Orca, Hellcat, Hummingbird (Pawnee), Blackfoot, Kajman, Wipeout, Neophron and CAS-equippable Buzzard, Black Wasp II, Shikra, Gryphon.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;HQ Behavior:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;All task placed on the HQ is aimed towards a smoother-running server, this means that HQ is to do its best to get the players to abide by the server rules.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;All tasks placed on HQ is expected to be performed from the confines of the main operations base. Since HQ duties primarily revolve around keeping the server organized and players assigned to squads, HQ may not belong to a squad or leave the base. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ should try to take care of new players on the server, see to it that pilots and squad leaders take their time to welcome new players into the community and help them get set into the server standards.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; As mentioned at the beginning of this handbook, the HQ is the highest-ranking public player on the 77th JSOC servers. This means that an HQ is supposed to behave appropriately. An HQ should always have a level-headed approach to situations and show a professional attitude toward other players. Even though other players might misbehave an HQ is expected to rise above anything thrown towards them and act professionally. Players being abusive should not be met with the same manners they present. If a player is being disrespectful towards other players and won't show any signs of improvement when met with a professional response HQ or any other public player should talk to an admin/ambassador to let them handle the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ have the final say in a dispute with another player on the server. With this said, a good HQ knows to listen to pilots and squad leaders and consider their input into his/her decisions, including their impression of the situation will mostly have a beneficial effect on the outcome of the task at hand. The Pilots or Squad leads do usually have a better grasp of the direct dangers/conditions that affect them when they are out in the field, an HQ that won't use this information in its decision process are more likely to make decisions with unsatisfactory outcome.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ does not micro-manage the server, he trusts his subordinates and gives them an order in with they are able to make their own decisions according to the situation they are faced with. This will give the HQ more time to focus on his primary function and lets his pilots and squad leads handle the decisions in the field.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ has the ability to trust its pilots and UAV operators and let them help with the workload when there is a high workload.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ have the overall responsibility to give all squads fair treatment when it comes to special assignments, this means that if multiple squads are aspiring to do side missions/special taskings HQ should use a rotation regime to give all squads an opportunity to do a side mission/special tasking.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If a dispute can not be settled between HQ and another player an Admin/Ambassador should be contacted to deal with the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Good to know:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;As HQ there is some useful information to remember when playing the role. In this section, we will cover some important information useful to anyone wanting to organize the servers.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Comunication:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Different procedures apply to communication between squads, UAV and Pilots. It is the job of an HQ to communicate and organize the different elements on the server. For communication between HQ, pilots and UAV the communication will primarily be done over TS. For the communication between squads and HQ, the communication will primarily be done over the command channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Guidelines for Communication:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the receiver followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio traffic, all voice communications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice communications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on the command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Reward System:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; During a server cycle NATO forces can accumulate points by completing different objectives. These points can be used to acquire additional assets to be used in the fight against enemy forces.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; These assets are all subject to [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules server rules] regarding usage and ROE. They can only be used when an HQ is online and actively grants the use of them. The rules are applied to all ground vehicles, aquatic vehicles and the following air assets: Armed Orca, armed Hellcat, armed Hummingbird(Pawnee), Blackfoot, Kajman, armed Blackfish, Wipeout, Neophron and CAS-equippable JETs(Buzzard, Black Wasp II, Shikra, Gryphon).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; Anyone can check the current accumulated points at the monitor inside of the hangar at the base but HQ is the only one who can spend the points.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; If NATO forces have gained enough points to purchase equipment HQ will be able to do so through the menu. HQ simply needs to select the item of interest and press the purchase button. The vehicle will spawn in the appropriate spawn position depending on if it's an air, ground or aquatic vehicle.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; The vehicles will spawn locked, HQ has the ability to unlock and lock the vehicles bought through the reward system. To do this HQ needs to be close to the vehicle and use the scroll menu option ''&amp;quot;set lock state&amp;quot;''.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; For a HQ to be able to purchase vehicles he/she must have been active in the HQ slot for a minimum of 15 minutes, if HQ wants to check how long he/she has been online they may use the HQ scroll option while by the screens in the hangar, this will display the time they have been in the HQ slot. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Multi Crew Aircraft:&amp;lt;/h3&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; Special guidelines apply to the following aircraft: Blackfoot, Kajman, and armed Blackfish.&amp;lt;br&amp;gt;&lt;br /&gt;
Reward Air assets capable of carrying crew/gunners must have all crew/gunner slots filled, a vehicle with a pilot and co-pilot slot does not need two pilots to operate, one pilot will be sufficient as long as all other crew/gunner slots are occupied.&amp;lt;br&amp;gt;&lt;br /&gt;
Neither a second pilot, HQ or UAV is allowed to occupy crew/gunner seats or the co-pilot seat in armed reward air asset vehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
The players occupying the co-pilot/crew/gunner seats must be in the same squad as the pilot flying the air asset, the pilot will be in charge of the aircraft and are responsible for the actions of the crew.&amp;lt;br&amp;gt;&lt;br /&gt;
The pilot operating the asset must be the squad leader for the support crew and must be able to hear and communicate with other squad leaders through the Command channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Vehicle Capacity list:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The following is a list of vehicles and their capacity. This list is to make it easier for HQ to know how many soldiers a specific vehicle can carry. The list is divided into Aircraft, Ground vehicles and Aquatic vehicles.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Aircraft:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Aircraft: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are excluding pilots.&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| MH-9 Hummingbird:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| UH-80 Ghost Hawk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;10&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| CH-49 Mohawk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| CH-67 Huron:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;18&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru (Bench):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;9&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru (Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| PO-30 Orca:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| WY-55 Hellcat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-48 Kajman:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Y-32 Xi’an:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| V-44 X Blackfish (Infantry Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;34&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| V-44 X Blackfish (Vehicle Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 passengers&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Marshall IFV or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 AWC Nyx (all variants) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Rhino MGS or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Hunter (unarmed) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Strider (all variants) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 Prowlers or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 Qilins or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 UGV Stompers or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 HEMTT Fuel or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 HEMTT Transport (uncovered only)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Ground vehicles:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Ground vehicles: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are total carrying capacity (crew + passengers):&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Hunter:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Prowler (Unarmed):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Prowler (Armed):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;5 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| HEMTT Transport:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;18 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| HEMTT Medical:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| AMV-7 Marshall:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| M2A1 Slammer and Slammer UP:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;9 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| BTR-K Kamysh:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| AFV-4 Gorgon:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| FV-720 Mora:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;10 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| MBT-52 Kuma:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| T-100 Varsuk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Aquatic vehicles:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Aquatic vehicles: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are total carrying capacity (crew + passengers):&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Speedboat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| RHIB:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Assault Boat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;5 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| SDV:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook&amp;diff=1157</id>
		<title>77th JSOC / Public Servers / Guides / HQ/ HQ Handbook</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook&amp;diff=1157"/>
		<updated>2024-02-06T19:56:13Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;HQ Handbook&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    This is a handbook for public players on the 77th JSOC servers and will cover the function of the HQ role on our servers. It will mainly cover responsibility and privileges but might extend to some tips and tricks to get the most out of your HQ role.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    HQ is the highest-ranking public player on the 77th JSOC servers, the only ones outranking an HQ are admins and ambassadors. This makes HQs function vital for a smooth-performing server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Since the HQ is the one organizing the server he is expected to behave appropriately, HQ is expected to do his best in upholding the high standards the 77th have set for their servers and to the best of his abilities enforce the rules and regulations the 77th JSOC have chosen to implement. The HQ is not to do anything or tell any other player to do something that's in direct violation of server rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Hierarchy, Criteria, Abilities and Quick Guide:&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Hierarchy on the 77th servers:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Admins and Ambassadors'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Pilots'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Squad leads'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Foot soldiers/squad members'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Criteria needed to be fulfilled by HQ:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must be on TS, in the correct TS channel for the server he/she is playing on.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must have a functioning microphone and be able to communicate in English verbally and in writing with the other players.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must have read and understood the rules of our servers and enforce them to the best of his/her abilities.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''If the player is to be HQ, he/she needs to be in the designated HQ slot.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;HQ special abilities:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to use the artillery at the base to help support the squads when requested to do so by a Squad leader.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to use the Bobcat to repair/rearm helicopters and repair runways/remove debris.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;HQ quick guide:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A HQ that organizes the squads properly at restart will have a smoother performing server and an easier task at hand.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The quicker an HQ handles new arrivals on the server, the smother the server is going to run.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ is level-headed, fair, and treats other players with respect and as equals.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should attempt his best at getting players to abide by the server standards.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ listens to his Squad Leaders and Pilots, and uses their advice in his decisions.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ does not micro-manage the server, he trusts his Squad Leaders and pilots to do their jobs.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ is the only one able to approve the use of Vics and manned CAS support.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should not use or order the use of any artillery/CAS without a request from a Squad leader.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should be helpful towards new players and try to help them ease into the server standards.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Primary Function of a HQ:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The primary function of an HQ is to organize the server and primarily the squads. This involves checking that squads have sufficient manpower and player class distribution for the mission ahead.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Squad composition:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ should always check so a squad fulfills the minimum manpower requirements before deploying the squad to the AO. The minimum manpower requirement can be found in the [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules Rules] section of this Wikipedia.&lt;br /&gt;
A good rule of thumb is that a squad should have a squad leader and a minimum of one medic and one AT. The rest of the Squad can be adjusted with different player classes to suit the situation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
Special circumstances apply to an armored crew. Check the minimum manpower requirement for armor units in the rule and guideline section of this wiki. Preferably an armor crew will consist of one Squad leader, one engineer and a third member of any player class.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;At a server restart:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When a server restarts and an HQ is online he should take his time to line all players at the barriers and organize the squads properly into well-balanced squads. This is done by asking each player class(medics, AT, AR, and so forth), one class at a time to take a step forward and assigning every player for that class to a specific squad, spreading them out between the squads. By doing this, HQ will have greater control over squad composition and will be able to adjust any squad as needed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;It is recommended to start by asking players to line up if anyone wants to lead a squad and get these lined up by squad signs to see how many squads there will be forming.&amp;lt;/p&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;To leave the forming of squads to the Squad leads and players is not satisfactory. HQ is expected to do his duties and personally see to it that the squads are forming appropriately at the beginning of a server cycle. This means getting players lined up and assigning them to squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;During a server cycle:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;During the course of a server cycle players will come and go, getting new arrivals into squads as quickly as possible is vital for a good HQ, players standing around in base will decrease the amount of firepower available at the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ tries to get new players to line up at the barriers and wait for him to assign them to a squad as fast as possible. When the new players are lining up he should quickly form a new squad if the manpower allows or communicate with the existing squad leads to assigning the new arrivals to a squad as soon as possible. HQ is expected to do his duties and personally see to it that ungrouped players get assigned to a squad needing them. To just tell SLs to invite all ungrouped players does not cut it, HQ must be involved in the process and see to it that squads get a proper squad composition.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Secondary Function of a HQ:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ is the primary link between squad leaders and pilots, he determines the priority order for the server and assigns squads to different missions. HQ will determine the best ways to deploy his troops.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ will handle mission priority and determine if and when any extra assets are needed, he/she is the only public player on the server able to permit the use of armor units, ground or aquatic vehicles and manned fixed or rotary wing CAS aircraft. This means that unless an HQ is online no aquatic, armor or other ground vehicles can be deployed, and no CAS support from any armed Orca, Hellcat, Hummingbird (Pawnee), Blackfoot, Kajman, Wipeout, Neophron and CAS-equippable Buzzard, Black Wasp II, Shikra, Gryphon.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;HQ Behavior:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;All task placed on the HQ is aimed towards a smoother-running server, this means that HQ is to do its best to get the players to abide by the server rules.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;All tasks placed on HQ is expected to be performed from the confines of the main operations base. Since HQ duties primarily revolve around keeping the server organized and players assigned to squads, HQ may not belong to a squad or leave the base. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ should try to take care of new players on the server, see to it that pilots and squad leaders take their time to welcome new players into the community and help them get set into the server standards.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; As mentioned at the beginning of this handbook, the HQ is the highest-ranking public player on the 77th JSOC servers. This means that an HQ is supposed to behave appropriately. An HQ should always have a level-headed approach to situations and show a professional attitude toward other players. Even though other players might misbehave an HQ is expected to rise above anything thrown towards them and act professionally. Players being abusive should not be met with the same manners they present. If a player is being disrespectful towards other players and won't show any signs of improvement when met with a professional response HQ or any other public player should talk to an admin/ambassador to let them handle the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ have the final say in a dispute with another player on the server. With this said, a good HQ knows to listen to pilots and squad leaders and consider their input into his/her decisions, including their impression of the situation will mostly have a beneficial effect on the outcome of the task at hand. The Pilots or Squad leads do usually have a better grasp of the direct dangers/conditions that affect them when they are out in the field, an HQ that won't use this information in its decision process are more likely to make decisions with unsatisfactory outcome.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ does not micro-manage the server, he trusts his subordinates and gives them an order in with they are able to make their own decisions according to the situation they are faced with. This will give the HQ more time to focus on his primary function and lets his pilots and squad leads handle the decisions in the field.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ has the ability to trust its pilots and UAV operators and let them help with the workload when there is a high workload.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ have the overall responsibility to give all squads fair treatment when it comes to special assignments, this means that if multiple squads are aspiring to do side missions/special taskings HQ should use a rotation regime to give all squads an opportunity to do a side mission/special tasking.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If a dispute can not be settled between HQ and another player an Admin/Ambassador should be contacted to deal with the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Good to know:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;As HQ there is some useful information to remember when playing the role. In this section, we will cover some important information useful to anyone wanting to organize the servers.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Comunication:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Different procedures apply to communication between squads, UAV and Pilots. It is the job of an HQ to communicate and organize the different elements on the server. For communication between HQ, pilots and UAV the communication will primarily be done over TS. For the communication between squads and HQ, the communication will primarily be done over the command channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Guidelines for Communication:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the receiver followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio traffic, all voice communications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice communications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on the command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Reward System:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; During a server cycle NATO forces can accumulate points by completing different objectives. These points can be used to acquire additional assets to be used in the fight against enemy forces.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; These assets are all subject to [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules server rules] regarding usage and ROE. They can only be used when an HQ is online and actively grants the use of them. The rules are applied to all ground vehicles, aquatic vehicles and the following air assets: Armed Orca, armed Hellcat, armed Hummingbird(Pawnee), Blackfoot, Kajman, armed Blackfish, Wipeout, Neophron and CAS-equippable JETs(Buzzard, Black Wasp II, Shikra, Gryphon).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; Anyone can check the current accumulated points at the monitor inside of the hangar at the base but HQ is the only one who can spend the points.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; If NATO forces have gained enough points to purchase equipment HQ will be able to do so through the menu. HQ simply needs to select the item of interest and press the purchase button. The vehicle will spawn in the appropriate spawn position depending on if it's an air, ground or aquatic vehicle.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; The vehicles will spawn locked, HQ has the ability to unlock and lock the vehicles bought through the reward system. To do this HQ needs to be close to the vehicle and use the scroll menu option ''&amp;quot;set lock state&amp;quot;''.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; For a HQ to be able to purchase vehicles he/she must have been active in the HQ slot for a minimum of 15 minutes, if HQ wants to check how long he/she has been online they may use the HQ scroll option while by the screens in the hangar, this will display the time they have been in the HQ slot. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Multi Crew Aircraft:&amp;lt;/h3&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; Special guidelines apply to the following aircraft: Blackfoot, Kajman, and armed Blackfish.&amp;lt;br&amp;gt;&lt;br /&gt;
Reward Air assets capable of carrying crew/gunners must have all crew/gunner slots filled, a vehicle with a pilot and co-pilot slot does not need two pilots to operate, one pilot will be sufficient as long as all other crew/gunner slots are occupied.&amp;lt;br&amp;gt;&lt;br /&gt;
Neither a second pilot, HQ or UAV is allowed to occupy crew/gunner seats or the co-pilot seat in armed reward air asset vehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
The players occupying the co-pilot/crew/gunner seats must be in the same squad as the pilot flying the air asset, the pilot will be in charge of the aircraft and are responsible for the actions of the crew.&amp;lt;br&amp;gt;&lt;br /&gt;
The pilot operating the asset must be the squad leader for the support crew and must be able to hear and communicate with other squad leaders through the Command channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Vehicle Capacity list:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The following is a list of vehicles and their capacity. This list is to make it easier for HQ to know how many soldiers a specific vehicle can carry. The list is divided into Aircraft, Ground vehicles and Aquatic vehicles.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Aircraft:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Aircraft: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are excluding pilots.&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| MH-9 Hummingbird:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| UH-80 Ghost Hawk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;10&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| CH-49 Mohawk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| CH-67 Huron:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;18&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru (Bench):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;9&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru (Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| PO-30 Orca:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| WY-55 Hellcat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-48 Kajman:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Y-32 Xi’an:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| V-44 X Blackfish (Infantry Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;34&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| V-44 X Blackfish (Vehicle Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 passengers&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Marshall IFV or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 AWC Nyx (all variants) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Rhino MGS or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Hunter (unarmed) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Strider (all variants) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 Prowlers or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 Qilins or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 UGV Stompers or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 HEMTT Fuel or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 HEMTT Transport (uncovered only)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Ground vehicles:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Ground vehicles: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are total carrying capacity (crew + passengers):&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Hunter:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Prowler (Unarmed):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Prowler (Armed):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;5 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| HEMTT Transport:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;18 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| HEMTT Medical:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| AMV-7 Marshall:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| M2A1 Slammer and Slammer UP:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;9 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| BTR-K Kamysh:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| AFV-4 Gorgon:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| FV-720 Mora:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;10 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| MBT-52 Kuma:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| T-100 Varsuk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Aquatic vehicles:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Aquatic vehicles: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are total carrying capacity (crew + passengers):&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Speedboat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| RHIB:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Assault Boat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;5 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| SDV:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook&amp;diff=1156</id>
		<title>77th JSOC / Public Servers / Guides / HQ/ HQ Handbook</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook&amp;diff=1156"/>
		<updated>2024-02-06T19:53:39Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: Undo revision 1155 by Karlsson (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;HQ Handbook&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    This is a handbook for public players on the 77th JSOC servers and will cover the function of the HQ role on our servers. It will mainly cover responsibility and privileges but might extend to some tips and tricks to get the most out of your HQ role.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    HQ is the highest-ranking public player on the 77th JSOC servers, the only ones outranking an HQ are admins and ambassadors. This makes HQs function vital for a smooth-performing server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Since the HQ is the one organizing the server he is expected to behave appropriately, HQ is expected to do his best in upholding the high standards the 77th have set for their servers and to the best of his abilities enforce the rules and regulations the 77th JSOC have chosen to implement. The HQ is not to do anything or tell any other player to do something that's in direct violation of server rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Hierarchy, Criteria, Abilities and Quick Guide:&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Hierarchy on the 77th servers:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Admins and Ambassadors'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Pilots'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Squad leads'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Foot soldiers/squad members'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Criteria needed to be fulfilled by HQ:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must be on TS, in the correct TS channel for the server he/she is playing on.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must have a functioning microphone and be able to communicate in English verbally and in writing with the other players.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must have read and understood the rules of our servers and enforce them to the best of his/her abilities.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''If the player is to be HQ, he/she needs to be in the designated HQ slot.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;HQ special abilities:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to use the artillery at the base to help support the squads when requested to do so by a Squad leader.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to use the Bobcat to repair/rearm helicopters and repair runways/remove debris.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;HQ quick guide:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A HQ that organizes the squads properly at restart will have a smoother performing server and an easier task at hand.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The quicker an HQ handles new arrivals on the server, the smother the server is going to run.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ is level-headed, fair, and treats other players with respect and as equals.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should attempt his best at getting players to abide by the server standards.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ listens to his Squad Leaders and Pilots, and uses their advice in his decisions.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ does not micro-manage the server, he trusts his Squad Leaders and pilots to do their jobs.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ is the only one able to approve the use of Vics and manned CAS support.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should not use or order the use of any artillery/CAS without a request from a Squad leader.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should be helpful towards new players and try to help them ease into the server standards.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Primary Function of a HQ:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The primary function of an HQ is to organize the server and primarily the squads. This involves checking that squads have sufficient manpower and player class distribution for the mission ahead.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Squad composition:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ should always check so a squad fulfills the minimum manpower requirements before deploying the squad to the AO. The minimum manpower requirement can be found in the [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules Rules] section of this Wikipedia.&lt;br /&gt;
A good rule of thumb is that a squad should have a squad leader and a minimum of one medic and one AT. The rest of the Squad can be adjusted with different player classes to suit the situation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
Special circumstances apply to an armored crew. Check the minimum manpower requirement for armor units in the rule and guideline section of this wiki. Preferably an armor crew will consist of one Squad leader, one engineer and a third member of any player class.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;At a server restart:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When a server restarts and an HQ is online he should take his time to line all players at the barriers and organize the squads properly into well-balanced squads. This is done by asking each player class(medics, AT, AR, and so forth), one class at a time to take a step forward and assigning every player for that class to a specific squad, spreading them out between the squads. By doing this, HQ will have greater control over squad composition and will be able to adjust any squad as needed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;It is recommended to start by asking players to line up if anyone wants to lead a squad and get these lined up by squad signs to see how many squads there will be forming.&amp;lt;/p&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;To leave the forming of squads to the Squad leads and players is not satisfactory. HQ is expected to do his duties and personally see to it that the squads are forming appropriately at the beginning of a server cycle. This means getting players lined up and assigning them to squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;During a server cycle:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;During the course of a server cycle players will come and go, getting new arrivals into squads as quickly as possible is vital for a good HQ, players standing around in base will decrease the amount of firepower available at the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ tries to get new players to line up at the barriers and wait for him to assign them to a squad as fast as possible. When the new players are lining up he should quickly form a new squad if the manpower allows or communicate with the existing squad leads to assigning the new arrivals to a squad as soon as possible. HQ is expected to do his duties and personally see to it that ungrouped players get assigned to a squad needing them. To just tell SLs to invite all ungrouped players does not cut it, HQ must be involved in the process and see to it that squads get a proper squad composition.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Secondary Function of a HQ:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ is the primary link between squad leaders and pilots, he determines the priority order for the server and assigns squads to different missions. HQ will determine the best ways to deploy his troops.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ will handle mission priority and determine if and when any extra assets are needed, he/she is the only public player on the server able to permit the use of armor units, ground or aquatic vehicles and manned fixed or rotary wing CAS aircraft. This means that unless an HQ is online no aquatic, armor or other ground vehicles can be deployed, and no CAS support from any armed Orca, Hellcat, Hummingbird (Pawnee), Blackfoot, Kajman, Wipeout, Neophron and CAS-equipped Buzzard, Black Wasp II, Shikra, Gryphon.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;HQ Behavior:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;All task placed on the HQ is aimed towards a smoother-running server, this means that HQ is to do its best to get the players to abide by the server rules.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;All tasks placed on HQ is expected to be performed from the confines of the main operations base. Since HQ duties primarily revolve around keeping the server organized and players assigned to squads, HQ may not belong to a squad or leave the base. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ should try to take care of new players on the server, see to it that pilots and squad leaders take their time to welcome new players into the community and help them get set into the server standards.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; As mentioned at the beginning of this handbook, the HQ is the highest-ranking public player on the 77th JSOC servers. This means that an HQ is supposed to behave appropriately. An HQ should always have a level-headed approach to situations and show a professional attitude toward other players. Even though other players might misbehave an HQ is expected to rise above anything thrown towards them and act professionally. Players being abusive should not be met with the same manners they present. If a player is being disrespectful towards other players and won't show any signs of improvement when met with a professional response HQ or any other public player should talk to an admin/ambassador to let them handle the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ have the final say in a dispute with another player on the server. With this said, a good HQ knows to listen to pilots and squad leaders and consider their input into his/her decisions, including their impression of the situation will mostly have a beneficial effect on the outcome of the task at hand. The Pilots or Squad leads do usually have a better grasp of the direct dangers/conditions that affect them when they are out in the field, an HQ that won't use this information in its decision process are more likely to make decisions with unsatisfactory outcome.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ does not micro-manage the server, he trusts his subordinates and gives them an order in with they are able to make their own decisions according to the situation they are faced with. This will give the HQ more time to focus on his primary function and lets his pilots and squad leads handle the decisions in the field.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ has the ability to trust its pilots and UAV operators and let them help with the workload when there is a high workload.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ have the overall responsibility to give all squads fair treatment when it comes to special assignments, this means that if multiple squads are aspiring to do side missions/special taskings HQ should use a rotation regime to give all squads an opportunity to do a side mission/special tasking.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If a dispute can not be settled between HQ and another player an Admin/Ambassador should be contacted to deal with the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Good to know:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;As HQ there is some useful information to remember when playing the role. In this section, we will cover some important information useful to anyone wanting to organize the servers.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Comunication:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Different procedures apply to communication between squads, UAV and Pilots. It is the job of an HQ to communicate and organize the different elements on the server. For communication between HQ, pilots and UAV the communication will primarily be done over TS. For the communication between squads and HQ, the communication will primarily be done over the command channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Guidelines for Communication:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the receiver followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio traffic, all voice communications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice communications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on the command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Reward System:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; During a server cycle NATO forces can accumulate points by completing different objectives. These points can be used to acquire additional assets to be used in the fight against enemy forces.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; These assets are all subject to [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules server rules] regarding usage and ROE. They can only be used when an HQ is online and actively grants the use of them. The rules are applied to all ground vehicles, aquatic vehicles and the following air assets: Armed Orca, armed Hellcat, armed Hummingbird(Pawnee), Blackfoot, Kajman, armed Blackfish, Wipeout, Neophron and CAS-equippable JETs(Buzzard, Black Wasp II, Shikra, Gryphon).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; Anyone can check the current accumulated points at the monitor inside of the hangar at the base but HQ is the only one who can spend the points.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; If NATO forces have gained enough points to purchase equipment HQ will be able to do so through the menu. HQ simply needs to select the item of interest and press the purchase button. The vehicle will spawn in the appropriate spawn position depending on if it's an air, ground or aquatic vehicle.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; The vehicles will spawn locked, HQ has the ability to unlock and lock the vehicles bought through the reward system. To do this HQ needs to be close to the vehicle and use the scroll menu option ''&amp;quot;set lock state&amp;quot;''.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; For a HQ to be able to purchase vehicles he/she must have been active in the HQ slot for a minimum of 15 minutes, if HQ wants to check how long he/she has been online they may use the HQ scroll option while by the screens in the hangar, this will display the time they have been in the HQ slot. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Multi Crew Aircraft:&amp;lt;/h3&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; Special guidelines apply to the following aircraft: Blackfoot, Kajman, and armed Blackfish.&amp;lt;br&amp;gt;&lt;br /&gt;
Reward Air assets capable of carrying crew/gunners must have all crew/gunner slots filled, a vehicle with a pilot and co-pilot slot does not need two pilots to operate, one pilot will be sufficient as long as all other crew/gunner slots are occupied.&amp;lt;br&amp;gt;&lt;br /&gt;
Neither a second pilot, HQ or UAV is allowed to occupy crew/gunner seats or the co-pilot seat in armed reward air asset vehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
The players occupying the co-pilot/crew/gunner seats must be in the same squad as the pilot flying the air asset, the pilot will be in charge of the aircraft and are responsible for the actions of the crew.&amp;lt;br&amp;gt;&lt;br /&gt;
The pilot operating the asset must be the squad leader for the support crew and must be able to hear and communicate with other squad leaders through the Command channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Vehicle Capacity list:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The following is a list of vehicles and their capacity. This list is to make it easier for HQ to know how many soldiers a specific vehicle can carry. The list is divided into Aircraft, Ground vehicles and Aquatic vehicles.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Aircraft:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Aircraft: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are excluding pilots.&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| MH-9 Hummingbird:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| UH-80 Ghost Hawk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;10&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| CH-49 Mohawk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| CH-67 Huron:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;18&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru (Bench):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;9&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru (Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| PO-30 Orca:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| WY-55 Hellcat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-48 Kajman:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Y-32 Xi’an:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| V-44 X Blackfish (Infantry Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;34&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| V-44 X Blackfish (Vehicle Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 passengers&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Marshall IFV or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 AWC Nyx (all variants) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Rhino MGS or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Hunter (unarmed) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Strider (all variants) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 Prowlers or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 Qilins or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 UGV Stompers or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 HEMTT Fuel or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 HEMTT Transport (uncovered only)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Ground vehicles:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Ground vehicles: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are total carrying capacity (crew + passengers):&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Hunter:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Prowler (Unarmed):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Prowler (Armed):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;5 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| HEMTT Transport:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;18 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| HEMTT Medical:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| AMV-7 Marshall:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| M2A1 Slammer and Slammer UP:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;9 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| BTR-K Kamysh:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| AFV-4 Gorgon:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| FV-720 Mora:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;10 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| MBT-52 Kuma:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| T-100 Varsuk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Aquatic vehicles:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Aquatic vehicles: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are total carrying capacity (crew + passengers):&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Speedboat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| RHIB:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Assault Boat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;5 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| SDV:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook&amp;diff=1155</id>
		<title>77th JSOC / Public Servers / Guides / HQ/ HQ Handbook</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook&amp;diff=1155"/>
		<updated>2024-02-06T08:36:57Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;HQ Handbook&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;This is a handbook for public players on the 77th JSOC servers and will cover the function of the HQ role on our servers. It will mainly cover responsibility and privileges but might extend to some tips and tricks to get the most out of your HQ role.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ is the highest-ranking public player on the 77th JSOC servers, the only ones outranking an HQ are admins and ambassadors. This makes HQs function vital for a smooth-performing server.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Since the HQ is the one organizing the server he is expected to behave appropriately, HQ is expected to do his best in upholding the high standards the 77th have set for their servers and to the best of his abilities enforce the rules and regulations the 77th JSOC have chosen to implement. The HQ is not to do anything or tell any other player to do something that's in direct violation of server rules.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Hierarchy, Criteria, Abilities and Quick Guide:&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Hierarchy on the 77th servers:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Admins and Ambassadors'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Pilots'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Squad leads'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Foot soldiers/squad members'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Criteria needed to be fulfilled by HQ:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must be on TS, in the correct TS channel for the server he/she is playing on.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must have a functioning microphone and be able to communicate in English verbally and in writing with the other players.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must have read and understood the rules of our servers and enforce them to the best of his/her abilities.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''If the player is to be HQ, he/she needs to be in the designated HQ slot.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;HQ special abilities:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to use the artillery at the base to help support the squads when requested to do so by a Squad leader.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to use the Bobcat to repair/rearm helicopters and repair runways/remove debris.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;HQ quick guide:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A HQ that organizes the squads properly at restart will have a smoother performing server and an easier task at hand.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The quicker an HQ handles new arrivals on the server, the smother the server is going to run.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ is level-headed, fair, and treats other players with respect and as equals.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should attempt his best at getting players to abide by the server standards.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ listens to his Squad Leaders and Pilots, and uses their advice in his decisions.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ does not micro-manage the server, he trusts his Squad Leaders and pilots to do their jobs.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ is the only one able to approve the use of Vics and manned CAS support.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ may not use or order the use of any artillery/CAS without a request from a Squad leader.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should be helpful towards new players and try to help them ease into the server standards.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Primary Function of a HQ:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The primary function of an HQ is to organize the server and primarily the squads. This involves checking that squads have sufficient manpower and player class distribution for the mission ahead.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Squad composition:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ should always check so a squad fulfills the minimum manpower requirements before deploying the squad to the AO. The minimum manpower requirement can be found in the [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules Rules] section of this Wikipedia.A good rule of thumb is that a squad should have a squad leader and a minimum of one medic and one AT. The rest of the Squad can be adjusted with different player classes to suit the situation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Special circumstances apply to an armored crew. Check the minimum manpower requirement for armor units in the rule and guideline section of this wiki. Preferably an armor crew will consist of one Squad leader, one engineer and a third member of any player class.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;At a server restart:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When a server restarts and an HQ is online he should take his time to line all players at the barriers and organize the squads properly into well-balanced squads. This is done by asking each player class(medics, AT, AR, and so forth), one class at a time to take a step forward and assigning every player for that class to a specific squad, spreading them out between the squads. By doing this, HQ will have greater control over squad composition and will be able to adjust any squad as needed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;It is recommended to start by asking players to line up if anyone wants to lead a squad and get these lined up by squad signs to see how many squads there will be forming.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;To leave the forming of squads to the Squad leads and players is not satisfactory. HQ is expected to do his duties and personally see to it that the squads are forming appropriately at the beginning of a server cycle. This means getting players lined up and assigning them to squads.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;During a server cycle:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;During the course of a server cycle players will come and go, getting new arrivals into squads as quickly as possible is vital for a good HQ, players standing around in base will decrease the amount of firepower available at the AO.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ tries to get new players to line up at the barriers and wait for him to assign them to a squad as fast as possible. When the new players are lining up he should quickly form a new squad if the manpower allows or communicate with the existing squad leads to assigning the new arrivals to a squad as soon as possible. HQ is expected to do his duties and personally see to it that ungrouped players get assigned to a squad needing them. To just tell SLs to invite all ungrouped players does not cut it, HQ must be involved in the process and see to it that squads get a proper squad composition.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Secondary Function of a HQ:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ is the primary link between squad leaders and pilots, he determines the priority order for the server and assigns squads to different missions. HQ will determine the best ways to deploy his troops.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ will handle mission priority and determine if and when any extra assets are needed, he/she is the only public player on the server able to permit the use of armor units, ground or aquatic vehicles and manned fixed or rotary wing CAS aircraft. This means that unless an HQ is online no aquatic, armor or other ground vehicles can be deployed, and no CAS support from any armed Orca, Hellcat, Hummingbird (Pawnee), Blackfoot, Kajman, Wipeout, Neophron and CAS-equippable Buzzard, Black Wasp II, Shikra, Gryphon.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;HQ Behavior:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;All task placed on the HQ is aimed towards a smoother-running server, this means that HQ is to do its best to get the players to abide by the server rules.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;All tasks placed on HQ is expected to be performed from the confines of the main operations base. Since HQ duties primarily revolve around keeping the server organized and players assigned to squads, HQ may not belong to a squad or leave the base.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ should try to take care of new players on the server, see to it that pilots and squad leaders take their time to welcome new players into the community and help them get set into the server standards.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;As mentioned at the beginning of this handbook, the HQ is the highest-ranking public player on the 77th JSOC servers. This means that an HQ is supposed to behave appropriately. An HQ should always have a level-headed approach to situations and show a professional attitude toward other players. Even though other players might misbehave an HQ is expected to rise above anything thrown towards them and act professionally. Players being abusive should not be met with the same manners they present. If a player is being disrespectful towards other players and won't show any signs of improvement when met with a professional response HQ or any other public player should talk to an admin/ambassador to let them handle the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ have the final say in a dispute with another player on the server. With this said, a good HQ knows to listen to pilots and squad leaders and consider their input into his/her decisions, including their impression of the situation will mostly have a beneficial effect on the outcome of the task at hand. The Pilots or Squad leads do usually have a better grasp of the direct dangers/conditions that affect them when they are out in the field, an HQ that won't use this information in its decision process are more likely to make decisions with unsatisfactory outcome.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ does not micro-manage the server, he trusts his subordinates and gives them an order in with they are able to make their own decisions according to the situation they are faced with. This will give the HQ more time to focus on his primary function and lets his pilots and squad leads handle the decisions in the field.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ has the ability to trust its pilots and UAV operators and let them help with the workload when there is a high workload.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ have the overall responsibility to give all squads fair treatment when it comes to special assignments, this means that if multiple squads are aspiring to do side missions/special taskings HQ should use a rotation regime to give all squads an opportunity to do a side mission/special tasking.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If a dispute can not be settled between HQ and another player an Admin/Ambassador should be contacted to deal with the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Good to know:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;As HQ there is some useful information to remember when playing the role. In this section, we will cover some important information useful to anyone wanting to organize the servers.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Comunication:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Different procedures apply to communication between squads, UAV and Pilots. It is the job of an HQ to communicate and organize the different elements on the server. For communication between HQ, pilots and UAV the communication will primarily be done over TS. For the communication between squads and HQ, the communication will primarily be done over the command channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Guidelines for Communication:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the receiver followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio traffic, all voice communications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice communications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;amp;gt; [Contact] -&amp;amp;gt; [Message] -&amp;amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on the command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Reward System:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;During a server cycle NATO forces can accumulate points by completing different objectives. These points can be used to acquire additional assets to be used in the fight against enemy forces.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;These assets are all subject to [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules server rules] regarding usage and ROE. They can only be used when an HQ is online and actively grants the use of them. The rules are applied to all ground vehicles, aquatic vehicles and the following air assets: Armed Orca, armed Hellcat, armed Hummingbird(Pawnee), Blackfoot, Kajman, armed Blackfish, Wipeout, Neophron and CAS-equippable JETs(Buzzard, Black Wasp II, Shikra, Gryphon).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Anyone can check the current accumulated points at the monitor inside of the hangar at the base but HQ is the only one who can spend the points.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If NATO forces have gained enough points to purchase equipment HQ will be able to do so through the menu. HQ simply needs to select the item of interest and press the purchase button. The vehicle will spawn in the appropriate spawn position depending on if it's an air, ground or aquatic vehicle.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The vehicles will spawn locked, HQ has the ability to unlock and lock the vehicles bought through the reward system. To do this HQ needs to be close to the vehicle and use the scroll menu option ''&amp;quot;set lock state&amp;quot;''.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;For a HQ to be able to purchase vehicles he/she must have been active in the HQ slot for a minimum of 15 minutes, if HQ wants to check how long he/she has been online they may use the HQ scroll option while by the screens in the hangar, this will display the time they have been in the HQ slot.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Multi Crew Aircraft:&amp;lt;/h3&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Special guidelines apply to the following aircraft: Blackfoot, Kajman, and armed Blackfish.&amp;lt;br&amp;gt;Reward Air assets capable of carrying crew/gunners must have all crew/gunner slots filled, a vehicle with a pilot and co-pilot slot does not need two pilots to operate, one pilot will be sufficient as long as all other crew/gunner slots are occupied.&amp;lt;br&amp;gt;&lt;br /&gt;
Neither a second pilot, HQ or UAV is allowed to occupy crew/gunner seats or the co-pilot seat in armed reward air asset vehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
The players occupying the co-pilot/crew/gunner seats must be in the same squad as the pilot flying the air asset, the pilot will be in charge of the aircraft and are responsible for the actions of the crew.&amp;lt;br&amp;gt;&lt;br /&gt;
The pilot operating the asset must be the squad leader for the support crew and must be able to hear and communicate with other squad leaders through the Command channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Vehicle Capacity list:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The following is a list of vehicles and their capacity. This list is to make it easier for HQ to know how many soldiers a specific vehicle can carry. The list is divided into Aircraft, Ground vehicles and Aquatic vehicles.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Aircraft:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;!colspan=&amp;quot;2&amp;quot;| Aircraft: |- !colspan=&amp;quot;2&amp;quot;| All numbers are excluding pilots. |- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| MH-9 Hummingbird: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| UH-80 Ghost Hawk: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;10&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| CH-49 Mohawk: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| CH-67 Huron: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;18&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru (Bench): |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;9&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru (Transport): |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| PO-30 Orca: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| WY-55 Hellcat: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-48 Kajman: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Y-32 Xi’an: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| V-44 X Blackfish (Infantry Transport): |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;34&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| V-44 X Blackfish (Vehicle Transport): |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 passengers&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Marshall IFV or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 AWC Nyx (all variants) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Rhino MGS or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Hunter (unarmed) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Strider (all variants) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 Prowlers or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 Qilins or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 UGV Stompers or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 HEMTT Fuel or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 HEMTT Transport (uncovered only)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;amp;lt;span class=&amp;quot;mwt-editable mwt-comment&amp;quot; id=&amp;quot;R1707226391455&amp;quot; &amp;quot; draggable=&amp;quot;false&amp;quot; contenteditable=&amp;quot;true&amp;quot;&amp;amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here  |}&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Ground vehicles:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Ground vehicles: |- !colspan=&amp;quot;2&amp;quot;| All numbers are total carrying capacity (crew + passengers): |- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Hunter: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Prowler (Unarmed): |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Prowler (Armed): |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;5 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| HEMTT Transport: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;18 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| HEMTT Medical: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| AMV-7 Marshall: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| M2A1 Slammer and Slammer UP: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;9 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| BTR-K Kamysh: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| AFV-4 Gorgon: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| FV-720 Mora: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;10 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| MBT-52 Kuma: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| T-100 Varsuk: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;amp;lt;span class=&amp;quot;mwt-editable mwt-comment&amp;quot; id=&amp;quot;R1707264717068&amp;quot; &amp;quot; draggable=&amp;quot;false&amp;quot; contenteditable=&amp;quot;true&amp;quot;&amp;amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here  |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Aquatic vehicles:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Aquatic vehicles: |- !colspan=&amp;quot;2&amp;quot;| All numbers are total carrying capacity (crew + passengers): |- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Speedboat: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| RHIB: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Assault Boat: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;5 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;|- |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| SDV: |    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;amp;lt;span class=&amp;quot;mwt-editable mwt-comment&amp;quot; id=&amp;quot;R1707279373058&amp;quot; &amp;quot; draggable=&amp;quot;false&amp;quot; contenteditable=&amp;quot;true&amp;quot;&amp;amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here  |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules&amp;diff=1130</id>
		<title>77th JSOC / Public Servers / Rules</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules&amp;diff=1130"/>
		<updated>2023-07-17T05:27:50Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rules&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;List of rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;rules&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Do not disobey admins or HQ (an admin’s word is final).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Follow the Chain of Command: Admins → HQ → Pilots → Squad Leaders.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Only HQ can allow vehicle usage (vehicles stay at base until permission is granted by HQ)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Verbal abuse and bullying will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Respect other players. (If you are having issues with another player, contact an admin. If you have a complaint, post it on the 77th JSOC [https://77th-jsoc.com/forum/viewforum.php?f=29 forum]).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Intentional team-killing will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Griefing and obstructive play will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Hacking and mission exploitation will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Excessive mic spamming, especially of Side and Global channels, will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;No lone wolfing (Players must operate within a squad)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;HQ, pilots and UAV need to be on Teamspeak (microphone not required for pilots and UAV).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;When there is no HQ, pilots are to sort out the squads.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;CAP/CAS/UAV/Artillery/Armor are not to take down any targets unless called in by squad leaders. [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook#Calling_in_support: Calling in support]&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Recruitment &amp;amp; advertising is not allowed on our platforms.&amp;lt;/li&amp;gt;			&lt;br /&gt;
    &amp;lt;li&amp;gt;An infantry squad consists of a bare minimum of 6 players and a maximum of 11 players.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;An armour crew must fill all the vehicle crew slots.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;No TS only squads, if a squad has a teammate not on TS the squad is not allowed to exclude him.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;All server elements need to have appropriate callsigns, Squad names are allowed to be only within the Phonetic Alphabet. Alpha, Bravo, Charlie and etc.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Unnecessary destruction of BLUFOR vehicles will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Side channel voice is reserved for admins and HQ only.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Firing a weapon at the base -- unless at an enemy -- Is not permitted.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rule clarifications:&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The rule clarifications are not an all-encompassing explanation of the rules and how they are applied, they are guidelines to help players understand how the rules work but are not limited to these examples only.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
In the end, it's up to the current admin online to judge what and how a rule applies to a specific event.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
In the end, the Admin applying the rules needs to use their judgement on the matter presented. The admin present has the final say in any issues and they will apply any resolution as they see fit.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If a player believes a situation is not clear or that they are being mistreated they are welcome to go on TeamSpeak and talk to a PR member, and/or post a complaint/query on the forums. Any complaints/queries posted on the forum will be processed by a member independent of the issue/situation who will provide a non-biased response.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Never argue with an admin on the server, follow the admins guidelines on the server and seek clarification on TS or the forums.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rules and reasoning:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Do not disobey admins or HQ (an admin’s word is final):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Admins are present to uphold server standards and ensure that the 77th JSOC vision for the servers is maintained. An admin’s word is final on the server. Therefore, if told to do something by an admin, do not prolong the issue by arguing. Do as you have been told by the admin.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you feel that the situation could have been handled differently, you are welcome to talk to the admin in question on Teamspeak. Alternatively, you may speak with a member of the public relations team (PR member) or create a complaint/query on the [https://77th-jsoc.com/forum/viewforum.php?f=29 forum].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The HQ is the highest-ranking public player on the server, their job is to facilitate a good server flow and uphold server standards. Follow their directions as long as they are within the server rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Follow the Chain of Command: Admins → HQ → Pilots → Squad Leaders:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The chain of command is the cornerstone of the 77th JSOC servers, we rely heavily on the command structure to run our servers and it is of utmost importance that it is adhered to at all times. The chain of command is in place for all players to know who they need to follow and listen to. A higher person in the chain reserves the right to guide any player lower down in the chain of command.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Admins:'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The highest-ranking person(s) on the server are Admins, what they say is what goes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Headquarters (HQ):'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
After the admins, Headquarters (HQ) is the highest ranked player on the server. The HQ decides how the server will operate within the rules and guidelines dictated to them by the 77th JSOC and its admins ([http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook HQ Handbook]).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
'''Pilots:'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
When the HQ is present Pilots fulfill a supportive role. Additionally, in HQ’s absence they will fulfill his administrative duties. A pilot is the commander of the aircraft they are flying. Pilots always have the final say inside their helicopter.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
'''Squad Leaders (SL):'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Squad Leaders lead their squad during combat operations while communicating with the command structure to ensure the smooth operation of the server and its squads. They are the direct superior of their squad members leading their squad within the guidelines and rules set by the 77th JSOC.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Only HQ can allow vehicle usage (vehicles stay at base until permission is granted by HQ):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    HQ is the only public player allowed to permit the use of vehicles, with the exclusion of the regularly spawning assets for UAV/Pilots, this includes any vehicles that spawns at base/are found in the field or are bought by HQ through the reward system. For a detailed list of vehicles affected please check the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook#Reward_System: HQ Handbook] subsection about the reward system.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Only an active HQ can grant the use of the above-mentioned vehicles, the server needs to be in good working order for HQ to be allowed to deploy any vehicles.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If there is no HQ on the server, all vehicles affected by this rule need to stay at base or RTB. If an HQ signs off before a vehicle squad gets to the AO they must return back to base or stay at base and stand down until another HQ comes online.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
A degree of lenience can be given to ground assets deployed and already at the AO if an HQ signs off. The asset may stay deployed for the duration of the AO and will have to RTB as soon as the AO is over. This exception is not a given and can at any time be revoked if a pilot or admin deems it necessary.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Verbal abuse and bullying will not be tolerated / Respect other players:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Harmful, threatening, abusive, defamatory, slanderous, hateful, racially, or ethnically offensive language directed at a player in text or over VON is not tolerated and may lead to an admin intervening.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If you are having issues with another player, talk to an admin and provide evidence. The admin will support you in any way he sees fit for the situation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Remember, if any of this behaviour is presented towards you, do not reciprocate, this may only get yourself into problems too. Always keep calm and collected.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Keep in mind, we are a multinational community, differences in culture may cause misunderstandings and conflicts. Always keep in mind that people from different countries may view behaviours and manners differently, extra caution may be advised so you won't come across in an unsatisfactory way in the eyes of others.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Intentional team-killing will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Any form of intentional team killing is not tolerated on the 77th JSOC servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;u&amp;gt;'''No exceptions.'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    There are systems in place on the server for bug fixing. Therefore, there is no reason for team killing in a “bug fixing” situation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Anyone teamkilling may be subject to reprimands.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Griefing and obstructive play will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A player that is deliberately trying to annoy others and make anyone else's game experience on our servers less enjoyable is regarded to Griefing others.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Trolling behaviour falls under the same rules as Griefing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Anyone found to hinder other players' ability to play on the server within the boundaries of the rules and guidelines established by the 77th-JSOC will be regarded as obstructing others' gameplay.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Hacking and mission exploitation will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Any form of hacking/scripting/exploitation will not be tolerated.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Any mission file exploits/bug exploit giving players or teams advantages not intended by the server developers will be regarded as unlawful and are all subject to reprimands.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Excessive mic spamming, especially of Side and Global channels, will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Mic spamming is not tolerated on any channel, this includes side and global channels but are not exclusive to those channels.&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
Any player abusing the VON system in any VON channel on the 77th-JSOC servers may be reprimanded.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Excessive mic spamming includes but is not limited to, making sounds predominantly used to annoy or disturb others. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is not limited to only using the mic, anyone using a soundboard or other devices to broadcast soundbites, different sounds or music may be reprimanded for excessive mic spamming.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;No lone wolfing (players must be in a squad):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To promote squad based gameplay, all infantry players are required to be part of a squad when playing on our servers.&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
Any player deploying to the AO without a squad will be regarded as a lonewolf '''(This includes the UAV operator)'''.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Players joining a squad only to leave the squad to go alone or to form a squad below minimum squad size when reaching the AO will be regarded as a lonewolf.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Players need to work with their squad and listen to their squad leader. A player straying away from their squad and refusing to follow their squad leader’s orders will be regarded as a lonewolf.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Players need to stay in a combat effective squad and within relative distance to give each other support. Players straying away from their squad’s supportive range will be regarded as a lonewolf.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
SLs can not overrule server rules, a SL can not order a squad member to move outside of the squad effective support range, players moving outside the effective support range of a squad will be regarded as a lonewolf.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pilots may not be part of an infantry squad and are the only players allowed to leave base by themselves to perform their role as transport/CAP/CAS pilots.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    HQs may not be part of a squad and will be regarded as lonewolfing if they leave the main base.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;HQ, pilots and UAV need to be on Teamspeak (microphone not required for pilots and UAV):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Players in HQ/Pilot/UAV slots must be in the correct TeamSpeak channel for the server they are on. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This means the HQ/Pilot/UAV channel for EU1, EU2 or EU3 respectively. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
They may '''not''' have their speakers muted for an extended period of time and must be able to hear the communications in the TS channel.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The players in these roles are required to have the exact same name in-game and on TS to guarantee that admins can see if they are in the correct TS channel or not.&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
Players failing to use the same name in-game and on TS may be removed from the server slot by an admin.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
'''Only''' HQ is required to have a mic to ease communications on TS and the server. &lt;br /&gt;
Pilots and UAVs are required to be able to hear TS and communicate proficiently via text in-game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;When there is no HQ, pilots are to sort out the squads:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When no HQ is online the duties and responsibilities of HQ fall on the pilots, the pilots will have to follow the same set of guidelines that normally regulates HQ and his actions. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
To this end, it is a good practice for all pilot to read and understand the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook#Pilot_third_function: Pilot handbook] about pilots third function as well as the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook HQ Handbook]. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Pilots will have to perform all tasks placed on HQ in his absence with the exception of granting the use of vehicles, this function is reserved for HQ only.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;CAP/CAS/UAV/Artillery/Armor are not to take down any targets unless called in by squad leaders:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The ROE for support assets are to be followed at all times, for clarifications for specific support elements please refer to the handbook for applicable support assets ([http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Role Guides]).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Mortars are regarded as an artillery asset on our servers and must follow the same ROE as artillery. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This means that they can only engage targets with mortars when being called in by a squad leader not part of the squad carrying/using the mortars.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A fire mission/support request needs to follow a specific format and contain certain information to be a valid mission. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For clarifications on the format for a valid fire mission/support mission please read section [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook#Calling_in_support: 5.2.4 calling in support of the SL handbook]. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If the support request does not follow the guidelines set in the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook SL handbook] it should be regarded as an invalid request and disregarded.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Recruitment &amp;amp; advertising is not allowed on our platforms:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The 77th-JSOC regard all our outlets/servers and services as our platforms and do not allow any kind of advertising and/or recruitment on them for any other similar outlets/servers/platforms or services.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Any type of attempt to advertise and/or recruit players from/on any of the 77th-JSOC platforms will see the offender removed. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If a player is found to be recruiting/advertising for a unit/group the player and all the members of the unit/group involved may be removed from all our platforms.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;An infantry squad consists of a bare minimum of 6 players and a maximum of 11 players:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To promote squad-based gameplay and guarantee a minimum manpower requirement for a combat effective squad the minimum squad size will always have to be 6. To prevent a squad size too large to be handled by the squad leader a maximum squad size is set to 11. All squads deploying to the AO need to be within these set limits, if they exceed limitations they are not allowed to deploy to the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    An exception to squad size is only to be made when the server population does not support the minimum squad size, in these circumstances a squad below the minimum size can be deployed with the clause that they will be reinforced up to the minimum squad size with any new player connecting.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    HQs may not be part of a squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;An armour crew must fill all the vehicle crew slots:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Armour assets must have all their crew slots filled. No more, no less.&lt;br /&gt;
This means that an armour crew generally consists of 3 members with a few exceptions for the AWCs(Nyx), they only fit 2.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Each armour asset used will be regarded as its own entity and needs to be its own squad with only the vehicle crew members for the specific asset in it.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;No TS only squads, if a squad has a teammate not on TS the squad is not allowed to exclude him:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    No one is allowed to be excluded from any squad or support asset due to the lack of TeamSpeak, the only TS required slots are HQ/Pilot/UAV.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If a squad or support asset has a squad member not on TS they must utilize the in-game text and VON system for communications so as to not exclude the player without TS.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''This rule is not exclusive to Teamspeak, any third-party communications software outside the game is applicable to this rule.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;All server elements need to have appropriate callsign, Squad names are allowed to be only within the Phonetic Alphabet:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    All server elements need to have appropriate callsigns for their function, any inappropriate callsign will be changed.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The callsigns must reflect the function of the element and not come across as offensive or irrelevant.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Examples for HQ would be:''' HQ, Crossroad, CentCom&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Examples for pilots would be:''' Pilot 1, Pilot 2,  Vortex, Hawk, Raptor, Transport&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Examples for UAV would be:''' UAV, Hawk&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    An armour unit should use an appropriate callsign for their function, any inappropriate callsign will be changed.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Examples for Armour would be:''' Hammer, Kilo (Armour), Rhino, etc. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    All infantry based squads must use a name out of the NATO phonetic alphabet. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
They are not allowed to have any additions to their names. They should purely be the phonetic name, nothing more, nothing less. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Squad leaders must start with a vacant name already available on the squad signs at base since this will guarantee an available line up point for the squad. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If all squad names at base are taken a squad leader may continue to choose from the NATO phonetic alphabet not included on the base signs.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Unnecessary destruction of BLUFOR vehicles will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    No BLUFOR vehicles are to be destroyed unnecessarily. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This includes destroying the vehicle for a chance to receive another type or to destroy vehicles that are damaged but recoverable. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This rule applies to all vehicles, for transport helicopters, there may be some exception. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For a detailed procedure when dealing with helicopters, see the Pilot handbook subsection: [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook#Damaged_helicopter:  4.2.1 Damaged helicopter].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Side channel voice is reserved for admins and HQ only:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The side channel VON system may only be used by an acting HQ or an Admin, anyone abusing the side channel VON will be removed from the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Firing a weapon at the base -- unless at an enemy -- Is not permitted:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is not permitted to fire any type of weapon at base, place or detonate any kinds of charges at base.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The only vehicles permitted to fire in base is the static AA and Artillery, these units are only allowed to be used by HQ/UAV/Pilots in base defence purposes/fire support.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules&amp;diff=1129</id>
		<title>77th JSOC / Public Servers / Rules</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules&amp;diff=1129"/>
		<updated>2023-07-17T05:19:05Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rules&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;List of rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;rules&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Do not disobey admins or HQ (an admin’s word is final).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Follow the Chain of Command: Admins → HQ → Pilots → Squad Leaders.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Only HQ can allow vehicle usage (vehicles stay at base until permission is granted by HQ)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Verbal abuse and bullying will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Respect other players. (If you are having issues with another player, contact an admin. If you have a complaint, post it on the 77th JSOC [https://77th-jsoc.com/forum/viewforum.php?f=29 forum]).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Intentional team-killing will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Griefing and obstructive play will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Hacking and mission exploitation will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Excessive mic spamming, especially of Side and Global channels, will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;No lone wolfing (Players must operate within a squad)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;HQ, pilots and UAV need to be on Teamspeak (microphone not required for pilots and UAV).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;When there is no HQ, pilots are to sort out the squads.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;CAP/CAS/UAV/Artillery/Armor are not to take down any targets unless called in by squad leaders. [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook#Calling_in_support: Calling in support]&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Recruitment &amp;amp; advertising is not allowed on our platforms.&amp;lt;/li&amp;gt;			&lt;br /&gt;
    &amp;lt;li&amp;gt;An infantry squad consists of a bare minimum of 6 players and a maximum of 11 players.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;An armour crew must fill all the vehicle crew slots.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;No TS only squads, if a squad has a teammate not on TS the squad is not allowed to exclude him.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;All server elements need to have appropriate callsigns, Squad names are allowed to be only within the Phonetic Alphabet. Alpha, Bravo, Charlie and etc.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Unnecessary destruction of BLUFOR vehicles will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Side channel voice is reserved for admins and HQ only.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Firing a weapon at the base -- unless at an enemy -- Is not permitted.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rule clarifications:&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The rule clarifications are not an all-encompassing explanation of the rules and how they are applied, they are guidelines to help players understand how the rules work but are not limited to these examples only.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
In the end, it's up to the current admin online to judge what and how a rule applies to a specific event.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
In the end, the Admin applying the rules needs to use their judgement on the matter presented. The admin present has the final say in any issues and they will apply any resolution as they see fit.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If a player believes a situation is not clear or that they are being mistreated they are welcome to go on TeamSpeak and talk to a PR member, and/or post a complaint/query on the forums. Any complaints/queries posted on the forum will be processed by a member independent of the issue/situation who will provide a non-biased response.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Never argue with an admin on the server, follow the admins guidelines on the server and seek clarification on TS or the forums.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rules and reasoning:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Do not disobey admins or HQ (an admin’s word is final):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Admins are present to uphold server standards and ensure that the 77th JSOC vision for the servers is maintained. An admin’s word is final on the server. Therefore, if told to do something by an admin, do not prolong the issue by arguing. Do as you have been told by the admin.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you feel that the situation could have been handled differently, you are welcome to talk to the admin in question on Teamspeak. Alternatively, you may speak with a member of the public relations team (PR member) or create a complaint/query on the [https://77th-jsoc.com/forum/viewforum.php?f=29 forum].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The HQ is the highest-ranking public player on the server, their job is to facilitate a good server flow and uphold server standards. Follow their directions as long as they are within the server rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Follow the Chain of Command: Admins → HQ → Pilots → Squad Leaders:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The chain of command is the cornerstone of the 77th JSOC servers, we rely heavily on the command structure to run our servers and it is of utmost importance that it is adhered to at all times. The chain of command is in place for all players to know who they need to follow and listen to. A higher person in the chain reserves the right to guide any player lower down in the chain of command.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Admins:'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The highest-ranking person(s) on the server are Admins, what they say is what goes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Headquarters (HQ):'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
After the admins, Headquarters (HQ) is the highest ranked player on the server. The HQ decides how the server will operate within the rules and guidelines dictated to them by the 77th JSOC and its admins ([http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook HQ Handbook]).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
'''Pilots:'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
When the HQ is present Pilots fulfill a supportive role. Additionally, in HQ’s absence they will fulfill his administrative duties. A pilot is the commander of the aircraft they are flying. Pilots always have the final say inside their helicopter.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
'''Squad Leaders (SL):'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Squad Leaders lead their squad during combat operations while communicating with the command structure to ensure the smooth operation of the server and its squads. They are the direct superior of their squad members leading their squad within the guidelines and rules set by the 77th JSOC.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Only HQ can allow vehicle usage (vehicles stay at base until permission is granted by HQ):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    HQ is the only public player allowed to permit the use of vehicles, with the exclusion of the regularly spawning assets for UAV/Pilots, this includes any vehicles that spawns at base/are found in the field or are bought by HQ through the reward system. For a detailed list of vehicles affected please check the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook#Reward_System: HQ Handbook] subsection about the reward system.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Only an active HQ can grant the use of the above-mentioned vehicles, the server needs to be in good working order for HQ to be allowed to deploy any vehicles.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If there is no HQ on the server, all vehicles affected by this rule need to stay at base or RTB. If an HQ signs off before a vehicle squad gets to the AO they must return back to base or stay at base and stand down until another HQ comes online.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
A degree of lenience can be given to ground assets deployed and already at the AO if an HQ signs off. The asset may stay deployed for the duration of the AO and will have to RTB as soon as the AO is over. This exception is not a given and can at any time be revoked if a pilot or admin deems it necessary.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Verbal abuse and bullying will not be tolerated / Respect other players:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Harmful, threatening, abusive, defamatory, slanderous, hateful, racially, or ethnically offensive language directed at a player in text or over VON is not tolerated and may lead to an admin intervening.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If you are having issues with another player, talk to an admin and provide evidence. The admin will support you in any way he sees fit for the situation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Remember, if any of this behaviour is presented towards you, do not reciprocate, this may only get yourself into problems too. Always keep calm and collected.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Keep in mind, we are a multinational community, differences in culture may cause misunderstandings and conflicts. Always keep in mind that people from different countries may view behaviours and manners differently, extra caution may be advised so you won't come across in an unsatisfactory way in the eyes of others.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Intentional team-killing will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Any form of intentional team killing is not tolerated on the 77th JSOC servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;u&amp;gt;'''No exceptions.'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    There are systems in place on the server for bug fixing. Therefore, there is no reason for team killing in a “bug fixing” situation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Anyone teamkilling may be subject to reprimands.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Griefing and obstructive play will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A player that is deliberately trying to annoy others and make anyone else's game experience on our servers less enjoyable is regarded to Griefing others.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Trolling behaviour falls under the same rules as Griefing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Anyone found to hinder other players' ability to play on the server within the boundaries of the rules and guidelines established by the 77th-JSOC will be regarded as obstructing others' gameplay.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Hacking and mission exploitation will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Any form of hacking/scripting/exploitation will not be tolerated.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Any mission file exploits/bug exploit giving players or teams advantages not intended by the server developers will be regarded as unlawful and are all subject to reprimands.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Excessive mic spamming, especially of Side and Global channels, will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Mic spamming is not tolerated on any channel, this includes side and global channels but are not exclusive to those channels.&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
Any player abusing the VON system in any VON channel on the 77th-JSOC servers may be reprimanded.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Excessive mic spamming includes but is not limited to, making sounds predominantly used to annoy or disturb others. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is not limited to only using the mic, anyone using a soundboard or other devices to broadcast soundbites, different sounds or music may be reprimanded for excessive mic spamming.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;No lone wolfing (players must be in a squad):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To promote squad based gameplay, all infantry players are required to be part of a squad when playing on our servers.&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
Any player deploying to the AO without a squad will be regarded as a lonewolf '''(This includes the UAV operator and HQ)'''.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Players joining a squad only to leave the squad to go alone or to form a squad below minimum squad size when reaching the AO will be regarded as a lonewolf.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Players need to work with their squad and listen to their squad leader. A player straying away from their squad and refusing to follow their squad leader’s orders will be regarded as a lonewolf.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Players need to stay in a combat effective squad and within relative distance to give each other support. Players straying away from their squad’s supportive range will be regarded as a lonewolf.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
SLs can not overrule server rules, a SL can not order a squad member to move outside of the squad effective support range, players moving outside the effective support range of a squad will be regarded as a lonewolf.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pilots may not be part of an infantry squad and are the only players allowed to leave base by themselves to perform their role as transport/CAP/CAS pilots.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;HQ, pilots and UAV need to be on Teamspeak (microphone not required for pilots and UAV):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Players in HQ/Pilot/UAV slots must be in the correct TeamSpeak channel for the server they are on. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This means the HQ/Pilot/UAV channel for EU1, EU2 or EU3 respectively. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
They may '''not''' have their speakers muted for an extended period of time and must be able to hear the communications in the TS channel.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The players in these roles are required to have the exact same name in-game and on TS to guarantee that admins can see if they are in the correct TS channel or not.&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
Players failing to use the same name in-game and on TS may be removed from the server slot by an admin.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
'''Only''' HQ is required to have a mic to ease communications on TS and the server. &lt;br /&gt;
Pilots and UAVs are required to be able to hear TS and communicate proficiently via text in-game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;When there is no HQ, pilots are to sort out the squads:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When no HQ is online the duties and responsibilities of HQ fall on the pilots, the pilots will have to follow the same set of guidelines that normally regulates HQ and his actions. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
To this end, it is a good practice for all pilot to read and understand the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook#Pilot_third_function: Pilot handbook] about pilots third function as well as the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook HQ Handbook]. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Pilots will have to perform all tasks placed on HQ in his absence with the exception of granting the use of vehicles, this function is reserved for HQ only.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;CAP/CAS/UAV/Artillery/Armor are not to take down any targets unless called in by squad leaders:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The ROE for support assets are to be followed at all times, for clarifications for specific support elements please refer to the handbook for applicable support assets ([http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Role Guides]).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Mortars are regarded as an artillery asset on our servers and must follow the same ROE as artillery. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This means that they can only engage targets with mortars when being called in by a squad leader not part of the squad carrying/using the mortars.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A fire mission/support request needs to follow a specific format and contain certain information to be a valid mission. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For clarifications on the format for a valid fire mission/support mission please read section [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook#Calling_in_support: 5.2.4 calling in support of the SL handbook]. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If the support request does not follow the guidelines set in the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook SL handbook] it should be regarded as an invalid request and disregarded.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Recruitment &amp;amp; advertising is not allowed on our platforms:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The 77th-JSOC regard all our outlets/servers and services as our platforms and do not allow any kind of advertising and/or recruitment on them for any other similar outlets/servers/platforms or services.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Any type of attempt to advertise and/or recruit players from/on any of the 77th-JSOC platforms will see the offender removed. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If a player is found to be recruiting/advertising for a unit/group the player and all the members of the unit/group involved may be removed from all our platforms.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;An infantry squad consists of a bare minimum of 6 players and a maximum of 11 players:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To promote squad-based gameplay and guarantee a minimum manpower requirement for a combat effective squad the minimum squad size will always have to be 6. To prevent a squad size too large to be handled by the squad leader a maximum squad size is set to 11. All squads deploying to the AO need to be within these set limits, if they exceed limitations they are not allowed to deploy to the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    An exception to squad size is only to be made when the server population does not support the minimum squad size, in these circumstances a squad below the minimum size can be deployed with the clause that they will be reinforced up to minimum squad size with any new player connecting.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To be able to fulfil their primary role, HQ may not belong to any squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;An armour crew must fill all the vehicle crew slots:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Armour assets must have all their crew slots filled. No more, no less.&lt;br /&gt;
This means that an armour crew generally consists of 3 members with a few exceptions for the AWCs(Nyx), they only fit 2.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Each armour asset used will be regarded as its own entity and needs to be its own squad with only the vehicle crew members for the specific asset in it.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;No TS only squads, if a squad has a teammate not on TS the squad is not allowed to exclude him:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    No one is allowed to be excluded from any squad or support asset due to the lack of TeamSpeak, the only TS required slots are HQ/Pilot/UAV.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If a squad or support asset has a squad member not on TS they must utilize the in-game text and VON system for communications so as to not exclude the player without TS.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''This rule is not exclusive to Teamspeak, any third-party communications software outside the game is applicable to this rule.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;All server elements need to have appropriate callsign, Squad names are allowed to be only within the Phonetic Alphabet:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    All server elements need to have appropriate callsigns for their function, any inappropriate callsign will be changed.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The callsigns must reflect the function of the element and not come across as offensive or irrelevant.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Examples for HQ would be:''' HQ, Crossroad, CentCom&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Examples for pilots would be:''' Pilot 1, Pilot 2,  Vortex, Hawk, Raptor, Transport&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Examples for UAV would be:''' UAV, Hawk&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    An armour unit should use an appropriate callsign for their function, any inappropriate callsign will be changed.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Examples for Armour would be:''' Hammer, Kilo (Armour), Rhino, etc. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    All infantry based squads must use a name out of the NATO phonetic alphabet. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
They are not allowed to have any additions to their names. They should purely be the phonetic name, nothing more, nothing less. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Squad leaders must start with a vacant name already available on the squad signs at base since this will guarantee an available line up point for the squad. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If all squad names at base are taken a squad leader may continue to choose from the NATO phonetic alphabet not included on the base signs.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Unnecessary destruction of BLUFOR vehicles will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    No BLUFOR vehicles are to be destroyed unnecessarily. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This includes destroying the vehicle for a chance to receive another type or to destroy vehicles that are damaged but recoverable. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This rule applies to all vehicles, for transport helicopters, there may be some exception. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For a detailed procedure when dealing with helicopters, see the Pilot handbook subsection: [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook#Damaged_helicopter:  4.2.1 Damaged helicopter].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Side channel voice is reserved for admins and HQ only:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The side channel VON system may only be used by an acting HQ or an Admin, anyone abusing the side channel VON will be removed from the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Firing a weapon at the base -- unless at an enemy -- Is not permitted:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is not permitted to fire any type of weapon at base, place or detonate any kinds of charges at base.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The only vehicles permitted to fire in base is the static AA and Artillery, these units are only allowed to be used by HQ/UAV/Pilots in base defence purposes/fire support.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook&amp;diff=1128</id>
		<title>77th JSOC / Public Servers / Guides / HQ/ HQ Handbook</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook&amp;diff=1128"/>
		<updated>2023-07-17T05:00:46Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;HQ Handbook&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    This is a handbook for public players on the 77th JSOC servers and will cover the function of the HQ role on our servers. It will mainly cover responsibility and privileges but might extend to some tips and tricks to get the most out of your HQ role.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    HQ is the highest-ranking public player on the 77th JSOC servers, the only ones outranking an HQ  is admins and ambassadors. This makes HQs function vital for a smooth performing server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Since the HQ is the one organising the server he is expected to behave appropriately, HQ is expected to do his best in upholding the high standards the 77th have set for their servers and to the best of his abilities enforce the rules and regulations the 77th JSOC have chosen to implement. The HQ is not to do anything or tell any other player to do something that's in direct violations of server rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Hierarchy, Criteria, Abilities and Quick Guide:&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Hierarchy on the 77th servers:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Admins and Ambassadors'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Pilots'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Squad leads'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Foot soldiers/squad members'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Criteria needed to be fulfilled by HQ:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must be on TS, in the correct TS channel for the server he/she is playing on.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must have a functioning microphone and be able to communicate in English verbally and in writing with the other players.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must have read and understood the rules of our servers and enforce them to the best of his/her abilities.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''If the player is to be HQ, he/she needs to be in the designated HQ slot.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;HQ special abilities:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to use the artillery at base to help support the squads when requested to do so by a Squad leader.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to use the Bobcat to repair/rearm helicopters and repair runways/remove debris.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;HQ quick guide:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A HQ that organises the squads properly at restart will have a smoother performing server, and an easier task at hand.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The quicker a HQ handles new arrivals on the server, the smother the server is going to run.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ is level headed, fair, and treats other players with respect and as equals.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should attempt his best at getting players to abide by the server standards.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ listens to his Squad Leaders and Pilots, and uses their advice in his decisions.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ does not micro manage the server, he trusts his Squad Leaders and pilots to do their jobs.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ is the only one able to approve use of Vics and manned CAS support.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should not use or order the use of any artillery/CAS without a request from a Squad leader.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should be helpful towards new players and try to help them ease into the server standards.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Primary Function of a HQ:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The primary function of an HQ is to organise the server and primarily the squads. This involves checking that squads have sufficient manpower and player class distribution for the mission ahead.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Squad composition:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ should always check so a squad fulfill the minimum manpower requirements before deploying the squad to the AO. Minimum manpower requirement can be found in the [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules Rules] section of this wikipedia.&lt;br /&gt;
A good rule of thumb is that a squad should have a squad leader and minimum of one medic and one AT. The rest of the Squad can be adjusted with different player classes to suit the situation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
Special circumstances apply to an armoured crew. Check the minimum manpower requirement for armour units in the rule and guideline section of this wiki. Preferably an armour crew will consist of one Squad leader, one engineer and a third member of any player class.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;At a server restart:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When a server restart and an HQ is online he should take his time to line all players at the barriers and organise the squads properly into well-balanced squads. This is done by asking each player class(medics, AT, AR, and so forth), one class at a time to take a step forward and assigning every player for that class to a specific squad, spreading them out between the squads. By doing this, HQ will have a greater control over squad composition and will be able to adjust any squad as needed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;It is recommended to start with asking players lining up if anyone wants to lead a squad and get these lined up by squad signs to see how many squads there will be forming.&amp;lt;/p&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;To leave the forming of squads to the Squad leads and players is not satisfactory. HQ are expected to do his duties and personally see to it that the squads are forming up appropriately at the beginning of a server cycle. This means getting players lined up and assigning them to squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;During a server cycle:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;During the course of a server cycle players will come and go, getting new arrivals into squads as quick as possible is vital for a good HQ, players standing around in base will decrease the amount of firepower available at the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ tries to get new players to line up at the barriers and waiting for him to assign them to a squad as fast as possible. When the new players are lining up he should quickly form a new squad if the manpower allows or communicate with existing squad leads to assigning the new arrivals to a squad as soon as possible. HQ are expected to do his duties and personally see to it that ungrouped players get assigned to a squad needing them. To just tell SLs to invite all ungrouped players does not cut it, HQ must be involved in the process and see to it that squads get a proper squad composition.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Secondary Function of a HQ:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ are the primary link between squad leaders and pilots, he determines the priority order for the server and assigns squads to different missions. HQ will determine the best ways to deploy his troops.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ will handle mission priority and determine if and when any extra assets are needed, he/she are the only public player on the server able to permit the use of armour units, ground or aquatic vehicles and manned fixed or rotary wing CAS aircraft. This means that unless an HQ is online no aquatic, armour or other ground vehicles can be deployed, no CAS support from any armed Orca, Hellcat, Hummingbird (Pawnee), Blackfoot, Kajman, Wipeout, Neophron and CAS-equipped Buzzard, Black Wasp II, Shikra, Gryphon.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;HQ Behavior:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;All task placed on the HQ is aimed towards a smoother-running server, this means that HQ is to do its best to get the players to abide by the server rules.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;All tasks placed on HQ is expected to be performed from the confines of the main operations base. Since HQ duties primarily revolve around keeping the server organised and players assigned to squads, HQ may not belong to a squad or leave the base. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ should try to take care of new players on the server, see to it that pilots and squad leaders take their time to welcome new player into the community and help them get set into the server standards.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; As mentioned at the beginning of this handbook, the HQ is the highest-ranking public player on the 77th JSOC servers. This means that an HQ is supposed to behave appropriately. An HQ should always have a level headed approach to situations and show a professional attitude towards other players. Even though other players might misbehave an HQ is expected to rise above anything thrown towards them and act professionally. Players being abusive should not be met with the same manners they present. If a player is being disrespectful towards other players and won't show any signs of improvement when met with a professional response HQ or any other public player should talk to an admin/ambassador to let them handle the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ have the final say in a dispute with another player on the server. With this said, a good HQ knows to listen to pilots and squad leaders and consider their input into his/here decisions, to include their impression of the situation will mostly have a beneficial effect on the outcome of the task at hand. The Pilots or Squad leads do usually have a better grasp of the direct dangers/conditions that affect them when they are out in the field, an HQ that won't use this information in his decision process are more likely to make decisions with unsatisfactory outcome.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ do not micro manage the server, he trusts his subordinates and gives them an order in with they are able to make their own decisions according to the situation they are faced with. This will give the HQ more time to  focuses on his primary function and lets his pilots and squad leads handle the decisions in the field.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ have the ability to trust his pilots and UAV operator and let them help with the workload when there is a high workload.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ have the overall responsibility to give all squads a fair treatment when it comes to special assignments, this means that if multiple squads are aspiring to do side missions/special taskings HQ should use a rotation regime to give all squads an opportunity to do a side mission/special tasking.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If a dispute can not be settled between HQ and another player an Admin/Ambassador should be contacted to deal with the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Good to know:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;As HQ there is some useful information to remember when playing the role. In this section we will cover some important information useful to anyone wanting to organize the servers.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Comunication:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Different procedures applies to communication between squads, UAV and Pilots. It is the job of an HQ to communicate and organise the different elements on the server. For communication between HQ, pilots and UAV the communication will primarily be done over TS. For the communication between squads and HQ, the communication will primarily be done over command channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Guidelines for Communication:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Reward System:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; During a server cycle NATO forces can accumulate point by completing different objectives. These points can be used to acquire additional assets to be used in the fight against enemy forces.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; These assets are all subject to [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules server rules] regarding usage and ROE. They can only be used when an HQ is online and actively grants the use of them. The rules are applied to all ground vehicles, aquatic vehicles and the following air assets: Armed Orca, armed Hellcat, armed Hummingbird(Pawnee), Blackfoot, Kajman, armed Blackfish, Wipeout, Neophron and CAS-equippable JETs(Buzzard, Black Wasp II, Shikra, Gryphon).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; Anyone can check the current accumulated points at the monitor inside of the hangar at base but HQ is the only one who can spend the points.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; If NATO forces have gained enough points to purchase equipment HQ will be able to do so through the menu. HQ simply needs to select the item of interest and press the purchase button. The vehicle will spawn in the appropriate spawn position depending on if its an air, ground or aquatic vehicle.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; The vehicles will spawn locked, HQ has the ability to unlock and lock the vehicles bought through the reward system. To do this HQ needs to be close to the vehicle and use the scroll menu option ''&amp;quot;set lock state&amp;quot;''.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; For a HQ to be able to purchase vehicles he/she must have been active in the HQ slot for a minimum of 15 minutes, if HQ wants to check how long he/she has been online they may use the HQ scroll option while by the screens in the hangar, this will display the time they have been in the HQ slot. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Multi Crew Aircraft:&amp;lt;/h3&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; Special guidelines apply to the following aircraft: Blackfoot, Kajman, armed Blackfish.&amp;lt;br&amp;gt;&lt;br /&gt;
Reward Air assets capable of carrying crew/gunners must have all crew/gunner slots filled, a vehicle with a pilot and co-pilot slot does not need two pilots to operate, one pilot will be sufficient as long as all other crew/gunner slots are occupied.&amp;lt;br&amp;gt;&lt;br /&gt;
Neither a second pilot, HQ or UAV are allowed to occupy crew/gunner seats or the co-pilot seat in armed reward air asset vehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
The players occupying the co-pilot/crew/gunner seats must be in the same squad as the pilot flying the air asset, the pilot will be in charge of the aircraft and are responsible for the actions of the crew.&amp;lt;br&amp;gt;&lt;br /&gt;
The pilot operating the asset must be the squad leader for the support crew and must be able to hear and communicate with other squad leaders through the Command channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Vehicle Capacity list:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The following is a list of vehicles and their capacity. This list is to make it easier for HQ to know how many soldiers a specific vehicle can carry. The list is divided into Aircraft, Ground vehicles and Aquatic vehicles.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Aircraft:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Aircraft: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are exluding pilots.&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| MH-9 Hummingbird:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| UH-80 Ghost Hawk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;10&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| CH-49 Mohawk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| CH-67 Huron:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;18&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru (Bench):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;9&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru (Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| PO-30 Orca:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| WY-55 Hellcat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-48 Kajman:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Y-32 Xi’an:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| V-44 X Blackfish (Infantry Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;34&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| V-44 X Blackfish (Vehicle Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 passengers&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Marshall IFV or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 AWC Nyx (all variants) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Rhino MGS or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Hunter (unarmed) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Strider (all variants) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 Prowlers or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 Qilins or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 UGV Stompers or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 HEMTT Fuel or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 HEMTT Transport (uncovered only)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Ground vehicles:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Ground vehicles: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are total carrying capacity (crew + passengers):&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Hunter:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Prowler (Unarmed):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Prowler (Armed):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;5 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| HEMTT Transport:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;18 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| HEMTT Medical:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| AMV-7 Marshall:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| M2A1 Slammer and Slammer UP:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;9 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| BTR-K Kamysh:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| AFV-4 Gorgon:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| FV-720 Mora:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;10 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| MBT-52 Kuma:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| T-100 Varsuk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Aquatic vehicles:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Aquatic vehicles: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are total carrying capacity (crew + passengers):&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Speedboat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| RHIB:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Assault Boat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;5 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| SDV:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook&amp;diff=1127</id>
		<title>77th JSOC / Public Servers / Guides / HQ/ HQ Handbook</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook&amp;diff=1127"/>
		<updated>2023-07-17T04:59:12Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;HQ Handbook&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    This is a handbook for public players on the 77th JSOC servers and will cover the function of the HQ role on our servers. It will mainly cover responsibility and privileges but might extend to some tips and tricks to get the most out of your HQ role.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    HQ is the highest-ranking public player on the 77th JSOC servers, the only ones outranking an HQ  is admins and ambassadors. This makes HQs function vital for a smooth performing server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Since the HQ is the one organising the server he is expected to behave appropriately, HQ is expected to do his best in upholding the high standards the 77th have set for their servers and to the best of his abilities enforce the rules and regulations the 77th JSOC have chosen to implement. The HQ is not to do anything or tell any other player to do something that's in direct violations of server rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Hierarchy, Criteria, Abilities and Quick Guide:&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Hierarchy on the 77th servers:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Admins and Ambassadors'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Pilots'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Squad leads'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Foot soldiers/squad members'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Criteria needed to be fulfilled by HQ:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must be on TS, in the correct TS channel for the server he/she is playing on.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must have a functioning microphone and be able to communicate in English verbally and in writing with the other players.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must have read and understood the rules of our servers and enforce them to the best of his/her abilities.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''If the player is to be HQ, he/she needs to be in the designated HQ slot.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;HQ special abilities:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to use the artillery at base to help support the squads when requested to do so by a Squad leader.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to use the Bobcat to repair/rearm helicopters and repair runways/remove debris.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;HQ quick guide:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A HQ that organises the squads properly at restart will have a smoother performing server, and an easier task at hand.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The quicker a HQ handles new arrivals on the server, the smother the server is going to run.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ is level headed, fair, and treats other players with respect and as equals.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should attempt his best at getting players to abide by the server standards.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ listens to his Squad Leaders and Pilots, and uses their advice in his decisions.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ does not micro manage the server, he trusts his Squad Leaders and pilots to do their jobs.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ is the only one able to approve use of Vics and manned CAS support.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should not use or order the use of any artillery/CAS without a request from a Squad leader.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should be helpful towards new players and try to help them ease into the server standards.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Primary Function of a HQ:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The primary function of an HQ is to organise the server and primarily the squads. This involves checking that squads have sufficient manpower and player class distribution for the mission ahead.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Squad composition:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ should always check so a squad fulfill the minimum manpower requirements before deploying the squad to the AO. Minimum manpower requirement can be found in the [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules Rules] section of this wikipedia.&lt;br /&gt;
A good rule of thumb is that a squad should have a squad leader and minimum of one medic and one AT. The rest of the Squad can be adjusted with different player classes to suit the situation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
Special circumstances apply to an armoured crew. Check the minimum manpower requirement for armour units in the rule and guideline section of this wiki. Preferably an armour crew will consist of one Squad leader, one engineer and a third member of any player class.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;At a server restart:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When a server restart and an HQ is online he should take his time to line all players at the barriers and organise the squads properly into well-balanced squads. This is done by asking each player class(medics, AT, AR, and so forth), one class at a time to take a step forward and assigning every player for that class to a specific squad, spreading them out between the squads. By doing this, HQ will have a greater control over squad composition and will be able to adjust any squad as needed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;It is recommended to start with asking players lining up if anyone wants to lead a squad and get these lined up by squad signs to see how many squads there will be forming.&amp;lt;/p&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;To leave the forming of squads to the Squad leads and players is not satisfactory. HQ are expected to do his duties and personally see to it that the squads are forming up appropriately at the beginning of a server cycle. This means getting players lined up and assigning them to squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;During a server cycle:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;During the course of a server cycle players will come and go, getting new arrivals into squads as quick as possible is vital for a good HQ, players standing around in base will decrease the amount of firepower available at the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ tries to get new players to line up at the barriers and waiting for him to assign them to a squad as fast as possible. When the new players are lining up he should quickly form a new squad if the manpower allows or communicate with existing squad leads to assigning the new arrivals to a squad as soon as possible. HQ are expected to do his duties and personally see to it that ungrouped players get assigned to a squad needing them. To just tell SLs to invite all ungrouped players does not cut it, HQ must be involved in the process and see to it that squads get a proper squad composition.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Secondary Function of a HQ:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ are the primary link between squad leaders and pilots, he determines the priority order for the server and assigns squads to different missions. HQ will determine the best ways to deploy his troops.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ will handle mission priority and determine if and when any extra assets are needed, he/she are the only public player on the server able to permit the use of armour units, ground or aquatic vehicles and manned fixed or rotary wing CAS aircraft. This means that unless an HQ is online no aquatic, armour or other ground vehicles can be deployed, no CAS support from any armed Orca, Hellcat, Hummingbird (Pawnee), Blackfoot, Kajman, Wipeout, Neophron and CAS-equipped Buzzard, Black Wasp II, Shikra, Gryphon.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;HQ Behavior:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;All task placed on the HQ is aimed towards a smoother-running server, this means that HQ is to do its best to get the players to abide by the server rules.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;All tasks placed on HQ can be performed from the confines of the main operations base. Since HQ duties primarily revolve around keeping the server organised and players assigned to squads they may not belong to a squad or leave base. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ should try to take care of new players on the server, see to it that pilots and squad leaders take their time to welcome new player into the community and help them get set into the server standards.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; As mentioned at the beginning of this handbook, the HQ is the highest-ranking public player on the 77th JSOC servers. This means that an HQ is supposed to behave appropriately. An HQ should always have a level headed approach to situations and show a professional attitude towards other players. Even though other players might misbehave an HQ is expected to rise above anything thrown towards them and act professionally. Players being abusive should not be met with the same manners they present. If a player is being disrespectful towards other players and won't show any signs of improvement when met with a professional response HQ or any other public player should talk to an admin/ambassador to let them handle the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ have the final say in a dispute with another player on the server. With this said, a good HQ knows to listen to pilots and squad leaders and consider their input into his/here decisions, to include their impression of the situation will mostly have a beneficial effect on the outcome of the task at hand. The Pilots or Squad leads do usually have a better grasp of the direct dangers/conditions that affect them when they are out in the field, an HQ that won't use this information in his decision process are more likely to make decisions with unsatisfactory outcome.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ do not micro manage the server, he trusts his subordinates and gives them an order in with they are able to make their own decisions according to the situation they are faced with. This will give the HQ more time to  focuses on his primary function and lets his pilots and squad leads handle the decisions in the field.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ have the ability to trust his pilots and UAV operator and let them help with the workload when there is a high workload.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ have the overall responsibility to give all squads a fair treatment when it comes to special assignments, this means that if multiple squads are aspiring to do side missions/special taskings HQ should use a rotation regime to give all squads an opportunity to do a side mission/special tasking.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If a dispute can not be settled between HQ and another player an Admin/Ambassador should be contacted to deal with the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Good to know:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;As HQ there is some useful information to remember when playing the role. In this section we will cover some important information useful to anyone wanting to organize the servers.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Comunication:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Different procedures applies to communication between squads, UAV and Pilots. It is the job of an HQ to communicate and organise the different elements on the server. For communication between HQ, pilots and UAV the communication will primarily be done over TS. For the communication between squads and HQ, the communication will primarily be done over command channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Guidelines for Communication:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Reward System:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; During a server cycle NATO forces can accumulate point by completing different objectives. These points can be used to acquire additional assets to be used in the fight against enemy forces.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; These assets are all subject to [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules server rules] regarding usage and ROE. They can only be used when an HQ is online and actively grants the use of them. The rules are applied to all ground vehicles, aquatic vehicles and the following air assets: Armed Orca, armed Hellcat, armed Hummingbird(Pawnee), Blackfoot, Kajman, armed Blackfish, Wipeout, Neophron and CAS-equippable JETs(Buzzard, Black Wasp II, Shikra, Gryphon).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; Anyone can check the current accumulated points at the monitor inside of the hangar at base but HQ is the only one who can spend the points.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; If NATO forces have gained enough points to purchase equipment HQ will be able to do so through the menu. HQ simply needs to select the item of interest and press the purchase button. The vehicle will spawn in the appropriate spawn position depending on if its an air, ground or aquatic vehicle.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; The vehicles will spawn locked, HQ has the ability to unlock and lock the vehicles bought through the reward system. To do this HQ needs to be close to the vehicle and use the scroll menu option ''&amp;quot;set lock state&amp;quot;''.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; For a HQ to be able to purchase vehicles he/she must have been active in the HQ slot for a minimum of 15 minutes, if HQ wants to check how long he/she has been online they may use the HQ scroll option while by the screens in the hangar, this will display the time they have been in the HQ slot. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Multi Crew Aircraft:&amp;lt;/h3&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; Special guidelines apply to the following aircraft: Blackfoot, Kajman, armed Blackfish.&amp;lt;br&amp;gt;&lt;br /&gt;
Reward Air assets capable of carrying crew/gunners must have all crew/gunner slots filled, a vehicle with a pilot and co-pilot slot does not need two pilots to operate, one pilot will be sufficient as long as all other crew/gunner slots are occupied.&amp;lt;br&amp;gt;&lt;br /&gt;
Neither a second pilot, HQ or UAV are allowed to occupy crew/gunner seats or the co-pilot seat in armed reward air asset vehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
The players occupying the co-pilot/crew/gunner seats must be in the same squad as the pilot flying the air asset, the pilot will be in charge of the aircraft and are responsible for the actions of the crew.&amp;lt;br&amp;gt;&lt;br /&gt;
The pilot operating the asset must be the squad leader for the support crew and must be able to hear and communicate with other squad leaders through the Command channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Vehicle Capacity list:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The following is a list of vehicles and their capacity. This list is to make it easier for HQ to know how many soldiers a specific vehicle can carry. The list is divided into Aircraft, Ground vehicles and Aquatic vehicles.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Aircraft:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Aircraft: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are exluding pilots.&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| MH-9 Hummingbird:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| UH-80 Ghost Hawk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;10&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| CH-49 Mohawk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| CH-67 Huron:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;18&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru (Bench):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;9&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru (Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| PO-30 Orca:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| WY-55 Hellcat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-48 Kajman:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Y-32 Xi’an:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| V-44 X Blackfish (Infantry Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;34&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| V-44 X Blackfish (Vehicle Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 passengers&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Marshall IFV or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 AWC Nyx (all variants) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Rhino MGS or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Hunter (unarmed) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Strider (all variants) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 Prowlers or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 Qilins or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 UGV Stompers or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 HEMTT Fuel or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 HEMTT Transport (uncovered only)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Ground vehicles:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Ground vehicles: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are total carrying capacity (crew + passengers):&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Hunter:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Prowler (Unarmed):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Prowler (Armed):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;5 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| HEMTT Transport:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;18 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| HEMTT Medical:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| AMV-7 Marshall:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| M2A1 Slammer and Slammer UP:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;9 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| BTR-K Kamysh:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| AFV-4 Gorgon:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| FV-720 Mora:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;10 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| MBT-52 Kuma:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| T-100 Varsuk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Aquatic vehicles:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Aquatic vehicles: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are total carrying capacity (crew + passengers):&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Speedboat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| RHIB:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Assault Boat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;5 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| SDV:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1126</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1126"/>
		<updated>2022-05-05T10:55:26Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;general&amp;quot;&amp;gt;77th JSOC&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Welcome to the 77th JSOC wiki. We are a Tactical Realism Unit focused on ArmA 3, with members from all&lt;br /&gt;
        around the globe. Our goal is to promote teamwork and a realistic combat environment.&lt;br /&gt;
        We want to give everyone a chance to enjoy a MilSim experience on our public server. The 77th JSOC cares about&lt;br /&gt;
        all members of the community and if you want to be part of it keep in mind that you should follow the rules&lt;br /&gt;
        we've established on our servers.&lt;br /&gt;
        If you are interested in the private aspect of our unit take a look around when we have recruitment open and&lt;br /&gt;
        join us on multiple custom written operations and missions.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is getting your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and create a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are part of a squad or leading a squad, line up at your squad's sign at the base. (The small signs with Alpha to Hotel on them).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting deployed to the AO&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are part of a squad and have lined up at the correct squad sign its time to get yourself into the action and get deployed to the AO. &amp;lt;br&amp;gt;&lt;br /&gt;
    To do this will differ depending on what situation you are in and what role you have in your squad. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are the squad leader of your squad, you need to use the command channel and call for transport from HQ/Pilots, state what squad you are and how many members you have that needs a lift and where you &lt;br /&gt;
    want to go. &amp;lt;br&amp;gt;&lt;br /&gt;
    HQ/Pilots will then organize the necessary transport and tell you what asset you are assigned for the transport to the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are a squad member and your squad is at base, line up at the squad sign with your fellow squad mates and wait for your Squad leader to arrange a lift for you out to the AO. &amp;lt;br&amp;gt;&lt;br /&gt;
    When transport is arranged, your Squad leader will tell you where to go for transport to the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are a squad member and your squad is already deployed to the AO, line up at your squad sign and inform your Squad leader that you are awaiting transport to their location. &amp;lt;br&amp;gt;&lt;br /&gt;
    Your Squad lead will then contact HQ/Pilots and arrange a lift for you to the AO, when this is done, your Squad leader will tell you to what asset you are to head for transport to the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team has the same squad size requirement as any other infantry squad. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Basic formations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;em style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Formation&amp;lt;/em&amp;gt; - A formation is defined as an arrangement.&lt;br /&gt;
    The way something, in this case members of a squad, are arranged or coming together.&lt;br /&gt;
    The endgoal of keeping formations lies in working together as a single entity, providing cover and keeping sectors&lt;br /&gt;
    cleared so the integrity of the unit can be guaranteed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/column.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A column is frequently used in non-combat situations when moving towards a set point over the mainland.&lt;br /&gt;
    Whilst this formation is one of the most frequently used, goal of it gets misused even more.&lt;br /&gt;
    If one wants to make optimal use of this formation it is of the upmost importance to keep sectors.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The first person in line always keeps the sector right in front while navigating towards the objective.&lt;br /&gt;
    The second person chooses and vocalises wether he is taking the left or right side relative to the person in front.&lt;br /&gt;
    All soldiers who follow will take the opposite side of the person in front of him, while ultimately the last person&lt;br /&gt;
    checks the rear from time to time to make sure noone can creep up behind.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Staggered Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/staggered-column.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A staggered column is frequently used in non-combat situations when moving towards a set point in urban areas or&lt;br /&gt;
    along main roads. This will also be used when escorting vehicles towards a set opjective, having the vehicle drive between both&lt;br /&gt;
    columns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Moving as two seperate staggered columns, the leftmost column will keep the left sector clear while the rightmost&lt;br /&gt;
    column keeps the right sector clear. Just as a normal column the persons in the back of the formation keeps check of the rear so&lt;br /&gt;
    no enemies can creep up on them.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Wedge&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/wedge.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The wedge or arrow formation is commonly used when moving through an open field while under fire or when starting an&lt;br /&gt;
    assault from an elevated position towards a set objective. This formation provides when used correctly almost 180° coverage&lt;br /&gt;
    in the direction you are moving. Just as all other formations the last person makes sure the rear end stays clear from enemies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Echelon&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/echelon.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Echelon or staircase formation is most frequently used on steep terrain diffrences like moving up a mountain in&lt;br /&gt;
    which the use of other formations are inefficient. It is in essence the leftmost or rightmost half of a wedge. Where sectors are&lt;br /&gt;
    being kept in par with the wedge formation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Diamond&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/diamond.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The diamond formation is often used when escorting a high value target(HVT). This formation is less frequently used,&lt;br /&gt;
    but when used correctly it will provide 360° coverage. Each member covers the sector relative to his position within the diamond.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Line&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/line.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A line or walking line formation is either used when supressing fire from an elevated position or when you need a&lt;br /&gt;
    maximum firepower in one direction. Also proven handy to sweep areas of dense cover. The main responsability of the soldiers on the&lt;br /&gt;
    outer flanks is to prevent enemies from flanking or creeping up behind the squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Combat movement&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Combat tactics when moving towards an objective or when retreating from hot areas to provide a maximum amount of&lt;br /&gt;
    safety and therefore ensuring a minimum amount of casualties whilst being on the move.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Bounding&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The bounding tactic is a combat maneuvre frequently used to safely reach your objective when there is not much cover&lt;br /&gt;
    and when you want to keep a maximum firepower at all times.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This tactic consists of one fireteam bounding to a certain point, once that fireteam is set, the second overwatching&lt;br /&gt;
    fireteam 'bounds' up to the first fireteam's location. Which allows a maximum amount of firepower if troops come into contact&lt;br /&gt;
    with enemies. This movement gets repeated untill the full squad reaches his destination.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Alternate Bounding a.k.a. Leapfrogging&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The tactic of alternating movement of coordinated units to allow, if necessary, suppressive fire in support of&lt;br /&gt;
    offensive forward movement or defensive disengagement.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In essence, a fireteam takes up an overwatch position whilst the other members advance to cover. These two fireteams&lt;br /&gt;
    continuously switch roles towards their objective. This allows the overwatch position to suppress enemy fire when necessary.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The diffrence between normal bounding and leapfrogging lies in the fact that the leapfrogging tactic overtakes the&lt;br /&gt;
    overwatch position instead of halting at the overwatching fireteam.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Medical procedures&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Next to the squadlead and fireteam lead the combat life saver(CLS) is the most important role a squadmember can&lt;br /&gt;
    fulfill. Therefore it is imperative not to take big risks but rather stay behind the other members in order to provide&lt;br /&gt;
    medical assistance when someone gets injured or killed in action(KIA). It is a smart thing to task other members of the squad in&lt;br /&gt;
    retrieving downed member to safety so the CLS can do his job.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In light of keeping the tactical realism to a high standard it is NOT allowed to respawn when one dies. When you&lt;br /&gt;
    decease on the battlefield it is imperative to let the timer run and give your squadmembers the chance to drag or carry you into&lt;br /&gt;
    safety so the medic can perfom his magic upon you, since briefly put, if you die, you must have done something wrong. Frequently,&lt;br /&gt;
    casualties are sustained when not being able to keep sectors, let enemies creep up on you, not using hard cover to your advantage&lt;br /&gt;
    and so on. Therefore we explicitly ask you NOT to respawn.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Be advised that, if you however do respawn for whichever reason other then disconnection, you will be demoted to the&lt;br /&gt;
    lowest priority to link back up to your squad. Which means, if pilots have other tasks at hand, you will stay at base untill other&lt;br /&gt;
    tasks have been completed before getting reunited with your squad in the battlefield. Unless you are the squadlead or medic there&lt;br /&gt;
    will be no exceptions made.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    As a CLS it is essential to wait with performing medical assistance untill the casualty has been dragged and dropped&lt;br /&gt;
    completely, or, carried and touched the ground. When trying to revive while the animation is still being executed this can result in&lt;br /&gt;
    a socalled 'bugged' player. If you are experiencing a carry bug, the solution is: Press ESC --&amp;gt; Respawn (ONCE) --&amp;gt; Medic revive. There are NO legitimate reasons to kill a friendly.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Clearing of buildings&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While this might be standard for most players, it is one of the deadliest manoeuvres when not carried out correctly.&lt;br /&gt;
    When breaching any kind of building or structure it is imperative the breaching squad communicates clearly on each&lt;br /&gt;
    members tasks.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While stacking up in anticipation of breaching it is a smart thing to reload a fresh magazine, make sure your&lt;br /&gt;
    weapon's firerate is set to burst or automatic, keep on covering sectors to avoid getting flanked by roaming enemies and waiting untill&lt;br /&gt;
    all members are ready to breach. Whilst this seems like the most basic of things, missing out on one of previous measures can have&lt;br /&gt;
    catastrophic consequences for the whole team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;The breaching process:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While one member opens the door, the first man in or 'breacher' proceeds moving inside the structure neutralising&lt;br /&gt;
    all enemy contacts in the frontal sector. The second soldier (who opened the door) immediately follows and calls out 'Clearing&lt;br /&gt;
    left/right' depending on that building's layout. The third member takes the opposite side for his account whilst vocalising his sector. A&lt;br /&gt;
    fourth member will cover the entrance unless explicitly told otherwise by the person in charge.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Situational awareness&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is the perception of environmental elements with respect to time or space, the comprehension&lt;br /&gt;
    of their meaning and the projection of their status after some variable has changed. Or, in simpler words, being aware of what&lt;br /&gt;
    happens in your surroundings and posessing the ability to adapt to unforseen circumstances.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is a state that should always be kept regardless from combat situation, even at base when&lt;br /&gt;
    waiting for a squad it might come in handy understanding what is going on on the servers at that moment in time. The HQ or pilots might&lt;br /&gt;
    be otherwise engaged at which point it makes no sense in pushing or pressuring people to prioritize yourself over the overall&lt;br /&gt;
    situation at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Critical thinking helps out improving your situational awareness in the battlefield.&lt;br /&gt;
    Putting yourself in the enemies shoes and questioning if I were the enemy, where would I station myself. Where would&lt;br /&gt;
    I fire from? How can I flank the enemy without them spotting me. These are basic examples that can help you raise your overall&lt;br /&gt;
    awareness.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The keeping of sectors at all times and being able to adapt to the evolving situation improves the situational&lt;br /&gt;
    awareness aswell. Knowing that, if you keep a sector which is not taking fire at that particular moment in time but your team member&lt;br /&gt;
    on the opposite side of your formation is, you don't need to change facing towards his sector unless explicitly told to do so.&lt;br /&gt;
    If you do however change your sector you are weakening your formation and giving the enemy the opportunity to attack&lt;br /&gt;
    the weakest&lt;br /&gt;
    link.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Abbreviations and definitions&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Specific Systems&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Trough the Comm-Link button, players may access links to different 77th-JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well ass the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select adissional channel to use for communications in adition to the standard channels available trough vanilla arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th-JSOC trough our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks is strictly cosmetic and are available for donators to customise their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th-JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is options to sett individual view, object, shadow and grass draw distance for being on foot, in ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will grant players some specific options to change their gameplay. &amp;lt;br&amp;gt;&lt;br /&gt;
    The stamina option is disabled and there is no way to turn of stamina on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    The weapons sway slider allows the players to customise the amount of weapons sway they will endure when playing. &amp;lt;br&amp;gt;&lt;br /&gt;
    For increased realism and more hardcore game experience, the First-person option will lock a player in the first-person mode when the button is selected, the effect will remain for 15 minutes after the first-person option is disabled. &amp;lt;br&amp;gt;&lt;br /&gt;
    The squad radar button will enable a squad radar in the lower part of the screen, this radar will display other members of the players squad within a specific distance. This will help any player with their situational awareness and is a good aid when specific formations are used during movement. &amp;lt;br&amp;gt;&lt;br /&gt;
    The ambient life button will disable or enable ambient life shown for the player, this may help individuals with FPS issues since the removal of ambient life will reduce the amount of objects the computer needs to render. &amp;lt;br&amp;gt;&lt;br /&gt;
    The dynamic simulation button is disabled, this is a server-side setting and selecting this button will not affect the player nor the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Earplugs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To reduce the noise of the ambient sounds and vehicles a player may use Earplugs, the earplugs are togglable using the '''&amp;quot;END&amp;quot;''' key.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Magazine Repack&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Players are able to repack their half-empty magazines by pressing &amp;quot;ALT&amp;quot; + &amp;quot;R&amp;quot;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Parachute Pack&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To facilitate the possibility to perform parachute operations without reducing the carrying capacity of a player there is a Parachute pack system implemented on the 77th-JSOC servers.&amp;lt;br&amp;gt; &lt;br /&gt;
This system will allow players to drop from a rotary or fixed-wing aircraft with a parachute and once upon landing retain their backpack with all gear still in it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
'''''To use the Parachute Pack the player in question needs to:'''''&amp;lt;br&amp;gt; &lt;br /&gt;
1: Enter into a transport helicopter/aircraft with their backpack on their back.&amp;lt;br&amp;gt;&lt;br /&gt;
2: Switch their backpack with one of the parachutes available in the helicopter/aircraft.&amp;lt;br&amp;gt;&lt;br /&gt;
3: Not switch seats in the vehicle during the transport to the dropzone.&amp;lt;br&amp;gt;&lt;br /&gt;
4: Egress the helicopter/aircraft at their designated dropzone and use the parachute to safely land at their LZ.&amp;lt;br&amp;gt;&lt;br /&gt;
5: When you safely land with your parachute, you will automatically regain your backpack and all items inside of it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Note: If the inventory space of the helicopter/aircraft is insufficient for all backpacks a player outside may empty the vehicle inventory of the backpacks. As long as the players that have switched their backpacks for parachutes do not switch seats inside, they will still have their gear when landing at the LZ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;General Information&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Public Servers Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Public Servers IP Address&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    There are two ways to find our servers on ArmA 3. First one is using the keywords which will list all of our Public&lt;br /&gt;
    servers.&amp;lt;br&amp;gt; Second and usually faster way is searching by IP-address.&lt;br /&gt;
    Note that the second way of finding our servers is faster, but it will one show one server at the time.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Finding the servers using keywords&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        This manner is quite straightforward and can be achieved by doing as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Proceed to the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Clear your filters, make sure the type drop-down menu is empty and set the passworded option to 'Hide'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Enter '77th JSOC' in the name box and hit 'OK'&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Finding the servers using our physical IP-address&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        As stated previously, this is generally a faster way of finding the servers which can come in handy after server&lt;br /&gt;
        restarts.&amp;lt;br&amp;gt; However this option is limited to only one server showing up and can be achieved as follows:&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Open the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Navigate to the bottom right option stating 'Remote'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;In the remote screen you enter the IP-address for the server you want to search for&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU1 - Tactical Community : public1.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU2 - Tactical Community : public2.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Hit the 'OK' button and the server to your choosing should show up&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;TeamSpeak Information&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        In order to enhance inter-squad communications and communications between different layers of command we have a&lt;br /&gt;
        public Teamspeak server available to all players making use of our ArmA 3 services.&amp;lt;br&amp;gt;&lt;br /&gt;
        We appreciate you following our set up standards in order to keep the server clean. The address to our Teamspeak&lt;br /&gt;
        server is &amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;ts.77th-jsoc.com&amp;lt;/em&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        Once you join our servers you will be welcomed in our Lobby, we appreciate if you do not stay there over 1&lt;br /&gt;
        minute.&lt;br /&gt;
        While waiting for a slot on the ArmA 3 server you are welcome to wait in the Lounge area or the Lounge of your&lt;br /&gt;
        desired server.&lt;br /&gt;
        If you happen to be AFK we highly recommend jumping down to our AFK channel which is accessible to all players,&lt;br /&gt;
        infractions on those rules might result in a kick from our Teamspeak servers.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Which mods are allowed on our servers?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        We allow a small set of modifications to be used on our public servers to enhance the gameplay. These mods can be&lt;br /&gt;
        found by following [https://77th-jsoc.com/forum/viewtopic.php?f=62&amp;amp;t=3548 this] link. The link provided will&lt;br /&gt;
        navigate you to a topic on our forums and in order to view the topic you must be registered on our&lt;br /&gt;
        forum-services. We highly recommend making use of this topic in order to stay up to date with the latest changes&lt;br /&gt;
        in our modpacks.&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Help us help you! Anything to report?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        We recently implemented a way for all players to report misbehaviour directly to our available admins. That way, if you happen to be experiencing troubles with another player, trolls disrupting gameplay or any other factor that keeps you from enjoying your time on our servers, you can use the &amp;quot;!report&amp;quot; feature in the side chat. (for example: !report JohnDoe is intentionally teamkilling on EU1)&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        The available admin will be prompted with your message and will be able to intervene quickly and restore balance to the servers. We want all players to be able to play the game in all serenity without having to be harassed.&lt;br /&gt;
&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        Needless to say, abuse or unfounded reports will be punishable. We implement this feature for the sake of all players and sacrifice the time of our admins aswell, therefore we urge all players to only report with founded reasons.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules&amp;diff=1125</id>
		<title>77th JSOC / Public Servers / Rules</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules&amp;diff=1125"/>
		<updated>2022-05-05T10:53:24Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rules&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;List of rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;rules&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Do not disobey admins or HQ (an admin’s word is final).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Follow the Chain of Command: Admins → HQ → Pilots → Squad Leaders.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Only HQ can allow vehicle usage (vehicles stay at base until permission is granted by HQ)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Verbal abuse and bullying will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Respect other players. (If you are having issues with another player, contact an admin. If you have a complaint, post it on the 77th JSOC [https://77th-jsoc.com/forum/viewforum.php?f=29 forum]).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Intentional team-killing will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Griefing and obstructive play will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Hacking and mission exploitation will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Excessive mic spamming, especially of Side and Global channels, will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;No lone wolfing (Players must operate within a squad)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;HQ, pilots and UAV need to be on Teamspeak (microphone not required for pilots and UAV).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;When there is no HQ, pilots are to sort out the squads.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;CAP/CAS/UAV/Artillery/Armor are not to take down any targets unless called in by squad leaders. [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook#Calling_in_support: Calling in support]&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Recruitment &amp;amp; advertising is not allowed on our platforms.&amp;lt;/li&amp;gt;			&lt;br /&gt;
    &amp;lt;li&amp;gt;An infantry squad consists of a bare minimum of 6 players and a maximum of 11 players.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;An armour crew must fill all the vehicle crew slots.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;No TS only squads, if a squad has a teammate not on TS the squad is not allowed to exclude him.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;All server elements need to have appropriate callsigns, Squad names are allowed to be only within the Phonetic Alphabet. Alpha, Bravo, Charlie and etc.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Unnecessary destruction of BLUFOR vehicles will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Side channel voice is reserved for admins and HQ only.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Firing a weapon at the base -- unless at an enemy -- Is not permitted.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rule clarifications:&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The rule clarifications are not an all-encompassing explanation of the rules and how they are applied, they are guidelines to help players understand how the rules work but are not limited to these examples only.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
In the end, it's up to the current admin online to judge what and how a rule applies to a specific event.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
In the end, the Admin applying the rules needs to use their judgement on the matter presented. The admin present has the final say in any issues and they will apply any resolution as they see fit.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If a player believes a situation is not clear or that they are being mistreated they are welcome to go on TeamSpeak and talk to a PR member, and/or post a complaint/query on the forums. Any complaints/queries posted on the forum will be processed by a member independent of the issue/situation who will provide a non-biased response.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Never argue with an admin on the server, follow the admins guidelines on the server and seek clarification on TS or the forums.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rules and reasoning:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Do not disobey admins or HQ (an admin’s word is final):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Admins are present to uphold server standards and ensure that the 77th JSOC vision for the servers is maintained. An admin’s word is final on the server. Therefore, if told to do something by an admin, do not prolong the issue by arguing. Do as you have been told by the admin.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you feel that the situation could have been handled differently, you are welcome to talk to the admin in question on Teamspeak. Alternatively, you may speak with a member of the public relations team (PR member) or create a complaint/query on the [https://77th-jsoc.com/forum/viewforum.php?f=29 forum].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The HQ is the highest-ranking public player on the server, their job is to facilitate a good server flow and uphold server standards. Follow their directions as long as they are within the server rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Follow the Chain of Command: Admins → HQ → Pilots → Squad Leaders:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The chain of command is the cornerstone of the 77th JSOC servers, we rely heavily on the command structure to run our servers and it is of utmost importance that it is adhered to at all times. The chain of command is in place for all players to know who they need to follow and listen to. A higher person in the chain reserves the right to guide any player lower down in the chain of command.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Admins:'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The highest-ranking person(s) on the server are Admins, what they say is what goes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Headquarters (HQ):'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
After the admins, Headquarters (HQ) is the highest ranked player on the server. The HQ decides how the server will operate within the rules and guidelines dictated to them by the 77th JSOC and its admins ([http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook HQ Handbook]).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
'''Pilots:'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
When the HQ is present Pilots fulfill a supportive role. Additionally, in HQ’s absence they will fulfill his administrative duties. A pilot is the commander of the aircraft they are flying. Pilots always have the final say inside their helicopter.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
'''Squad Leaders (SL):'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Squad Leaders lead their squad during combat operations while communicating with the command structure to ensure the smooth operation of the server and its squads. They are the direct superior of their squad members leading their squad within the guidelines and rules set by the 77th JSOC.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Only HQ can allow vehicle usage (vehicles stay at base until permission is granted by HQ):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    HQ is the only public player allowed to permit the use of vehicles, with the exclusion of the regularly spawning assets for UAV/Pilots, this includes any vehicles that spawns at base/are found in the field or are bought by HQ through the reward system. For a detailed list of vehicles affected please check the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook#Reward_System: HQ Handbook] subsection about the reward system.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Only an active HQ can grant the use of the above-mentioned vehicles, the server needs to be in good working order for HQ to be allowed to deploy any vehicles.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If there is no HQ on the server, all vehicles affected by this rule need to stay at base or RTB. If an HQ signs off before a vehicle squad gets to the AO they must return back to base or stay at base and stand down until another HQ comes online.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
A degree of lenience can be given to ground assets deployed and already at the AO if an HQ signs off. The asset may stay deployed for the duration of the AO and will have to RTB as soon as the AO is over. This exception is not a given and can at any time be revoked if a pilot or admin deems it necessary.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Verbal abuse and bullying will not be tolerated / Respect other players:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Harmful, threatening, abusive, defamatory, slanderous, hateful, racially, or ethnically offensive language directed at a player in text or over VON is not tolerated and may lead to an admin intervening.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If you are having issues with another player, talk to an admin and provide evidence. The admin will support you in any way he sees fit for the situation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Remember, if any of this behaviour is presented towards you, do not reciprocate, this may only get yourself into problems too. Always keep calm and collected.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Keep in mind, we are a multinational community, differences in culture may cause misunderstandings and conflicts. Always keep in mind that people from different countries may view behaviours and manners differently, extra caution may be advised so you won't come across in an unsatisfactory way in the eyes of others.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Intentional team-killing will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Any form of intentional team killing is not tolerated on the 77th JSOC servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;u&amp;gt;'''No exceptions.'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    There are systems in place on the server for bug fixing. Therefore, there is no reason for team killing in a “bug fixing” situation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Anyone teamkilling may be subject to reprimands.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Griefing and obstructive play will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A player that is deliberately trying to annoy others and make anyone else's game experience on our servers less enjoyable is regarded to Griefing others.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Trolling behaviour falls under the same rules as Griefing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Anyone found to hinder other players' ability to play on the server within the boundaries of the rules and guidelines established by the 77th-JSOC will be regarded as obstructing others' gameplay.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Hacking and mission exploitation will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Any form of hacking/scripting/exploitation will not be tolerated.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Any mission file exploits/bug exploit giving players or teams advantages not intended by the server developers will be regarded as unlawful and are all subject to reprimands.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Excessive mic spamming, especially of Side and Global channels, will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Mic spamming is not tolerated on any channel, this includes side and global channels but are not exclusive to those channels.&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
Any player abusing the VON system in any VON channel on the 77th-JSOC servers may be reprimanded.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Excessive mic spamming includes but is not limited to, making sounds predominantly used to annoy or disturb others. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is not limited to only using the mic, anyone using a soundboard or other devices to broadcast soundbites, different sounds or music may be reprimanded for excessive mic spamming.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;No lone wolfing (players must be in a squad):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To promote squad based gameplay, all infantry players are required to be part of a squad when playing on our servers.&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
Any player deploying to the AO without a squad will be regarded as a lonewolf '''(This includes the UAV operator)'''.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Players joining a squad only to leave the squad to go alone or to form a squad below minimum squad size when reaching the AO will be regarded as a lonewolf.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Players need to work with their squad and listen to their squad leader. A player straying away from their squad and refusing to follow their squad leader’s orders will be regarded as a lonewolf.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Players need to stay in a combat effective squad and within relative distance to give each other support. Players straying away from their squad’s supportive range will be regarded as a lonewolf.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
SLs can not overrule server rules, a SL can not order a squad member to move outside of the squad effective support range, players moving outside the effective support range of a squad will be regarded as a lonewolf.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;HQ, pilots and UAV need to be on Teamspeak (microphone not required for pilots and UAV):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Players in HQ/Pilot/UAV slots must be in the correct TeamSpeak channel for the server they are on. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This means the HQ/Pilot/UAV channel for EU1, EU2 or EU3 respectively. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
They may '''not''' have their speakers muted for an extended period of time and must be able to hear the communications in the TS channel.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The players in these roles are required to have the exact same name in-game and on TS to guarantee that admins can see if they are in the correct TS channel or not.&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
Players failing to use the same name in-game and on TS may be removed from the server slot by an admin.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
'''Only''' HQ is required to have a mic to ease communications on TS and the server. &lt;br /&gt;
Pilots and UAVs are required to be able to hear TS and communicate proficiently via text in-game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;When there is no HQ, pilots are to sort out the squads:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When no HQ is online the duties and responsibilities of HQ falls on the pilots, the pilots will have to follow the same set of guidelines that normally regulates HQ and his actions. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
To this end, it is a good practice for all pilot to read and understand the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook#Pilot_third_function: Pilot handbook] about pilots third function as well as the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook HQ Handbook]. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Pilots will have to perform all tasks placed on HQ in his absence with the exception of granting the use of vehicles, this function is reserved for HQ only.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;CAP/CAS/UAV/Artillery/Armor are not to take down any targets unless called in by squad leaders:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The ROE for support assets are to be followed at all times, for clarifications for specific support elements please refer to the handbook for applicable support assets ([http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Role Guides]).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Mortars are regarded as an artillery asset on our servers and must follow the same ROE as artillery. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This means that they can only engage targets with mortars when being called in by a squad leader not part of the squad carrying/using the mortars.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A fire mission/support request needs to follow a specific format and contain certain information to be a valid mission. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For clarifications on the format for a valid fire mission/support mission please read section [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook#Calling_in_support: 5.2.4 calling in support of the SL handbook]. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If the support request does not follow the guidelines set in the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook SL handbook] it should be regarded as an invalid request and disregarded.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Recruitment &amp;amp; advertising is not allowed on our platforms:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The 77th-JSOC regard all our outlets/servers and services as our platforms and do not allow any kind of advertising and/or recruitment on them for any other similar outlets/servers/platforms or services.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Any type of attempt to advertise and/or recruit players from/on any of the 77th-JSOC platforms will see the offender removed. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If a player is found to be recruiting/advertising for a unit/group the player and all the members of the unit/group involved may be removed from all our platforms.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;An infantry squad consists of a bare minimum of 6 players and a maximum of 11 players:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To promote squad-based gameplay and guarantee a minimum manpower requirement for a combat effective squad the minimum squad size will always have to be 6. To prevent a squad size too large to be handled by the squad leader a maximum squad size is set to 11. All squads deploying to the AO need to be within these set limits, if they exceed limitations they are not allowed to deploy to the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    An exception to squad size is only to be made when the server population does not support the minimum squad size, in these circumstances a squad below the minimum size can be deployed with the clause that they will be reinforced up to minimum squad size with any new player connecting.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;An armour crew must fill all the vehicle crew slots:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Armour assets must have all their crew slots filled. No more, no less.&lt;br /&gt;
This means that an armour crew generally consists of 3 members with a few exceptions for the AWCs(Nyx), they only fit 2.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Each armour asset used will be regarded as its own entity and needs to be its own squad with only the vehicle crew members for the specific asset in it.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;No TS only squads, if a squad has a teammate not on TS the squad is not allowed to exclude him:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    No one is allowed to be excluded from any squad or support asset due to the lack of TeamSpeak, the only TS required slots are HQ/Pilot/UAV.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If a squad or support asset has a squad member not on TS they must utilize the in-game text and VON system for communications so as to not exclude the player without TS.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''This rule is not exclusive to Teamspeak, any third-party communications software outside the game is applicable to this rule.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;All server elements need to have appropriate callsign, Squad names are allowed to be only within the Phonetic Alphabet:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    All server elements need to have appropriate callsigns for their function, any inappropriate callsign will be changed.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The callsigns must reflect the function of the element and not come across as offensive or irrelevant.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Examples for HQ would be:''' HQ, Crossroad, CentCom&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Examples for pilots would be:''' Pilot 1, Pilot 2,  Vortex, Hawk, Raptor, Transport&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Examples for UAV would be:''' UAV, Hawk&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    An armour unit should use an appropriate callsign for their function, any inappropriate callsign will be changed.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Examples for Armour would be:''' Hammer, Kilo (Armour), Rhino, etc. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    All infantry based squads must use a name out of the NATO phonetic alphabet. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
They are not allowed to have any additions to their names. They should purely be the phonetic name, nothing more, nothing less. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Squad leaders must start with a vacant name already available on the squad signs at base since this will guarantee an available line up point for the squad. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If all squad names at base are taken a squad leader may continue to choose from the NATO phonetic alphabet not included on the base signs.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Unnecessary destruction of BLUFOR vehicles will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    No BLUFOR vehicles are to be destroyed unnecessarily. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This includes destroying the vehicle for a chance to receive another type or to destroy vehicles that are damaged but recoverable. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This rule applies to all vehicles, for transport helicopters, there may be some exception. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For a detailed procedure when dealing with helicopters, see the Pilot handbook subsection: [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook#Damaged_helicopter:  4.2.1 Damaged helicopter].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Side channel voice is reserved for admins and HQ only:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The side channel VON system may only be used by an acting HQ or an Admin, anyone abusing the side channel VON will be removed from the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Firing a weapon at the base -- unless at an enemy -- Is not permitted:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is not permitted to fire any type of weapon at base, place or detonate any kinds of charges at base.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The only vehicles permitted to fire in base is the static AA and Artillery, these units are only allowed to be used by HQ/UAV/Pilots in base defence purposes/fire support.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook&amp;diff=1099</id>
		<title>77th JSOC / Public Servers / Guides / HQ/ HQ Handbook</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook&amp;diff=1099"/>
		<updated>2021-06-18T19:33:42Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;HQ Handbook&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    This is a handbook for public players on the 77th JSOC servers and will cover the function of the HQ role on our servers. It will mainly cover responsibility and privileges but might extend to some tips and tricks to get the most out of your HQ role.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    HQ is the highest-ranking public player on the 77th JSOC servers, the only ones outranking an HQ  is admins and ambassadors. This makes HQs function vital for a smooth performing server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Since the HQ is the one organising the server he is expected to behave appropriately, HQ is expected to do his best in upholding the high standards the 77th have set for their servers and to the best of his abilities enforce the rules and regulations the 77th JSOC have chosen to implement. The HQ is not to do anything or tell any other player to do something that's in direct violations of server rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Hierarchy, Criteria, Abilities and Quick Guide:&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Hierarchy on the 77th servers:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Admins and Ambassadors'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Pilots'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Squad leads'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Foot soldiers/squad members'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Criteria needed to be fulfilled by HQ:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must be on TS, in the correct TS channel for the server he/she is playing on.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must have a functioning microphone and be able to communicate in English verbally and in writing with the other players.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must have read and understood the rules of our servers and enforce them to the best of his/her abilities.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''If the player is to be HQ, he/she needs to be in the designated HQ slot.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;HQ special abilities:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to use the artillery at base to help support the squads when requested to do so by a Squad leader.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to use the Bobcat to repair/rearm helicopters and repair runways/remove debris.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;HQ quick guide:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A HQ that organises the squads properly at restart will have a smoother performing server, and an easier task at hand.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The quicker a HQ handles new arrivals on the server, the smother the server is going to run.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ is level headed, fair, and treats other players with respect and as equals.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should attempt his best at getting players to abide by the server standards.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ listens to his Squad Leaders and Pilots, and uses their advice in his decisions.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ does not micro manage the server, he trusts his Squad Leaders and pilots to do their jobs.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ is the only one able to approve use of Vics and manned CAS support.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should not use or order the use of any artillery/CAS without a request from a Squad leader.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should be helpful towards new players and try to help them ease into the server standards.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Primary Function of a HQ:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The primary function of an HQ is to organise the server and primarily the squads. This involves checking that squads have sufficient manpower and player class distribution for the mission ahead.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Squad composition:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ should always check so a squad fulfill the minimum manpower requirements before deploying the squad to the AO. Minimum manpower requirement can be found in the [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules Rules] section of this wikipedia.&lt;br /&gt;
A good rule of thumb is that a squad should have a squad leader and minimum of one medic and one AT. The rest of the Squad can be adjusted with different player classes to suit the situation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
Special circumstances apply to an armoured crew. Check the minimum manpower requirement for armour units in the rule and guideline section of this wiki. Preferably an armour crew will consist of one Squad leader, one engineer and a third member of any player class.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;At a server restart:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When a server restart and an HQ is online he should take his time to line all players at the barriers and organise the squads properly into well-balanced squads. This is done by asking each player class(medics, AT, AR, and so forth), one class at a time to take a step forward and assigning every player for that class to a specific squad, spreading them out between the squads. By doing this, HQ will have a greater control over squad composition and will be able to adjust any squad as needed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;It is recommended to start with asking players lining up if anyone wants to lead a squad and get these lined up by squad signs to see how many squads there will be forming.&amp;lt;/p&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;To leave the forming of squads to the Squad leads and players is not satisfactory. HQ are expected to do his duties and personally see to it that the squads are forming up appropriately at the beginning of a server cycle. This means getting players lined up and assigning them to squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;During a server cycle:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;During the course of a server cycle players will come and go, getting new arrivals into squads as quick as possible is vital for a good HQ, players standing around in base will decrease the amount of firepower available at the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ tries to get new players to line up at the barriers and waiting for him to assign them to a squad as fast as possible. When the new players are lining up he should quickly form a new squad if the manpower allows or communicate with existing squad leads to assigning the new arrivals to a squad as soon as possible. HQ are expected to do his duties and personally see to it that ungrouped players get assigned to a squad needing them. To just tell SLs to invite all ungrouped players does not cut it, HQ must be involved in the process and see to it that squads get a proper squad composition.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Secondary Function of a HQ:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ are the primary link between squad leaders and pilots, he determines the priority order for the server and assigns squads to different missions. HQ will determine the best ways to deploy his troops.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ will handle mission priority and determine if and when any extra assets are needed, he/she are the only public player on the server able to permit the use of armour units, ground or aquatic vehicles and manned fixed or rotary wing CAS aircraft. This means that unless an HQ is online no aquatic, armour or other ground vehicles can be deployed, no CAS support from any armed Orca, Hellcat, Hummingbird (Pawnee), Blackfoot, Kajman, Wipeout, Neophron and CAS-equipped Buzzard, Black Wasp II, Shikra, Gryphon.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;HQ Behavior:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;All task placed on the HQ are aiming towards a smoother running server, this means that HQ are to do his best to get the players to abide by the server rules.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ should try to take care of new players on the server, see to it that pilots and squad leaders take their time to welcome new player into the community and help them get set into the server standards.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Like mentioned in the beginning of this handbook, the HQ is the highest ranking public player on the 77th JSOC servers. This means that an HQ is supposed to behave appropriately. An HQ should always have a level headed approach to situations and show a professional attitude towards other players. Even though other players might misbehave an HQ is expected to rise above anything thrown towards them and act professionally. Players being abusive should not be met with the same manners they present. If a player is being disrespectful towards other players and won't show any signs of improvement when met with a professional response HQ or any other public player should talk to an admin/ambassador to let them handle the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ have the final say in a dispute with another player on the server. With this said, a good HQ knows to listen to pilots and squad leaders and consider their input into his/here decisions, to include their impression of the situation will mostly have a beneficial effect on the outcome of the task at hand. The Pilots or Squad leads do usually have a better grasp of the direct dangers/conditions that affect them when they are out in the field, an HQ that won't use this information in his decision process are more likely to make decisions with unsatisfactory outcome.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ do not micro manage the server, he trusts his subordinates and gives them an order in with they are able to make their own decisions according to the situation they are faced with. This will give the HQ more time to  focuses on his primary function and lets his pilots and squad leads handle the decisions in the field.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ have the ability to trust his pilots and UAV operator and let them help with the workload when there is a high workload.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ have the overall responsibility to give all squads a fair treatment when it comes to special assignments, this means that if multiple squads are aspiring to do side missions/special taskings HQ should use a rotation regime to give all squads an opportunity to do a side mission/special tasking.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If a dispute can not be settled between HQ and another player an Admin/Ambassador should be contacted to deal with the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Good to know:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;As HQ there is some useful information to remember when playing the role. In this section we will cover some important information useful to anyone wanting to organize the servers.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Comunication:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Different procedures applies to communication between squads, UAV and Pilots. It is the job of an HQ to communicate and organise the different elements on the server. For communication between HQ, pilots and UAV the communication will primarily be done over TS. For the communication between squads and HQ, the communication will primarily be done over command channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Guidelines for Communication:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Reward System:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; During a server cycle NATO forces can accumulate point by completing different objectives. These points can be used to acquire additional assets to be used in the fight against enemy forces.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; These assets are all subject to [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules server rules] regarding usage and ROE. They can only be used when an HQ is online and actively grants the use of them. The rules are applied to all ground vehicles, aquatic vehicles and the following air assets: Armed Orca, armed Hellcat, armed Hummingbird(Pawnee), Blackfoot, Kajman, armed Blackfish, Wipeout, Neophron and CAS-equippable JETs(Buzzard, Black Wasp II, Shikra, Gryphon).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; Anyone can check the current accumulated points at the monitor inside of the hangar at base but HQ is the only one who can spend the points.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; If NATO forces have gained enough points to purchase equipment HQ will be able to do so through the menu. HQ simply needs to select the item of interest and press the purchase button. The vehicle will spawn in the appropriate spawn position depending on if its an air, ground or aquatic vehicle.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; The vehicles will spawn locked, HQ has the ability to unlock and lock the vehicles bought through the reward system. To do this HQ needs to be close to the vehicle and use the scroll menu option ''&amp;quot;set lock state&amp;quot;''.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; For a HQ to be able to purchase vehicles he/she must have been active in the HQ slot for a minimum of 15 minutes, if HQ wants to check how long he/she has been online they may use the HQ scroll option while by the screens in the hangar, this will display the time they have been in the HQ slot. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Multi Crew Aircraft:&amp;lt;/h3&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; Special guidelines apply to the following aircraft: Blackfoot, Kajman, armed Blackfish.&amp;lt;br&amp;gt;&lt;br /&gt;
Reward Air assets capable of carrying crew/gunners must have all crew/gunner slots filled, a vehicle with a pilot and co-pilot slot does not need two pilots to operate, one pilot will be sufficient as long as all other crew/gunner slots are occupied.&amp;lt;br&amp;gt;&lt;br /&gt;
Neither a second pilot, HQ or UAV are allowed to occupy crew/gunner seats or the co-pilot seat in armed reward air asset vehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
The players occupying the co-pilot/crew/gunner seats must be in the same squad as the pilot flying the air asset, the pilot will be in charge of the aircraft and are responsible for the actions of the crew.&amp;lt;br&amp;gt;&lt;br /&gt;
The pilot operating the asset must be the squad leader for the support crew and must be able to hear and communicate with other squad leaders through the Command channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Vehicle Capacity list:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The following is a list of vehicles and their capacity. This list is to make it easier for HQ to know how many soldiers a specific vehicle can carry. The list is divided into Aircraft, Ground vehicles and Aquatic vehicles.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Aircraft:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Aircraft: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are exluding pilots.&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| MH-9 Hummingbird:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| UH-80 Ghost Hawk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;10&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| CH-49 Mohawk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| CH-67 Huron:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;18&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru (Bench):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;9&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru (Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| PO-30 Orca:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| WY-55 Hellcat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-48 Kajman:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Y-32 Xi’an:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| V-44 X Blackfish (Infantry Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;34&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| V-44 X Blackfish (Vehicle Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 passengers&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Marshall IFV or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 AWC Nyx (all variants) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Rhino MGS or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Hunter (unarmed) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Strider (all variants) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 Prowlers or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 Qilins or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 UGV Stompers or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 HEMTT Fuel or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 HEMTT Transport (uncovered only)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Ground vehicles:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Ground vehicles: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are total carrying capacity (crew + passengers):&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Hunter:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Prowler (Unarmed):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Prowler (Armed):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;5 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| HEMTT Transport:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;18 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| HEMTT Medical:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| AMV-7 Marshall:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| M2A1 Slammer and Slammer UP:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;9 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| BTR-K Kamysh:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| AFV-4 Gorgon:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| FV-720 Mora:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;10 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| MBT-52 Kuma:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| T-100 Varsuk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Aquatic vehicles:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Aquatic vehicles: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are total carrying capacity (crew + passengers):&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Speedboat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| RHIB:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Assault Boat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;5 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| SDV:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1098</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1098"/>
		<updated>2021-02-04T19:20:48Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;general&amp;quot;&amp;gt;77th JSOC&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Welcome to the 77th JSOC wiki. We are a Tactical Realism Unit focused on ArmA 3, with members from all&lt;br /&gt;
        around the globe. Our goal is to promote teamwork and a realistic combat environment.&lt;br /&gt;
        We want to give everyone a chance to enjoy a MilSim experience on our public server. The 77th JSOC cares about&lt;br /&gt;
        all members of the community and if you want to be part of it keep in mind that you should follow the rules&lt;br /&gt;
        we've established on our servers.&lt;br /&gt;
        If you are interested in the private aspect of our unit take a look around when we have recruitment open and&lt;br /&gt;
        join us on multiple custom written operations and missions.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is getting your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and create a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are part of a squad or leading a squad, line up at your squad's sign at the base. (The small signs with Alpha to Hotel on them).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting deployed to the AO&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are part of a squad and have lined up at the correct squad sign its time to get yourself into the action and get deployed to the AO. &amp;lt;br&amp;gt;&lt;br /&gt;
    To do this will differ depending on what situation you are in and what role you have in your squad. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are the squad leader of your squad, you need to use the command channel and call for transport from HQ/Pilots, state what squad you are and how many members you have that needs a lift and where you &lt;br /&gt;
    want to go. &amp;lt;br&amp;gt;&lt;br /&gt;
    HQ/Pilots will then organize the necessary transport and tell you what asset you are assigned for the transport to the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are a squad member and your squad is at base, line up at the squad sign with your fellow squad mates and wait for your Squad leader to arrange a lift for you out to the AO. &amp;lt;br&amp;gt;&lt;br /&gt;
    When transport is arranged, your Squad leader will tell you where to go for transport to the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are a squad member and your squad is already deployed to the AO, line up at your squad sign and inform your Squad leader that you are awaiting transport to their location. &amp;lt;br&amp;gt;&lt;br /&gt;
    Your Squad lead will then contact HQ/Pilots and arrange a lift for you to the AO, when this is done, your Squad leader will tell you to what asset you are to head for transport to the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Basic formations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;em style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Formation&amp;lt;/em&amp;gt; - A formation is defined as an arrangement.&lt;br /&gt;
    The way something, in this case members of a squad, are arranged or coming together.&lt;br /&gt;
    The endgoal of keeping formations lies in working together as a single entity, providing cover and keeping sectors&lt;br /&gt;
    cleared so the integrity of the unit can be guaranteed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/column.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A column is frequently used in non-combat situations when moving towards a set point over the mainland.&lt;br /&gt;
    Whilst this formation is one of the most frequently used, goal of it gets misused even more.&lt;br /&gt;
    If one wants to make optimal use of this formation it is of the upmost importance to keep sectors.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The first person in line always keeps the sector right in front while navigating towards the objective.&lt;br /&gt;
    The second person chooses and vocalises wether he is taking the left or right side relative to the person in front.&lt;br /&gt;
    All soldiers who follow will take the opposite side of the person in front of him, while ultimately the last person&lt;br /&gt;
    checks the rear from time to time to make sure noone can creep up behind.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Staggered Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/staggered-column.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A staggered column is frequently used in non-combat situations when moving towards a set point in urban areas or&lt;br /&gt;
    along main roads. This will also be used when escorting vehicles towards a set opjective, having the vehicle drive between both&lt;br /&gt;
    columns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Moving as two seperate staggered columns, the leftmost column will keep the left sector clear while the rightmost&lt;br /&gt;
    column keeps the right sector clear. Just as a normal column the persons in the back of the formation keeps check of the rear so&lt;br /&gt;
    no enemies can creep up on them.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Wedge&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/wedge.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The wedge or arrow formation is commonly used when moving through an open field while under fire or when starting an&lt;br /&gt;
    assault from an elevated position towards a set objective. This formation provides when used correctly almost 180° coverage&lt;br /&gt;
    in the direction you are moving. Just as all other formations the last person makes sure the rear end stays clear from enemies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Echelon&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/echelon.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Echelon or staircase formation is most frequently used on steep terrain diffrences like moving up a mountain in&lt;br /&gt;
    which the use of other formations are inefficient. It is in essence the leftmost or rightmost half of a wedge. Where sectors are&lt;br /&gt;
    being kept in par with the wedge formation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Diamond&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/diamond.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The diamond formation is often used when escorting a high value target(HVT). This formation is less frequently used,&lt;br /&gt;
    but when used correctly it will provide 360° coverage. Each member covers the sector relative to his position within the diamond.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Line&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/line.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A line or walking line formation is either used when supressing fire from an elevated position or when you need a&lt;br /&gt;
    maximum firepower in one direction. Also proven handy to sweep areas of dense cover. The main responsability of the soldiers on the&lt;br /&gt;
    outer flanks is to prevent enemies from flanking or creeping up behind the squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Combat movement&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Combat tactics when moving towards an objective or when retreating from hot areas to provide a maximum amount of&lt;br /&gt;
    safety and therefore ensuring a minimum amount of casualties whilst being on the move.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Bounding&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The bounding tactic is a combat maneuvre frequently used to safely reach your objective when there is not much cover&lt;br /&gt;
    and when you want to keep a maximum firepower at all times.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This tactic consists of one fireteam bounding to a certain point, once that fireteam is set, the second overwatching&lt;br /&gt;
    fireteam 'bounds' up to the first fireteam's location. Which allows a maximum amount of firepower if troops come into contact&lt;br /&gt;
    with enemies. This movement gets repeated untill the full squad reaches his destination.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Alternate Bounding a.k.a. Leapfrogging&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The tactic of alternating movement of coordinated units to allow, if necessary, suppressive fire in support of&lt;br /&gt;
    offensive forward movement or defensive disengagement.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In essence, a fireteam takes up an overwatch position whilst the other members advance to cover. These two fireteams&lt;br /&gt;
    continuously switch roles towards their objective. This allows the overwatch position to suppress enemy fire when necessary.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The diffrence between normal bounding and leapfrogging lies in the fact that the leapfrogging tactic overtakes the&lt;br /&gt;
    overwatch position instead of halting at the overwatching fireteam.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Medical procedures&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Next to the squadlead and fireteam lead the combat life saver(CLS) is the most important role a squadmember can&lt;br /&gt;
    fulfill. Therefore it is imperative not to take big risks but rather stay behind the other members in order to provide&lt;br /&gt;
    medical assistance when someone gets injured or killed in action(KIA). It is a smart thing to task other members of the squad in&lt;br /&gt;
    retrieving downed member to safety so the CLS can do his job.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In light of keeping the tactical realism to a high standard it is NOT allowed to respawn when one dies. When you&lt;br /&gt;
    decease on the battlefield it is imperative to let the timer run and give your squadmembers the chance to drag or carry you into&lt;br /&gt;
    safety so the medic can perfom his magic upon you, since briefly put, if you die, you must have done something wrong. Frequently,&lt;br /&gt;
    casualties are sustained when not being able to keep sectors, let enemies creep up on you, not using hard cover to your advantage&lt;br /&gt;
    and so on. Therefore we explicitly ask you NOT to respawn.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Be advised that, if you however do respawn for whichever reason other then disconnection, you will be demoted to the&lt;br /&gt;
    lowest priority to link back up to your squad. Which means, if pilots have other tasks at hand, you will stay at base untill other&lt;br /&gt;
    tasks have been completed before getting reunited with your squad in the battlefield. Unless you are the squadlead or medic there&lt;br /&gt;
    will be no exceptions made.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    As a CLS it is essential to wait with performing medical assistance untill the casualty has been dragged and dropped&lt;br /&gt;
    completely, or, carried and touched the ground. When trying to revive while the animation is still being executed this can result in&lt;br /&gt;
    a socalled 'bugged' player. If you are experiencing a carry bug, the solution is: Press ESC --&amp;gt; Respawn (ONCE) --&amp;gt; Medic revive. There are NO legitimate reasons to kill a friendly.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Clearing of buildings&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While this might be standard for most players, it is one of the deadliest manoeuvres when not carried out correctly.&lt;br /&gt;
    When breaching any kind of building or structure it is imperative the breaching squad communicates clearly on each&lt;br /&gt;
    members tasks.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While stacking up in anticipation of breaching it is a smart thing to reload a fresh magazine, make sure your&lt;br /&gt;
    weapon's firerate is set to burst or automatic, keep on covering sectors to avoid getting flanked by roaming enemies and waiting untill&lt;br /&gt;
    all members are ready to breach. Whilst this seems like the most basic of things, missing out on one of previous measures can have&lt;br /&gt;
    catastrophic consequences for the whole team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;The breaching process:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While one member opens the door, the first man in or 'breacher' proceeds moving inside the structure neutralising&lt;br /&gt;
    all enemy contacts in the frontal sector. The second soldier (who opened the door) immediately follows and calls out 'Clearing&lt;br /&gt;
    left/right' depending on that building's layout. The third member takes the opposite side for his account whilst vocalising his sector. A&lt;br /&gt;
    fourth member will cover the entrance unless explicitly told otherwise by the person in charge.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Situational awareness&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is the perception of environmental elements with respect to time or space, the comprehension&lt;br /&gt;
    of their meaning and the projection of their status after some variable has changed. Or, in simpler words, being aware of what&lt;br /&gt;
    happens in your surroundings and posessing the ability to adapt to unforseen circumstances.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is a state that should always be kept regardless from combat situation, even at base when&lt;br /&gt;
    waiting for a squad it might come in handy understanding what is going on on the servers at that moment in time. The HQ or pilots might&lt;br /&gt;
    be otherwise engaged at which point it makes no sense in pushing or pressuring people to prioritize yourself over the overall&lt;br /&gt;
    situation at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Critical thinking helps out improving your situational awareness in the battlefield.&lt;br /&gt;
    Putting yourself in the enemies shoes and questioning if I were the enemy, where would I station myself. Where would&lt;br /&gt;
    I fire from? How can I flank the enemy without them spotting me. These are basic examples that can help you raise your overall&lt;br /&gt;
    awareness.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The keeping of sectors at all times and being able to adapt to the evolving situation improves the situational&lt;br /&gt;
    awareness aswell. Knowing that, if you keep a sector which is not taking fire at that particular moment in time but your team member&lt;br /&gt;
    on the opposite side of your formation is, you don't need to change facing towards his sector unless explicitly told to do so.&lt;br /&gt;
    If you do however change your sector you are weakening your formation and giving the enemy the opportunity to attack&lt;br /&gt;
    the weakest&lt;br /&gt;
    link.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Abbreviations and definitions&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Specific Systems&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Trough the Comm-Link button, players may access links to different 77th-JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well ass the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select adissional channel to use for communications in adition to the standard channels available trough vanilla arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th-JSOC trough our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks is strictly cosmetic and are available for donators to customise their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th-JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is options to sett individual view, object, shadow and grass draw distance for being on foot, in ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will grant players some specific options to change their gameplay. &amp;lt;br&amp;gt;&lt;br /&gt;
    The stamina option is disabled and there is no way to turn of stamina on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    The weapons sway slider allows the players to customise the amount of weapons sway they will endure when playing. &amp;lt;br&amp;gt;&lt;br /&gt;
    For increased realism and more hardcore game experience, the First-person option will lock a player in the first-person mode when the button is selected, the effect will remain for 15 minutes after the first-person option is disabled. &amp;lt;br&amp;gt;&lt;br /&gt;
    The squad radar button will enable a squad radar in the lower part of the screen, this radar will display other members of the players squad within a specific distance. This will help any player with their situational awareness and is a good aid when specific formations are used during movement. &amp;lt;br&amp;gt;&lt;br /&gt;
    The ambient life button will disable or enable ambient life shown for the player, this may help individuals with FPS issues since the removal of ambient life will reduce the amount of objects the computer needs to render. &amp;lt;br&amp;gt;&lt;br /&gt;
    The dynamic simulation button is disabled, this is a server-side setting and selecting this button will not affect the player nor the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Earplugs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To reduce the noise of the ambient sounds and vehicles a player may use Earplugs, the earplugs are togglable using the '''&amp;quot;END&amp;quot;''' key.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Magazine Repack&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Players are able to repack their half-empty magazines by pressing &amp;quot;ALT&amp;quot; + &amp;quot;R&amp;quot;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Parachute Pack&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To facilitate the possibility to perform parachute operations without reducing the carrying capacity of a player there is a Parachute pack system implemented on the 77th-JSOC servers.&amp;lt;br&amp;gt; &lt;br /&gt;
This system will allow players to drop from a rotary or fixed-wing aircraft with a parachute and once upon landing retain their backpack with all gear still in it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
'''''To use the Parachute Pack the player in question needs to:'''''&amp;lt;br&amp;gt; &lt;br /&gt;
1: Enter into a transport helicopter/aircraft with their backpack on their back.&amp;lt;br&amp;gt;&lt;br /&gt;
2: Switch their backpack with one of the parachutes available in the helicopter/aircraft.&amp;lt;br&amp;gt;&lt;br /&gt;
3: Not switch seats in the vehicle during the transport to the dropzone.&amp;lt;br&amp;gt;&lt;br /&gt;
4: Egress the helicopter/aircraft at their designated dropzone and use the parachute to safely land at their LZ.&amp;lt;br&amp;gt;&lt;br /&gt;
5: When you safely land with your parachute, you will automatically regain your backpack and all items inside of it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Note: If the inventory space of the helicopter/aircraft is insufficient for all backpacks a player outside may empty the vehicle inventory of the backpacks. As long as the players that have switched their backpacks for parachutes do not switch seats inside, they will still have their gear when landing at the LZ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;General Information&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Public Servers Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Public Servers IP Address&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    There are two ways to find our servers on ArmA 3. First one is using the keywords which will list all of our Public&lt;br /&gt;
    servers.&amp;lt;br&amp;gt; Second and usually faster way is searching by IP-address.&lt;br /&gt;
    Note that the second way of finding our servers is faster, but it will one show one server at the time.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Finding the servers using keywords&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        This manner is quite straightforward and can be achieved by doing as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Proceed to the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Clear your filters, make sure the type drop-down menu is empty and set the passworded option to 'Hide'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Enter '77th JSOC' in the name box and hit 'OK'&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Finding the servers using our physical IP-address&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        As stated previously, this is generally a faster way of finding the servers which can come in handy after server&lt;br /&gt;
        restarts.&amp;lt;br&amp;gt; However this option is limited to only one server showing up and can be achieved as follows:&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Open the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Navigate to the bottom right option stating 'Remote'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;In the remote screen you enter the IP-address for the server you want to search for&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU1 - Tactical Community : public1.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU2 - Tactical Community : public2.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Hit the 'OK' button and the server to your choosing should show up&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;TeamSpeak Information&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        In order to enhance inter-squad communications and communications between different layers of command we have a&lt;br /&gt;
        public Teamspeak server available to all players making use of our ArmA 3 services.&amp;lt;br&amp;gt;&lt;br /&gt;
        We appreciate you following our set up standards in order to keep the server clean. The address to our Teamspeak&lt;br /&gt;
        server is &amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;ts.77th-jsoc.com&amp;lt;/em&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        Once you join our servers you will be welcomed in our Lobby, we appreciate if you do not stay there over 1&lt;br /&gt;
        minute.&lt;br /&gt;
        While waiting for a slot on the ArmA 3 server you are welcome to wait in the Lounge area or the Lounge of your&lt;br /&gt;
        desired server.&lt;br /&gt;
        If you happen to be AFK we highly recommend jumping down to our AFK channel which is accessible to all players,&lt;br /&gt;
        infractions on those rules might result in a kick from our Teamspeak servers.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Which mods are allowed on our servers?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        We allow a small set of modifications to be used on our public servers to enhance the gameplay. These mods can be&lt;br /&gt;
        found by following [https://77th-jsoc.com/forum/viewtopic.php?f=62&amp;amp;t=3548 this] link. The link provided will&lt;br /&gt;
        navigate you to a topic on our forums and in order to view the topic you must be registered on our&lt;br /&gt;
        forum-services. We highly recommend making use of this topic in order to stay up to date with the latest changes&lt;br /&gt;
        in our modpacks.&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Help us help you! Anything to report?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        We recently implemented a way for all players to report misbehaviour directly to our available admins. That way, if you happen to be experiencing troubles with another player, trolls disrupting gameplay or any other factor that keeps you from enjoying your time on our servers, you can use the &amp;quot;!report&amp;quot; feature in the side chat. (for example: !report JohnDoe is intentionally teamkilling on EU1)&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        The available admin will be prompted with your message and will be able to intervene quickly and restore balance to the servers. We want all players to be able to play the game in all serenity without having to be harassed.&lt;br /&gt;
&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        Needless to say, abuse or unfounded reports will be punishable. We implement this feature for the sake of all players and sacrifice the time of our admins aswell, therefore we urge all players to only report with founded reasons.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook&amp;diff=1095</id>
		<title>77th JSOC / Public Servers / Guides / HQ/ HQ Handbook</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook&amp;diff=1095"/>
		<updated>2020-10-27T00:54:17Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;HQ Handbook&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    This is a handbook for public players on the 77th JSOC servers and will cover the function of the HQ role on our servers. It will mainly cover responsibility and privileges but might extend to some tips and tricks to get the most out of your HQ role.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    HQ is the highest-ranking public player on the 77th JSOC servers, the only ones outranking an HQ  is admins and ambassadors. This makes HQs function vital for a smooth performing server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Since the HQ is the one organising the server he is expected to behave appropriately, HQ is expected to do his best in upholding the high standards the 77th have set for their servers and to the best of his abilities enforce the rules and regulations the 77th JSOC have chosen to implement. The HQ is not to do anything or tell any other player to do something that's in direct violations of server rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Hierarchy, Criteria, Abilities and Quick Guide:&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Hierarchy on the 77th servers:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Admins and Ambassadors'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Pilots'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Squad leads'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Foot soldiers/squad members'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Criteria needed to be fulfilled by HQ:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must be on TS, in the correct TS channel for the server he/she is playing on.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must have a functioning microphone and be able to communicate in English verbally and in writing with the other players.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must have read and understood the rules of our servers and enforce them to the best of his/her abilities.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''If the player is to be HQ, he/she needs to be in the designated HQ slot.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;HQ special abilities:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to use the artillery at base to help support the squads when requested to do so by a Squad leader.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to use the Bobcat to repair/rearm helicopters and repair runways/remove debris.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;HQ quick guide:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A HQ that organises the squads properly at restart will have a smoother performing server, and an easier task at hand.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The quicker a HQ handles new arrivals on the server, the smother the server is going to run.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ is level headed, fair, and treats other players with respect and as equals.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should attempt his best at getting players to abide by the server standards.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ listens to his Squad Leaders and Pilots, and uses their advice in his decisions.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ does not micro manage the server, he trusts his Squad Leaders and pilots to do their jobs.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ is the only one able to approve use of Vics and manned CAS support.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should not use or order the use of any artillery/CAS without a request from a Squad leader.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should be helpful towards new players and try to help them ease into the server standards.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Primary Function of a HQ:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The primary function of an HQ is to organise the server and primarily the squads. This involves checking that squads have sufficient manpower and player class distribution for the mission ahead.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Squad composition:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ should always check so a squad fulfill the minimum manpower requirements before deploying the squad to the AO. Minimum manpower requirement can be found in the [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules Rules] section of this wikipedia.&lt;br /&gt;
A good rule of thumb is that a squad should have a squad leader and minimum of one medic and one AT. The rest of the Squad can be adjusted with different player classes to suit the situation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
Special circumstances apply to an armoured crew. Check the minimum manpower requirement for armour units in the rule and guideline section of this wiki. Preferably an armour crew will consist of one Squad leader, one engineer and a third member of any player class.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;At a server restart:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When a server restart and an HQ is online he should take his time to line all players at the barriers and organise the squads properly into well-balanced squads. This is done by asking each player class(medics, AT, AR, and so forth), one class at a time to take a step forward and assigning every player for that class to a specific squad, spreading them out between the squads. By doing this, HQ will have a greater control over squad composition and will be able to adjust any squad as needed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;It is recommended to start with asking players lining up if anyone wants to lead a squad and get these lined up by squad signs to see how many squads there will be forming.&amp;lt;/p&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;To leave the forming of squads to the Squad leads and players is not satisfactory. HQ are expected to do his duties and personally see to it that the squads are forming up appropriately at the beginning of a server cycle. This means getting players lined up and assigning them to squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;During a server cycle:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;During the course of a server cycle players will come and go, getting new arrivals into squads as quick as possible is vital for a good HQ, players standing around in base will decrease the amount of firepower available at the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ tries to get new players to line up at the barriers and waiting for him to assign them to a squad as fast as possible. When the new players are lining up he should quickly form a new squad if the manpower allows or communicate with existing squad leads to assigning the new arrivals to a squad as soon as possible. HQ are expected to do his duties and personally see to it that ungrouped players get assigned to a squad needing them. To just tell SLs to invite all ungrouped players does not cut it, HQ must be involved in the process and see to it that squads get a proper squad composition.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Secondary Function of a HQ:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ are the primary link between squad leaders and pilots, he determines the priority order for the server and assigns squads to different missions. HQ will determine the best ways to deploy his troops.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ will handle mission priority and determine if and when any extra assets are needed, he/she are the only public player on the server able to permit the use of armour units, ground or aquatic vehicles and manned fixed or rotary wing CAS aircraft. This means that unless an HQ is online no aquatic, armour or other ground vehicles can be deployed, no CAS support from any armed Orca, Hellcat, Hummingbird (Pawnee), Blackfoot, Kajman, Wipeout, Neophron and CAS-equipped Buzzard, Black Wasp II, Shikra, Gryphon.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;HQ Behavior:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;All task placed on the HQ are aiming towards a smoother running server, this means that HQ are to do his best to get the players to abide by the server rules.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ should try to take care of new players on the server, see to it that pilots and squad leaders take their time to welcome new player into the community and help them get set into the server standards.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Like mentioned in the beginning of this handbook, the HQ is the highest ranking public player on the 77th JSOC servers. This means that an HQ is supposed to behave appropriately. An HQ should always have a level headed approach to situations and show a professional attitude towards other players. Even though other players might misbehave an HQ is expected to rise above anything thrown towards them and act professionally. Players being abusive should not be met with the same manners they present. If a player is being disrespectful towards other players and won't show any signs of improvement when met with a professional response HQ or any other public player should talk to an admin/ambassador to let them handle the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ have the final say in a dispute with another player on the server. With this said, a good HQ knows to listen to pilots and squad leaders and consider their input into his/here decisions, to include their impression of the situation will mostly have a beneficial effect on the outcome of the task at hand. The Pilots or Squad leads do usually have a better grasp of the direct dangers/conditions that affect them when they are out in the field, an HQ that won't use this information in his decision process are more likely to make decisions with unsatisfactory outcome.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ do not micro manage the server, he trusts his subordinates and gives them an order in with they are able to make their own decisions according to the situation they are faced with. This will give the HQ more time to  focuses on his primary function and lets his pilots and squad leads handle the decisions in the field.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ have the ability to trust his pilots and UAV operator and let them help with the workload when there is a high workload.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ have the overall responsibility to give all squads a fair treatment when it comes to special assignments, this means that if multiple squads are aspiring to do side missions/special taskings HQ should use a rotation regime to give all squads an opportunity to do a side mission/special tasking.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If a dispute can not be settled between HQ and another player an Admin/Ambassador should be contacted to deal with the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Good to know:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;As HQ there is some useful information to remember when playing the role. In this section we will cover some important information useful to anyone wanting to organize the servers.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Comunication:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Different procedures applies to communication between squads, UAV and Pilots. It is the job of an HQ to communicate and organise the different elements on the server. For communication between HQ, pilots and UAV the communication will primarily be done over TS. For the communication between squads and HQ, the communication will primarily be done over command channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Guidelines for Communication:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Reward System:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; During a server cycle NATO forces can accumulate point by completing different objectives. These points can be used to acquire additional assets to be used in the fight against enemy forces.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; These assets are all subject to [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules server rules] regarding usage and ROE. They can only be used when an HQ is online and actively grants the use of them. The rules are applied to all ground vehicles, aquatic vehicles and the following air assets: Armed Orca, armed Hellcat, armed Hummingbird(Pawnee), Blackfoot, Kajman, armed Blackfish, Wipeout, Neophron and CAS-equippable JETs(Buzzard, Black Wasp II, Shikra, Gryphon).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; Reward Air assets capable of carrying crew/gunners must have all crew/gunner slots filled, a vehicle with a pilot and co-pilot slot does not need two pilots to operate, one pilot will be sufficient as long as all other crew/gunner slots are occupied.&amp;lt;br&amp;gt;&lt;br /&gt;
Neither a second pilot, HQ or UAV are allowed to occupy crew/gunner seats or the co-pilot seat in armed reward air asset vehicles. The players occupying the co-pilot/crew/gunner seats must be in the same squad as the pilot flying the air asset, the pilot will be in charge of the aircraft and are responsible for the actions of the crew. These guidelines apply to the following aircraft: Blackfoot, Kajman, armed Blackfish. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; Anyone can check the current accumulated points at the monitor inside of the hangar at base but HQ is the only one who can spend the points.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; If NATO forces have gained enough points to purchase equipment HQ will be able to do so through the menu. HQ simply needs to select the item of interest and press the purchase button. The vehicle will spawn in the appropriate spawn position depending on if its an air, ground or aquatic vehicle.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; The vehicles will spawn locked, HQ has the ability to unlock and lock the vehicles bought through the reward system. To do this HQ needs to be close to the vehicle and use the scroll menu option ''&amp;quot;set lock state&amp;quot;''.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; For a HQ to be able to purchase vehicles he/she must have been active in the HQ slot for a minimum of 15 minutes, if HQ wants to check how long he/she has been online they may use the HQ scroll option while by the screens in the hangar, this will display the time they have been in the HQ slot. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Vehicle Capacity list:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The following is a list of vehicles and their capacity. This list is to make it easier for HQ to know how many soldiers a specific vehicle can carry. The list is divided into Aircraft, Ground vehicles and Aquatic vehicles.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Aircraft:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Aircraft: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are exluding pilots.&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| MH-9 Hummingbird:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| UH-80 Ghost Hawk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;10&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| CH-49 Mohawk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| CH-67 Huron:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;18&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru (Bench):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;9&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru (Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| PO-30 Orca:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| WY-55 Hellcat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-48 Kajman:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Y-32 Xi’an:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| V-44 X Blackfish (Infantry Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;34&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| V-44 X Blackfish (Vehicle Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 passengers&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Marshall IFV or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 AWC Nyx (all variants) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Rhino MGS or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Hunter (unarmed) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Strider (all variants) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 Prowlers or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 Qilins or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 UGV Stompers or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 HEMTT Fuel or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 HEMTT Transport (uncovered only)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Ground vehicles:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Ground vehicles: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are total carrying capacity (crew + passengers):&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Hunter:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Prowler (Unarmed):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Prowler (Armed):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;5 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| HEMTT Transport:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;18 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| HEMTT Medical:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| AMV-7 Marshall:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| M2A1 Slammer and Slammer UP:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;9 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| BTR-K Kamysh:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| AFV-4 Gorgon:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| FV-720 Mora:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;10 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| MBT-52 Kuma:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| T-100 Varsuk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Aquatic vehicles:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Aquatic vehicles: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are total carrying capacity (crew + passengers):&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Speedboat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| RHIB:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Assault Boat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;5 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| SDV:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_SL&amp;diff=1094</id>
		<title>77th JSOC / Public Servers / Guides / SL</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_SL&amp;diff=1094"/>
		<updated>2020-07-24T22:55:57Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;infoboxTables&amp;quot;&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Squad Leader (SL)&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Suggested Setup&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Main Rifle&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;RCO Scope&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Bipod&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Laser pointer&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;10 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Secondary Pistol&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound Suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Throwables&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 blue smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 green smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 white smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;1 red smoke grenade&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 RGO&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Laser designator&amp;lt;/li&amp;gt;      &lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Standard uniform&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
   &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        As a squad leader, you direct your members through the firefights to complete the collective objective. You are proficient when it comes to maintaining situational awareness and are able to relay orders to your subordinates. Good communication is key.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Responsibilities&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;It is recomended to have a working microphone to ensure propper communications&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Being able to direct your subordinates whilst maintaining situational awareness&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Requesting transport for members who were K.I.A.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Extended profile&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
As a squad leader you are responsible for the members who are currently under your command. Additionally you are also responsible for the LZ you place for the pilots to drop you. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
Propper communication is key. You will be communicating with high command, pilots and other squad leaders through the command channel, whilst directing your subordinates through the group channel. Try to keep your messages brief and clear, this will prove to encance both gameplay and immersion.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
It can prove handy to carry a laser designator accompanied with the necessary batteries to request support from the UAV operator whenever necessary. You also carry 2 blue smokes to request evacuation. None of your subordinates should have that type of smoke on their person.&lt;br /&gt;
Pilots reserve the right to leave your squad behind if it seems members are either shooting at the chopper or throwing non-necessary smokes at the evacuation location.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    For a more in-depth manual on how to be an SL on the 77th JSOC servers please read the Squad Leader Handbook:&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook '''Squad Leader Handbook''']&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot&amp;diff=1093</id>
		<title>77th JSOC / Public Servers / Guides / Pilot</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot&amp;diff=1093"/>
		<updated>2020-07-24T22:31:55Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;infoboxTables&amp;quot;&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Pilot&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Primary function:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Airlifting personnel and supplies to and from designated LZs.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Secondary function:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Fly Air to air CAP missions to protect friendly assets from enemy air assets.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Third function:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Fly air to ground CAS missions to support friendly forces.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Additional duties:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Assist and aid HQ in keeping the server in an orderly fashion.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;When no HQ is online pilots have to sort players into squads.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        A pilot are expected to sufficiently handle all types of available aircrafts.&lt;br /&gt;
        Pilots are primarily responsible for the safe insertion and extraction of ground troops, materiel/equipment, CAP and CAS support. This requires that you are familiar&lt;br /&gt;
        with the different types of aircrafts available.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Requirements&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Being able to handle different types of aircrafts (DLC not required).&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Having the ability to judge the security of given LZ’s,&amp;lt;br&amp;gt; alter if needed in order to safely deploy the&lt;br /&gt;
            troops on board.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Being present on the correct Team Speak channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Clear communication with headquarters or squad leaders over the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Pilot Handbook&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    For a more in depth manual on how to operate as a pilot on the 77th JSOC servers please read the Pilot handbook:&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook '''Pilot Handbook''']&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot&amp;diff=1092</id>
		<title>77th JSOC / Public Servers / Guides / Pilot</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot&amp;diff=1092"/>
		<updated>2020-07-24T22:30:42Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;infoboxTables&amp;quot;&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Pilot&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Primary function:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Airlifting personnel and supplies to and from designated LZs.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Secondary function:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Fly Air to air CAP missions to protect friendly assets from enemy air assets.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Third function:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Fly air to ground CAS missions to support friendly forces.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Additional duties:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Assist and aid HQ in keeping the server in an orderly fashion.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;When no HQ is online pilots have to sort players into squads.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        A pilot are expected to sufficiently handle all types of available aircrafts.&lt;br /&gt;
        Pilots are primarily responsible for the safe insertion and extraction of ground troops, materiel/equipment, CAP and CAS support. This requires that you are familiar&lt;br /&gt;
        with the different types of aircrafts available.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Requirements&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Being able to handle different types of aircrafts (DLC not required).&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Having the ability to judge the security of given LZ’s,&amp;lt;br&amp;gt; alter if needed in order to safely deploy the&lt;br /&gt;
            troops on board.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Being present on the correct Team Speak channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Clear communication with headquarters or squad leaders over the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Pilot Handbook&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    For a more in depth manual on how to operate as a pilot on the 77th JSOC servers please read the Pilot handbook:&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook '''Pilot Handbook''']&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV&amp;diff=1091</id>
		<title>77th JSOC / Public Servers / Guides / UAV</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV&amp;diff=1091"/>
		<updated>2020-07-24T22:30:00Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Unmanned Aereal Vehicle (UAV) Operator&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Tasks/Equipment&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Tasks&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Providing accurate intel to boots on the ground&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Mark patrols on the map with timestamp&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Assist with bombing runs when called in&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Equipment&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;ul&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;UAV Backpack (contains deployable Darter)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        As the UAV operator your main task is to inform ground troops about enemy positions, recon the area around the operations zone and provide fire support with the GBU's from your armed drones when called in.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Responsibilities&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Perform reconnaissance flights and provide real-time intel&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Assist with GBU bombing runs on static targets&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Never engage without authorization from squad leaders&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Extended profile&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
The UAV operator is the all-seeing eye in the sky for all ground troops. Using unmanned aircraft, such as the Greyhawk and Darter, the UAV operator can perform reconnaissance flights without the risk of personnel casualties. When optimally used it proves to be of significant value for ground troops by providing information about what lies ahead.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
One of the primary roles of the UAV operator is to provide accurate intel about enemy presence and behavior. With the added value that if you get spotted and/or shot down you will not sustain personnel casualties since you do not have to be physically at the area of operations to do your reconnaissance flights.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
One way to easily deploy your unarmed drone or Darter without losing valuable flight time, is to load the UAV backpack into a helicopter and ask a squad that is moving out on a mission to deploy the UAV when they have reached their landing zone. That way you can provide real-time information about enemy movements.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
When called in by a squad leader to perform a bombing run it is essential that both yourself and the squad leader confirm that your targets are static. You will be inefficient against moving targets and should never engage soft targets. Mostly, you will be receiving a designated target from the squad leader himself. If he does not have the capability to designate the target for you, you can use your unarmed Darter to provide the designation signal and switch to your armed Greyhawk to lock on to the target signal and engage it.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual UAV Operation Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ&amp;diff=1090</id>
		<title>77th JSOC / Public Servers / Guides / HQ</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ&amp;diff=1090"/>
		<updated>2020-07-24T22:28:55Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;infoboxTables&amp;quot;&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|HeadQuarters a.k.a. HQ&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Primary tasks:&lt;br /&gt;
    | Managing optimal flow of gameplay across the server&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Secondary tasking:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Assignment of new arrivals into squads&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Helping out new players with the mechanics of our servers&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Managing in-game communications between all levels of command&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        As headquarters you are in charge of every player on the server. One of the must have traits, is to be able to&lt;br /&gt;
        have a high sense of situational awareness in high pressure environments, in order to preserve balance.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        One must be fair and be able to treat all persons as equals, regardless of personality, ethnical background or&lt;br /&gt;
        personal history.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        As head of logistics you also create, manage and send out squads towards their respective objectives, direct&lt;br /&gt;
        pilots on the tasks at hand and issue special requests like the usage of vehicles. All communications go by&lt;br /&gt;
        yourself unless explicitly stated otherwise.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainResponsibilitiesContainer&amp;quot;&amp;gt;   &lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Responsibilities&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Maintaining order on the servers&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Ensuring a good flow without disrupting the overall balance of the game&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Directing the logistical aspects that need attention&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Managing the communication between pilots, squad leads and mechanized forces&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Making sure newly joined players are not being idle for a long period of time at base&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Helping out new players who are not familiar with the overall Invade and Annex gameplay&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Extended profile&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    For a more in depth manual on how to be a HQ on the 77th JSOC servers please read the HQ handbook:&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook '''HQ Handbook''']&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ&amp;diff=1089</id>
		<title>77th JSOC / Public Servers / Guides / HQ</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ&amp;diff=1089"/>
		<updated>2020-07-24T22:28:07Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;infoboxTables&amp;quot;&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|HeadQuarters a.k.a. HQ&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Primary tasks:&lt;br /&gt;
    | Managing optimal flow of gameplay across the server&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Secondary tasking:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Assignment of new arrivals into squads&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Helping out new players with the mechanics of our servers&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Managing in-game communications between all levels of command&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        As headquarters you are in charge of every player on the server. One of the must have traits, is to be able to&lt;br /&gt;
        have a high sense of situational awareness in high pressure environments, in order to preserve balance.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        One must be fair and be able to treat all persons as equals, regardless of personality, ethnical background or&lt;br /&gt;
        personal history.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        As head of logistics you also create, manage and send out squads towards their respective objectives, direct&lt;br /&gt;
        pilots on the tasks at hand and issue special requests like the usage of vehicles. All communications go by&lt;br /&gt;
        yourself unless explicitly stated otherwise.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainResponsibilitiesContainer&amp;quot;&amp;gt;   &lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Responsibilities&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Maintaining order on the servers&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Ensuring a good flow without disrupting the overall balance of the game&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Directing the logistical aspects that need attention&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Managing the communication between pilots, squad leads and mechanized forces&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Making sure newly joined players are not being idle for a long period of time at base&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Helping out new players who are not familiar with the overall Invade and Annex gameplay&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Extended profile&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    For a more in depth manual on how to be a HQ on the 77th JSOC servers please read the HQ handbook:&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook '''HQ Handbook''']&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Engineer&amp;diff=1088</id>
		<title>77th JSOC / Public Servers / Guides / Engineer</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Engineer&amp;diff=1088"/>
		<updated>2020-07-24T22:21:48Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;infoboxTables&amp;quot;&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Engineer / Demolition Expert&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Suggested Setup&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Toolkit&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Main Rifle&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
            &amp;lt;li&amp;gt;RCO Scope&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Bipod&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Laser pointer&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;10 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;li&amp;gt;Mine Detector&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;1 Satchel Charge&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;2 Explosive Charge&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;/ul&amp;gt;&lt;br /&gt;
          &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Secondary Pistol&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound Suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
       &lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Binoculars&amp;lt;/li&amp;gt;      &lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Standard uniform&amp;lt;/li&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
The engineer is a close combat unit with the ability to repair vehicles, disable mines and destroy important objectives with explosives. Running mostly on point spotting enemy IED's and mines.&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Responsibilities&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Repairing friendly vehicles&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Detecting and Disabling Explosives&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Set explosives if the Squad leaders requests it&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Take a defensive position when in a mechanized unit&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Extended profile&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
The engineers best friend is his toolkit. He has the technical affinity and know-how to repair all friendly vehicles and aircraft. Usually an engineer is going to be part of a motorized squad where he will have a high probability to increase the average lifespan of vehicles.&lt;br /&gt;
&lt;br /&gt;
The demolition specialist proves his worth with the use of mine detectors and explosives. Without an Engineer/Demo a Squad would be blind to mines and most likely sustain heavy casualties when you happen to run into a minefield.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt; &lt;br /&gt;
Be the front-runner of your squad and keep an eye out for explosives. If you find something suspicious approach it with caution. It is important to keep your situational awareness. Crawl your way through the danger and disable it. Keep a safe distance of about 20m of all mines.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
The other Part of beeing engineer/demo is to place explosives and blow objectives up. Make sure all friendly forces are out of the blast zone and ask your squad leader to warn nearby forces. When u place a explosive it would be best practice not to set a timer. Detonate the charge manually when your squad leader gives you the &amp;quot;all clear&amp;quot;. You are ultimately responsible for your actions. Do not ever, under any circumstance, place mines when extraction is taking place. If you do and you and you happen to damage any friendly equipment or forces you will be sanctioned. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
The last part of being engineer is to set up a defensive position. To do so find important targets where you can set mines. Again, make sure to provide nearby members and friendly forces with the location of your mine(s).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Class specific attributes&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
The engineer is an integral part of any squads, with his mine detector and toolkit he may detect and disarm most enemy explosives found in the AO.&amp;lt;br&amp;gt;&lt;br /&gt;
However, the toolkit may be used in several additional ways, these are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
1: Repair friendly vehicles. (ground, aquatic and airborne).&amp;lt;br&amp;gt;&lt;br /&gt;
2: Unflipp friendly vehicles. (large vehicles may require additional squad members next to the vehicle to help the engineer in unflipping the asset). &amp;lt;br&amp;gt;&lt;br /&gt;
3: Refuel friendly vehicles. (this will consume a toolkit). &amp;lt;br&amp;gt;&lt;br /&gt;
4: Deploy an assault boat. (this will consume a toolkit when deploying, the engineer have the option to despawn the boat and receive the toolkit back). &amp;lt;br&amp;gt;&lt;br /&gt;
5: Deploy and place sandbags. (this will consume a toolkit, max 3 sections of sandbags are deployable. Sandbags need to be dismantled if the engineer wishes to deploy new sandbags if he's already placed 3 sandbags).&amp;lt;br&amp;gt;&lt;br /&gt;
6: Hack/disable the GPS jammer.&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides&amp;diff=1087</id>
		<title>77th JSOC / Public Servers / Guides</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides&amp;diff=1087"/>
		<updated>2020-07-24T22:20:02Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font: Calibri; font-size: 1.2rem;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Class-specific guides:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;u&amp;gt; Command&amp;lt;/u&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ Headquarters (HQ)]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Intel and Logistics&amp;lt;/u&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_UAV Unmanned Aerial Vehicle (UAV)]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_ Pilot]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;u&amp;gt; Special regiments under supervision of an active commander&amp;lt;/u&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Armored Armored / Tank Crew]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;u&amp;gt; Infantry&amp;lt;/u&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL Squad Leader]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_CLS Combat Life Saver (CLS)]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_AT Anti-Tank Rifleman (AT)]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_AA Anti-Air Rifleman (AA)]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_AR Automatic Rifleman]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Grenadier Grenadier]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Marksman Marksman]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Engineer Engineer]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;!-- &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Sniper Sniper]&amp;lt;/li&amp;gt;   &lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Spotter Spotter]&amp;lt;/li&amp;gt;    --&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides&amp;diff=1086</id>
		<title>77th JSOC / Public Servers / Guides</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides&amp;diff=1086"/>
		<updated>2020-07-24T22:19:03Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font: Calibri; font-size: 1.2rem;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Role-specific based guides:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;u&amp;gt; Command&amp;lt;/u&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ Headquarters (HQ)]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Intel and Logistics&amp;lt;/u&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_UAV Unmanned Aerial Vehicle (UAV)]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_ Pilot]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;u&amp;gt; Special regiments under supervision of an active commander&amp;lt;/u&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Armored Armored / Tank Crew]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;u&amp;gt; Infantry&amp;lt;/u&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL Squad Leader]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_CLS Combat Life Saver (CLS)]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_AT Anti-Tank Rifleman (AT)]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_AA Anti-Air Rifleman (AA)]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_AR Automatic Rifleman]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Grenadier Grenadier]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Marksman Marksman]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Engineer Engineer]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;!-- &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Sniper Sniper]&amp;lt;/li&amp;gt;   &lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Spotter Spotter]&amp;lt;/li&amp;gt;    --&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=1085</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=1085"/>
		<updated>2020-07-24T22:18:22Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.3rem; text-align: center; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://www.77th-jsoc.com/wiki1/images/cover.png&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules Rules]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines Guidelines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Class-specific guides]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=1084</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=1084"/>
		<updated>2020-07-24T22:17:56Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.3rem; text-align: center; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://www.77th-jsoc.com/wiki1/images/cover.png&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules Rules]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines Guidelines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Class-specific guides]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1083</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1083"/>
		<updated>2020-07-24T22:14:16Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;general&amp;quot;&amp;gt;77th JSOC&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Welcome to the 77th JSOC wiki. We are a Tactical Realism Unit focused on ArmA 3, with members from all&lt;br /&gt;
        around the globe. Our goal is to promote teamwork and a realistic combat environment.&lt;br /&gt;
        We want to give everyone a chance to enjoy a MilSim experience on our public server. The 77th JSOC cares about&lt;br /&gt;
        all members of the community and if you want to be part of it keep in mind that you should follow the rules&lt;br /&gt;
        we've established on our servers.&lt;br /&gt;
        If you are interested in the private aspect of our unit take a look around when we have recruitment open and&lt;br /&gt;
        join us on multiple custom written operations and missions.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is getting your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and create a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are part of a squad or leading a squad, line up at your squad's sign at the base. (The small signs with Alpha to Hotel on them).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting deployed to the AO&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are part of a squad and have lined up at the correct squad sign its time to get yourself into the action and get deployed to the AO. &amp;lt;br&amp;gt;&lt;br /&gt;
    To do this will differ depending on what situation you are in and what role you have in your squad. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are the squad leader of your squad, you need to use the command channel and call for transport from HQ/Pilots, state what squad you are and how many members you have that needs a lift and where you &lt;br /&gt;
    want to go. &amp;lt;br&amp;gt;&lt;br /&gt;
    HQ/Pilots will then organize the necessary transport and tell you what asset you are assigned for the transport to the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are a squad member and your squad is at base, line up at the squad sign with your fellow squad mates and wait for your Squad leader to arrange a lift for you out to the AO. &amp;lt;br&amp;gt;&lt;br /&gt;
    When transport is arranged, your Squad leader will tell you where to go for transport to the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are a squad member and your squad is already deployed to the AO, line up at your squad sign and inform your Squad leader that you are awaiting transport to their location. &amp;lt;br&amp;gt;&lt;br /&gt;
    Your Squad lead will then contact HQ/Pilots and arrange a lift for you to the AO, when this is done, your Squad leader will tell you to what asset you are to head for transport to the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Basic formations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;em style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Formation&amp;lt;/em&amp;gt; - A formation is defined as an arrangement.&lt;br /&gt;
    The way something, in this case members of a squad, are arranged or coming together.&lt;br /&gt;
    The endgoal of keeping formations lies in working together as a single entity, providing cover and keeping sectors&lt;br /&gt;
    cleared so the integrity of the unit can be guaranteed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/column.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A column is frequently used in non-combat situations when moving towards a set point over the mainland.&lt;br /&gt;
    Whilst this formation is one of the most frequently used, goal of it gets misused even more.&lt;br /&gt;
    If one wants to make optimal use of this formation it is of the upmost importance to keep sectors.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The first person in line always keeps the sector right in front while navigating towards the objective.&lt;br /&gt;
    The second person chooses and vocalises wether he is taking the left or right side relative to the person in front.&lt;br /&gt;
    All soldiers who follow will take the opposite side of the person in front of him, while ultimately the last person&lt;br /&gt;
    checks the rear from time to time to make sure noone can creep up behind.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Staggered Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/staggered-column.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A staggered column is frequently used in non-combat situations when moving towards a set point in urban areas or&lt;br /&gt;
    along main roads. This will also be used when escorting vehicles towards a set opjective, having the vehicle drive between both&lt;br /&gt;
    columns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Moving as two seperate staggered columns, the leftmost column will keep the left sector clear while the rightmost&lt;br /&gt;
    column keeps the right sector clear. Just as a normal column the persons in the back of the formation keeps check of the rear so&lt;br /&gt;
    no enemies can creep up on them.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Wedge&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/wedge.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The wedge or arrow formation is commonly used when moving through an open field while under fire or when starting an&lt;br /&gt;
    assault from an elevated position towards a set objective. This formation provides when used correctly almost 180° coverage&lt;br /&gt;
    in the direction you are moving. Just as all other formations the last person makes sure the rear end stays clear from enemies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Echelon&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/echelon.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Echelon or staircase formation is most frequently used on steep terrain diffrences like moving up a mountain in&lt;br /&gt;
    which the use of other formations are inefficient. It is in essence the leftmost or rightmost half of a wedge. Where sectors are&lt;br /&gt;
    being kept in par with the wedge formation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Diamond&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/diamond.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The diamond formation is often used when escorting a high value target(HVT). This formation is less frequently used,&lt;br /&gt;
    but when used correctly it will provide 360° coverage. Each member covers the sector relative to his position within the diamond.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Line&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/line.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A line or walking line formation is either used when supressing fire from an elevated position or when you need a&lt;br /&gt;
    maximum firepower in one direction. Also proven handy to sweep areas of dense cover. The main responsability of the soldiers on the&lt;br /&gt;
    outer flanks is to prevent enemies from flanking or creeping up behind the squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Combat movement&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Combat tactics when moving towards an objective or when retreating from hot areas to provide a maximum amount of&lt;br /&gt;
    safety and therefore ensuring a minimum amount of casualties whilst being on the move.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Bounding&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The bounding tactic is a combat maneuvre frequently used to safely reach your objective when there is not much cover&lt;br /&gt;
    and when you want to keep a maximum firepower at all times.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This tactic consists of one fireteam bounding to a certain point, once that fireteam is set, the second overwatching&lt;br /&gt;
    fireteam 'bounds' up to the first fireteam's location. Which allows a maximum amount of firepower if troops come into contact&lt;br /&gt;
    with enemies. This movement gets repeated untill the full squad reaches his destination.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Alternate Bounding a.k.a. Leapfrogging&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The tactic of alternating movement of coordinated units to allow, if necessary, suppressive fire in support of&lt;br /&gt;
    offensive forward movement or defensive disengagement.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In essence, a fireteam takes up an overwatch position whilst the other members advance to cover. These two fireteams&lt;br /&gt;
    continuously switch roles towards their objective. This allows the overwatch position to suppress enemy fire when necessary.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The diffrence between normal bounding and leapfrogging lies in the fact that the leapfrogging tactic overtakes the&lt;br /&gt;
    overwatch position instead of halting at the overwatching fireteam.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Medical procedures&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Next to the squadlead and fireteam lead the combat life saver(CLS) is the most important role a squadmember can&lt;br /&gt;
    fulfill. Therefore it is imperative not to take big risks but rather stay behind the other members in order to provide&lt;br /&gt;
    medical assistance when someone gets injured or killed in action(KIA). It is a smart thing to task other members of the squad in&lt;br /&gt;
    retrieving downed member to safety so the CLS can do his job.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In light of keeping the tactical realism to a high standard it is NOT allowed to respawn when one dies. When you&lt;br /&gt;
    decease on the battlefield it is imperative to let the timer run and give your squadmembers the chance to drag or carry you into&lt;br /&gt;
    safety so the medic can perfom his magic upon you, since briefly put, if you die, you must have done something wrong. Frequently,&lt;br /&gt;
    casualties are sustained when not being able to keep sectors, let enemies creep up on you, not using hard cover to your advantage&lt;br /&gt;
    and so on. Therefore we explicitly ask you NOT to respawn.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Be advised that, if you however do respawn for whichever reason other then disconnection, you will be demoted to the&lt;br /&gt;
    lowest priority to link back up to your squad. Which means, if pilots have other tasks at hand, you will stay at base untill other&lt;br /&gt;
    tasks have been completed before getting reunited with your squad in the battlefield. Unless you are the squadlead or medic there&lt;br /&gt;
    will be no exceptions made.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    As a CLS it is essential to wait with performing medical assistance untill the casualty has been dragged and dropped&lt;br /&gt;
    completely, or, carried and touched the ground. When trying to revive while the animation is still being executed this can result in&lt;br /&gt;
    a socalled 'bugged' player. If you are experiencing a carry bug, the solution is: Press ESC --&amp;gt; Respawn (ONCE) --&amp;gt; Medic revive. There are NO legitimate reasons to kill a friendly.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Clearing of buildings&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While this might be standard for most players, it is one of the deadliest manoeuvres when not carried out correctly.&lt;br /&gt;
    When breaching any kind of building or structure it is imperative the breaching squad communicates clearly on each&lt;br /&gt;
    members tasks.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While stacking up in anticipation of breaching it is a smart thing to reload a fresh magazine, make sure your&lt;br /&gt;
    weapon's firerate is set to burst or automatic, keep on covering sectors to avoid getting flanked by roaming enemies and waiting untill&lt;br /&gt;
    all members are ready to breach. Whilst this seems like the most basic of things, missing out on one of previous measures can have&lt;br /&gt;
    catastrophic consequences for the whole team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;The breaching process:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While one member opens the door, the first man in or 'breacher' proceeds moving inside the structure neutralising&lt;br /&gt;
    all enemy contacts in the frontal sector. The second soldier (who opened the door) immediately follows and calls out 'Clearing&lt;br /&gt;
    left/right' depending on that building's layout. The third member takes the opposite side for his account whilst vocalising his sector. A&lt;br /&gt;
    fourth member will cover the entrance unless explicitly told otherwise by the person in charge.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Situational awareness&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is the perception of environmental elements with respect to time or space, the comprehension&lt;br /&gt;
    of their meaning and the projection of their status after some variable has changed. Or, in simpler words, being aware of what&lt;br /&gt;
    happens in your surroundings and posessing the ability to adapt to unforseen circumstances.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is a state that should always be kept regardless from combat situation, even at base when&lt;br /&gt;
    waiting for a squad it might come in handy understanding what is going on on the servers at that moment in time. The HQ or pilots might&lt;br /&gt;
    be otherwise engaged at which point it makes no sense in pushing or pressuring people to prioritize yourself over the overall&lt;br /&gt;
    situation at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Critical thinking helps out improving your situational awareness in the battlefield.&lt;br /&gt;
    Putting yourself in the enemies shoes and questioning if I were the enemy, where would I station myself. Where would&lt;br /&gt;
    I fire from? How can I flank the enemy without them spotting me. These are basic examples that can help you raise your overall&lt;br /&gt;
    awareness.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The keeping of sectors at all times and being able to adapt to the evolving situation improves the situational&lt;br /&gt;
    awareness aswell. Knowing that, if you keep a sector which is not taking fire at that particular moment in time but your team member&lt;br /&gt;
    on the opposite side of your formation is, you don't need to change facing towards his sector unless explicitly told to do so.&lt;br /&gt;
    If you do however change your sector you are weakening your formation and giving the enemy the opportunity to attack&lt;br /&gt;
    the weakest&lt;br /&gt;
    link.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Abbreviations and definitions&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Speciffic Systems&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Trough the Comm-Link button, players may access links to different 77th-JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well ass the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select adissional channel to use for communications in adition to the standard channels available trough vanilla arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th-JSOC trough our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks is strictly cosmetic and are available for donators to customise their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th-JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is options to sett individual view, object, shadow and grass draw distance for being on foot, in ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will grant players some specific options to change their gameplay. &amp;lt;br&amp;gt;&lt;br /&gt;
    The stamina option is disabled and there is no way to turn of stamina on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    The weapons sway slider allows the players to customise the amount of weapons sway they will endure when playing. &amp;lt;br&amp;gt;&lt;br /&gt;
    For increased realism and more hardcore game experience, the First-person option will lock a player in the first-person mode when the button is selected, the effect will remain for 15 minutes after the first-person option is disabled. &amp;lt;br&amp;gt;&lt;br /&gt;
    The squad radar button will enable a squad radar in the lower part of the screen, this radar will display other members of the players squad within a specific distance. This will help any player with their situational awareness and is a good aid when specific formations are used during movement. &amp;lt;br&amp;gt;&lt;br /&gt;
    The ambient life button will disable or enable ambient life shown for the player, this may help individuals with FPS issues since the removal of ambient life will reduce the amount of objects the computer needs to render. &amp;lt;br&amp;gt;&lt;br /&gt;
    The dynamic simulation button is disabled, this is a server-side setting and selecting this button will not affect the player nor the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Earplugs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To reduce the noise of the ambient sounds and vehicles a player may use Earplugs, the earplugs are togglable using the '''&amp;quot;END&amp;quot;''' key.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Magazine Repack&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Players are able to repack their half-empty magazines by pressing &amp;quot;ALT&amp;quot; + &amp;quot;R&amp;quot;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;General Information&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Public Servers Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Public Servers IP Address&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    There are two ways to find our servers on ArmA 3. First one is using the keywords which will list all of our Public&lt;br /&gt;
    servers.&amp;lt;br&amp;gt; Second and usually faster way is searching by IP-address.&lt;br /&gt;
    Note that the second way of finding our servers is faster, but it will one show one server at the time.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Finding the servers using keywords&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        This manner is quite straightforward and can be achieved by doing as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Proceed to the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Clear your filters, make sure the type drop-down menu is empty and set the passworded option to 'Hide'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Enter '77th JSOC' in the name box and hit 'OK'&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Finding the servers using our physical IP-address&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        As stated previously, this is generally a faster way of finding the servers which can come in handy after server&lt;br /&gt;
        restarts.&amp;lt;br&amp;gt; However this option is limited to only one server showing up and can be achieved as follows:&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Open the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Navigate to the bottom right option stating 'Remote'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;In the remote screen you enter the IP-address for the server you want to search for&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU1 - Tactical Community : public1.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU2 - Tactical Community : public2.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Hit the 'OK' button and the server to your choosing should show up&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;TeamSpeak Information&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        In order to enhance inter-squad communications and communications between different layers of command we have a&lt;br /&gt;
        public Teamspeak server available to all players making use of our ArmA 3 services.&amp;lt;br&amp;gt;&lt;br /&gt;
        We appreciate you following our set up standards in order to keep the server clean. The address to our Teamspeak&lt;br /&gt;
        server is &amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;ts.77th-jsoc.com&amp;lt;/em&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        Once you join our servers you will be welcomed in our Lobby, we appreciate if you do not stay there over 1&lt;br /&gt;
        minute.&lt;br /&gt;
        While waiting for a slot on the ArmA 3 server you are welcome to wait in the Lounge area or the Lounge of your&lt;br /&gt;
        desired server.&lt;br /&gt;
        If you happen to be AFK we highly recommend jumping down to our AFK channel which is accessible to all players,&lt;br /&gt;
        infractions on those rules might result in a kick from our Teamspeak servers.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Which mods are allowed on our servers?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        We allow a small set of modifications to be used on our public servers to enhance the gameplay. These mods can be&lt;br /&gt;
        found by following [https://77th-jsoc.com/forum/viewtopic.php?f=62&amp;amp;t=3548 this] link. The link provided will&lt;br /&gt;
        navigate you to a topic on our forums and in order to view the topic you must be registered on our&lt;br /&gt;
        forum-services. We highly recommend making use of this topic in order to stay up to date with the latest changes&lt;br /&gt;
        in our modpacks.&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Help us help you! Anything to report?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        We recently implemented a way for all players to report misbehaviour directly to our available admins. That way, if you happen to be experiencing troubles with another player, trolls disrupting gameplay or any other factor that keeps you from enjoying your time on our servers, you can use the &amp;quot;!report&amp;quot; feature in the side chat. (for example: !report JohnDoe is intentionally teamkilling on EU1)&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        The available admin will be prompted with your message and will be able to intervene quickly and restore balance to the servers. We want all players to be able to play the game in all serenity without having to be harassed.&lt;br /&gt;
&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        Needless to say, abuse or unfounded reports will be punishable. We implement this feature for the sake of all players and sacrifice the time of our admins aswell, therefore we urge all players to only report with founded reasons.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1082</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1082"/>
		<updated>2020-07-24T21:14:15Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;general&amp;quot;&amp;gt;77th JSOC&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Welcome to the 77th JSOC wiki. We are a Tactical Realism Unit focused on ArmA 3, with members from all&lt;br /&gt;
        around the globe. Our goal is to promote teamwork and a realistic combat environment.&lt;br /&gt;
        We want to give everyone a chance to enjoy a MilSim experience on our public server. The 77th JSOC cares about&lt;br /&gt;
        all members of the community and if you want to be part of it keep in mind that you should follow the rules&lt;br /&gt;
        we've established on our servers.&lt;br /&gt;
        If you are interested in the private aspect of our unit take a look around when we have recruitment open and&lt;br /&gt;
        join us on multiple custom written operations and missions.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is getting your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and create a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Basic formations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;em style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Formation&amp;lt;/em&amp;gt; - A formation is defined as an arrangement.&lt;br /&gt;
    The way something, in this case members of a squad, are arranged or coming together.&lt;br /&gt;
    The endgoal of keeping formations lies in working together as a single entity, providing cover and keeping sectors&lt;br /&gt;
    cleared so the integrity of the unit can be guaranteed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/column.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A column is frequently used in non-combat situations when moving towards a set point over the mainland.&lt;br /&gt;
    Whilst this formation is one of the most frequently used, goal of it gets misused even more.&lt;br /&gt;
    If one wants to make optimal use of this formation it is of the upmost importance to keep sectors.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The first person in line always keeps the sector right in front while navigating towards the objective.&lt;br /&gt;
    The second person chooses and vocalises wether he is taking the left or right side relative to the person in front.&lt;br /&gt;
    All soldiers who follow will take the opposite side of the person in front of him, while ultimately the last person&lt;br /&gt;
    checks the rear from time to time to make sure noone can creep up behind.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Staggered Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/staggered-column.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A staggered column is frequently used in non-combat situations when moving towards a set point in urban areas or&lt;br /&gt;
    along main roads. This will also be used when escorting vehicles towards a set opjective, having the vehicle drive between both&lt;br /&gt;
    columns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Moving as two seperate staggered columns, the leftmost column will keep the left sector clear while the rightmost&lt;br /&gt;
    column keeps the right sector clear. Just as a normal column the persons in the back of the formation keeps check of the rear so&lt;br /&gt;
    no enemies can creep up on them.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Wedge&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/wedge.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The wedge or arrow formation is commonly used when moving through an open field while under fire or when starting an&lt;br /&gt;
    assault from an elevated position towards a set objective. This formation provides when used correctly almost 180° coverage&lt;br /&gt;
    in the direction you are moving. Just as all other formations the last person makes sure the rear end stays clear from enemies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Echelon&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/echelon.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Echelon or staircase formation is most frequently used on steep terrain diffrences like moving up a mountain in&lt;br /&gt;
    which the use of other formations are inefficient. It is in essence the leftmost or rightmost half of a wedge. Where sectors are&lt;br /&gt;
    being kept in par with the wedge formation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Diamond&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/diamond.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The diamond formation is often used when escorting a high value target(HVT). This formation is less frequently used,&lt;br /&gt;
    but when used correctly it will provide 360° coverage. Each member covers the sector relative to his position within the diamond.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Line&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/line.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A line or walking line formation is either used when supressing fire from an elevated position or when you need a&lt;br /&gt;
    maximum firepower in one direction. Also proven handy to sweep areas of dense cover. The main responsability of the soldiers on the&lt;br /&gt;
    outer flanks is to prevent enemies from flanking or creeping up behind the squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Combat movement&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Combat tactics when moving towards an objective or when retreating from hot areas to provide a maximum amount of&lt;br /&gt;
    safety and therefore ensuring a minimum amount of casualties whilst being on the move.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Bounding&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The bounding tactic is a combat maneuvre frequently used to safely reach your objective when there is not much cover&lt;br /&gt;
    and when you want to keep a maximum firepower at all times.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This tactic consists of one fireteam bounding to a certain point, once that fireteam is set, the second overwatching&lt;br /&gt;
    fireteam 'bounds' up to the first fireteam's location. Which allows a maximum amount of firepower if troops come into contact&lt;br /&gt;
    with enemies. This movement gets repeated untill the full squad reaches his destination.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Alternate Bounding a.k.a. Leapfrogging&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The tactic of alternating movement of coordinated units to allow, if necessary, suppressive fire in support of&lt;br /&gt;
    offensive forward movement or defensive disengagement.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In essence, a fireteam takes up an overwatch position whilst the other members advance to cover. These two fireteams&lt;br /&gt;
    continuously switch roles towards their objective. This allows the overwatch position to suppress enemy fire when necessary.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The diffrence between normal bounding and leapfrogging lies in the fact that the leapfrogging tactic overtakes the&lt;br /&gt;
    overwatch position instead of halting at the overwatching fireteam.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Medical procedures&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Next to the squadlead and fireteam lead the combat life saver(CLS) is the most important role a squadmember can&lt;br /&gt;
    fulfill. Therefore it is imperative not to take big risks but rather stay behind the other members in order to provide&lt;br /&gt;
    medical assistance when someone gets injured or killed in action(KIA). It is a smart thing to task other members of the squad in&lt;br /&gt;
    retrieving downed member to safety so the CLS can do his job.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In light of keeping the tactical realism to a high standard it is NOT allowed to respawn when one dies. When you&lt;br /&gt;
    decease on the battlefield it is imperative to let the timer run and give your squadmembers the chance to drag or carry you into&lt;br /&gt;
    safety so the medic can perfom his magic upon you, since briefly put, if you die, you must have done something wrong. Frequently,&lt;br /&gt;
    casualties are sustained when not being able to keep sectors, let enemies creep up on you, not using hard cover to your advantage&lt;br /&gt;
    and so on. Therefore we explicitly ask you NOT to respawn.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Be advised that, if you however do respawn for whichever reason other then disconnection, you will be demoted to the&lt;br /&gt;
    lowest priority to link back up to your squad. Which means, if pilots have other tasks at hand, you will stay at base untill other&lt;br /&gt;
    tasks have been completed before getting reunited with your squad in the battlefield. Unless you are the squadlead or medic there&lt;br /&gt;
    will be no exceptions made.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    As a CLS it is essential to wait with performing medical assistance untill the casualty has been dragged and dropped&lt;br /&gt;
    completely, or, carried and touched the ground. When trying to revive while the animation is still being executed this can result in&lt;br /&gt;
    a socalled 'bugged' player. If you are experiencing a carry bug, the solution is: Press ESC --&amp;gt; Respawn (ONCE) --&amp;gt; Medic revive. There are NO legitimate reasons to kill a friendly.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Clearing of buildings&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While this might be standard for most players, it is one of the deadliest manoeuvres when not carried out correctly.&lt;br /&gt;
    When breaching any kind of building or structure it is imperative the breaching squad communicates clearly on each&lt;br /&gt;
    members tasks.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While stacking up in anticipation of breaching it is a smart thing to reload a fresh magazine, make sure your&lt;br /&gt;
    weapon's firerate is set to burst or automatic, keep on covering sectors to avoid getting flanked by roaming enemies and waiting untill&lt;br /&gt;
    all members are ready to breach. Whilst this seems like the most basic of things, missing out on one of previous measures can have&lt;br /&gt;
    catastrophic consequences for the whole team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;The breaching process:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While one member opens the door, the first man in or 'breacher' proceeds moving inside the structure neutralising&lt;br /&gt;
    all enemy contacts in the frontal sector. The second soldier (who opened the door) immediately follows and calls out 'Clearing&lt;br /&gt;
    left/right' depending on that building's layout. The third member takes the opposite side for his account whilst vocalising his sector. A&lt;br /&gt;
    fourth member will cover the entrance unless explicitly told otherwise by the person in charge.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Situational awareness&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is the perception of environmental elements with respect to time or space, the comprehension&lt;br /&gt;
    of their meaning and the projection of their status after some variable has changed. Or, in simpler words, being aware of what&lt;br /&gt;
    happens in your surroundings and posessing the ability to adapt to unforseen circumstances.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is a state that should always be kept regardless from combat situation, even at base when&lt;br /&gt;
    waiting for a squad it might come in handy understanding what is going on on the servers at that moment in time. The HQ or pilots might&lt;br /&gt;
    be otherwise engaged at which point it makes no sense in pushing or pressuring people to prioritize yourself over the overall&lt;br /&gt;
    situation at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Critical thinking helps out improving your situational awareness in the battlefield.&lt;br /&gt;
    Putting yourself in the enemies shoes and questioning if I were the enemy, where would I station myself. Where would&lt;br /&gt;
    I fire from? How can I flank the enemy without them spotting me. These are basic examples that can help you raise your overall&lt;br /&gt;
    awareness.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The keeping of sectors at all times and being able to adapt to the evolving situation improves the situational&lt;br /&gt;
    awareness aswell. Knowing that, if you keep a sector which is not taking fire at that particular moment in time but your team member&lt;br /&gt;
    on the opposite side of your formation is, you don't need to change facing towards his sector unless explicitly told to do so.&lt;br /&gt;
    If you do however change your sector you are weakening your formation and giving the enemy the opportunity to attack&lt;br /&gt;
    the weakest&lt;br /&gt;
    link.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Abbreviations and definitions&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Speciffic Systems&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Trough the Comm-Link button, players may access links to different 77th-JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well ass the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select adissional channel to use for communications in adition to the standard channels available trough vanilla arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th-JSOC trough our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks is strictly cosmetic and are available for donators to customise their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th-JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is options to sett individual view, object, shadow and grass draw distance for being on foot, in ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will grant players some specific options to change their gameplay. &amp;lt;br&amp;gt;&lt;br /&gt;
    The stamina option is disabled and there is no way to turn of stamina on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    The weapons sway slider allows the players to customise the amount of weapons sway they will endure when playing. &amp;lt;br&amp;gt;&lt;br /&gt;
    For increased realism and more hardcore game experience, the First-person option will lock a player in the first-person mode when the button is selected, the effect will remain for 15 minutes after the first-person option is disabled. &amp;lt;br&amp;gt;&lt;br /&gt;
    The squad radar button will enable a squad radar in the lower part of the screen, this radar will display other members of the players squad within a specific distance. This will help any player with their situational awareness and is a good aid when specific formations are used during movement. &amp;lt;br&amp;gt;&lt;br /&gt;
    The ambient life button will disable or enable ambient life shown for the player, this may help individuals with FPS issues since the removal of ambient life will reduce the amount of objects the computer needs to render. &amp;lt;br&amp;gt;&lt;br /&gt;
    The dynamic simulation button is disabled, this is a server-side setting and selecting this button will not affect the player nor the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Earplugs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To reduce the noise of the ambient sounds and vehicles a player may use Earplugs, the earplugs are togglable using the '''&amp;quot;END&amp;quot;''' key.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Magazine Repack&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Players are able to repack their half-empty magazines by pressing &amp;quot;ALT&amp;quot; + &amp;quot;R&amp;quot;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;General Information&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Public Servers Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Public Servers IP Address&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    There are two ways to find our servers on ArmA 3. First one is using the keywords which will list all of our Public&lt;br /&gt;
    servers.&amp;lt;br&amp;gt; Second and usually faster way is searching by IP-address.&lt;br /&gt;
    Note that the second way of finding our servers is faster, but it will one show one server at the time.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Finding the servers using keywords&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        This manner is quite straightforward and can be achieved by doing as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Proceed to the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Clear your filters, make sure the type drop-down menu is empty and set the passworded option to 'Hide'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Enter '77th JSOC' in the name box and hit 'OK'&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Finding the servers using our physical IP-address&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        As stated previously, this is generally a faster way of finding the servers which can come in handy after server&lt;br /&gt;
        restarts.&amp;lt;br&amp;gt; However this option is limited to only one server showing up and can be achieved as follows:&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Open the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Navigate to the bottom right option stating 'Remote'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;In the remote screen you enter the IP-address for the server you want to search for&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU1 - Tactical Community : public1.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU2 - Tactical Community : public2.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Hit the 'OK' button and the server to your choosing should show up&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;TeamSpeak Information&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        In order to enhance inter-squad communications and communications between different layers of command we have a&lt;br /&gt;
        public Teamspeak server available to all players making use of our ArmA 3 services.&amp;lt;br&amp;gt;&lt;br /&gt;
        We appreciate you following our set up standards in order to keep the server clean. The address to our Teamspeak&lt;br /&gt;
        server is &amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;ts.77th-jsoc.com&amp;lt;/em&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        Once you join our servers you will be welcomed in our Lobby, we appreciate if you do not stay there over 1&lt;br /&gt;
        minute.&lt;br /&gt;
        While waiting for a slot on the ArmA 3 server you are welcome to wait in the Lounge area or the Lounge of your&lt;br /&gt;
        desired server.&lt;br /&gt;
        If you happen to be AFK we highly recommend jumping down to our AFK channel which is accessible to all players,&lt;br /&gt;
        infractions on those rules might result in a kick from our Teamspeak servers.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Which mods are allowed on our servers?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        We allow a small set of modifications to be used on our public servers to enhance the gameplay. These mods can be&lt;br /&gt;
        found by following [https://77th-jsoc.com/forum/viewtopic.php?f=62&amp;amp;t=3548 this] link. The link provided will&lt;br /&gt;
        navigate you to a topic on our forums and in order to view the topic you must be registered on our&lt;br /&gt;
        forum-services. We highly recommend making use of this topic in order to stay up to date with the latest changes&lt;br /&gt;
        in our modpacks.&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Help us help you! Anything to report?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        We recently implemented a way for all players to report misbehaviour directly to our available admins. That way, if you happen to be experiencing troubles with another player, trolls disrupting gameplay or any other factor that keeps you from enjoying your time on our servers, you can use the &amp;quot;!report&amp;quot; feature in the side chat. (for example: !report JohnDoe is intentionally teamkilling on EU1)&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        The available admin will be prompted with your message and will be able to intervene quickly and restore balance to the servers. We want all players to be able to play the game in all serenity without having to be harassed.&lt;br /&gt;
&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        Needless to say, abuse or unfounded reports will be punishable. We implement this feature for the sake of all players and sacrifice the time of our admins aswell, therefore we urge all players to only report with founded reasons.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1081</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1081"/>
		<updated>2020-07-21T23:31:46Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;general&amp;quot;&amp;gt;77th JSOC&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Welcome to the 77th JSOC wiki. We are a Tactical Realism Unit focused on ArmA 3, with members from all&lt;br /&gt;
        around the globe. Our goal is to promote teamwork and a realistic combat environment.&lt;br /&gt;
        We want to give everyone a chance to enjoy a MilSim experience on our public server. The 77th JSOC cares about&lt;br /&gt;
        all members of the community and if you want to be part of it keep in mind that you should follow the rules&lt;br /&gt;
        we've established on our servers.&lt;br /&gt;
        If you are interested in the private aspect of our unit take a look around when we have recruitment open and&lt;br /&gt;
        join us on multiple custom written operations and missions.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is getting your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and create a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Basic formations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;em style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Formation&amp;lt;/em&amp;gt; - A formation is defined as an arrangement.&lt;br /&gt;
    The way something, in this case members of a squad, are arranged or coming together.&lt;br /&gt;
    The endgoal of keeping formations lies in working together as a single entity, providing cover and keeping sectors&lt;br /&gt;
    cleared so the integrity of the unit can be guaranteed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/column.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A column is frequently used in non-combat situations when moving towards a set point over the mainland.&lt;br /&gt;
    Whilst this formation is one of the most frequently used, goal of it gets misused even more.&lt;br /&gt;
    If one wants to make optimal use of this formation it is of the upmost importance to keep sectors.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The first person in line always keeps the sector right in front while navigating towards the objective.&lt;br /&gt;
    The second person chooses and vocalises wether he is taking the left or right side relative to the person in front.&lt;br /&gt;
    All soldiers who follow will take the opposite side of the person in front of him, while ultimately the last person&lt;br /&gt;
    checks the rear from time to time to make sure noone can creep up behind.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Staggered Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/staggered-column.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A staggered column is frequently used in non-combat situations when moving towards a set point in urban areas or&lt;br /&gt;
    along main roads. This will also be used when escorting vehicles towards a set opjective, having the vehicle drive between both&lt;br /&gt;
    columns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Moving as two seperate staggered columns, the leftmost column will keep the left sector clear while the rightmost&lt;br /&gt;
    column keeps the right sector clear. Just as a normal column the persons in the back of the formation keeps check of the rear so&lt;br /&gt;
    no enemies can creep up on them.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Wedge&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/wedge.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The wedge or arrow formation is commonly used when moving through an open field while under fire or when starting an&lt;br /&gt;
    assault from an elevated position towards a set objective. This formation provides when used correctly almost 180° coverage&lt;br /&gt;
    in the direction you are moving. Just as all other formations the last person makes sure the rear end stays clear from enemies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Echelon&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/echelon.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Echelon or staircase formation is most frequently used on steep terrain diffrences like moving up a mountain in&lt;br /&gt;
    which the use of other formations are inefficient. It is in essence the leftmost or rightmost half of a wedge. Where sectors are&lt;br /&gt;
    being kept in par with the wedge formation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Diamond&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/diamond.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The diamond formation is often used when escorting a high value target(HVT). This formation is less frequently used,&lt;br /&gt;
    but when used correctly it will provide 360° coverage. Each member covers the sector relative to his position within the diamond.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Line&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/line.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A line or walking line formation is either used when supressing fire from an elevated position or when you need a&lt;br /&gt;
    maximum firepower in one direction. Also proven handy to sweep areas of dense cover. The main responsability of the soldiers on the&lt;br /&gt;
    outer flanks is to prevent enemies from flanking or creeping up behind the squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Combat movement&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Combat tactics when moving towards an objective or when retreating from hot areas to provide a maximum amount of&lt;br /&gt;
    safety and therefore ensuring a minimum amount of casualties whilst being on the move.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Bounding&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The bounding tactic is a combat maneuvre frequently used to safely reach your objective when there is not much cover&lt;br /&gt;
    and when you want to keep a maximum firepower at all times.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This tactic consists of one fireteam bounding to a certain point, once that fireteam is set, the second overwatching&lt;br /&gt;
    fireteam 'bounds' up to the first fireteam's location. Which allows a maximum amount of firepower if troops come into contact&lt;br /&gt;
    with enemies. This movement gets repeated untill the full squad reaches his destination.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Alternate Bounding a.k.a. Leapfrogging&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The tactic of alternating movement of coordinated units to allow, if necessary, suppressive fire in support of&lt;br /&gt;
    offensive forward movement or defensive disengagement.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In essence, a fireteam takes up an overwatch position whilst the other members advance to cover. These two fireteams&lt;br /&gt;
    continuously switch roles towards their objective. This allows the overwatch position to suppress enemy fire when necessary.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The diffrence between normal bounding and leapfrogging lies in the fact that the leapfrogging tactic overtakes the&lt;br /&gt;
    overwatch position instead of halting at the overwatching fireteam.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Medical procedures&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Next to the squadlead and fireteam lead the combat life saver(CLS) is the most important role a squadmember can&lt;br /&gt;
    fulfill. Therefore it is imperative not to take big risks but rather stay behind the other members in order to provide&lt;br /&gt;
    medical assistance when someone gets injured or killed in action(KIA). It is a smart thing to task other members of the squad in&lt;br /&gt;
    retrieving downed member to safety so the CLS can do his job.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In light of keeping the tactical realism to a high standard it is NOT allowed to respawn when one dies. When you&lt;br /&gt;
    decease on the battlefield it is imperative to let the timer run and give your squadmembers the chance to drag or carry you into&lt;br /&gt;
    safety so the medic can perfom his magic upon you, since briefly put, if you die, you must have done something wrong. Frequently,&lt;br /&gt;
    casualties are sustained when not being able to keep sectors, let enemies creep up on you, not using hard cover to your advantage&lt;br /&gt;
    and so on. Therefore we explicitly ask you NOT to respawn.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Be advised that, if you however do respawn for whichever reason other then disconnection, you will be demoted to the&lt;br /&gt;
    lowest priority to link back up to your squad. Which means, if pilots have other tasks at hand, you will stay at base untill other&lt;br /&gt;
    tasks have been completed before getting reunited with your squad in the battlefield. Unless you are the squadlead or medic there&lt;br /&gt;
    will be no exceptions made.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    As a CLS it is essential to wait with performing medical assistance untill the casualty has been dragged and dropped&lt;br /&gt;
    completely, or, carried and touched the ground. When trying to revive while the animation is still being executed this can result in&lt;br /&gt;
    a socalled 'bugged' player. If you are experiencing a carry bug, the solution is: Press ESC --&amp;gt; Respawn (ONCE) --&amp;gt; Medic revive. There are NO legitimate reasons to kill a friendly.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Clearing of buildings&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While this might be standard for most players, it is one of the deadliest manoeuvres when not carried out correctly.&lt;br /&gt;
    When breaching any kind of building or structure it is imperative the breaching squad communicates clearly on each&lt;br /&gt;
    members tasks.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While stacking up in anticipation of breaching it is a smart thing to reload a fresh magazine, make sure your&lt;br /&gt;
    weapon's firerate is set to burst or automatic, keep on covering sectors to avoid getting flanked by roaming enemies and waiting untill&lt;br /&gt;
    all members are ready to breach. Whilst this seems like the most basic of things, missing out on one of previous measures can have&lt;br /&gt;
    catastrophic consequences for the whole team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;The breaching process:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While one member opens the door, the first man in or 'breacher' proceeds moving inside the structure neutralising&lt;br /&gt;
    all enemy contacts in the frontal sector. The second soldier (who opened the door) immediately follows and calls out 'Clearing&lt;br /&gt;
    left/right' depending on that building's layout. The third member takes the opposite side for his account whilst vocalising his sector. A&lt;br /&gt;
    fourth member will cover the entrance unless explicitly told otherwise by the person in charge.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Situational awareness&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is the perception of environmental elements with respect to time or space, the comprehension&lt;br /&gt;
    of their meaning and the projection of their status after some variable has changed. Or, in simpler words, being aware of what&lt;br /&gt;
    happens in your surroundings and posessing the ability to adapt to unforseen circumstances.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is a state that should always be kept regardless from combat situation, even at base when&lt;br /&gt;
    waiting for a squad it might come in handy understanding what is going on on the servers at that moment in time. The HQ or pilots might&lt;br /&gt;
    be otherwise engaged at which point it makes no sense in pushing or pressuring people to prioritize yourself over the overall&lt;br /&gt;
    situation at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Critical thinking helps out improving your situational awareness in the battlefield.&lt;br /&gt;
    Putting yourself in the enemies shoes and questioning if I were the enemy, where would I station myself. Where would&lt;br /&gt;
    I fire from? How can I flank the enemy without them spotting me. These are basic examples that can help you raise your overall&lt;br /&gt;
    awareness.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The keeping of sectors at all times and being able to adapt to the evolving situation improves the situational&lt;br /&gt;
    awareness aswell. Knowing that, if you keep a sector which is not taking fire at that particular moment in time but your team member&lt;br /&gt;
    on the opposite side of your formation is, you don't need to change facing towards his sector unless explicitly told to do so.&lt;br /&gt;
    If you do however change your sector you are weakening your formation and giving the enemy the opportunity to attack&lt;br /&gt;
    the weakest&lt;br /&gt;
    link.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Abbreviations and definitions&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Speciffic Systems&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Trough the Comm-Link button, players may access links to different 77th-JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well ass the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select adissional channel to use for communications in adition to the standard channels available trough vanilla arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th-JSOC trough our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks is strictly cosmetic and are available for donators to customise their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th-JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is options to sett individual view, object, shadow and grass draw distance for being on foot, in ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will grant players some specific options to change their gameplay. &amp;lt;br&amp;gt;&lt;br /&gt;
    The stamina option is disabled and there is no way to turn of stamina on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    The weapons sway slider allows the players to customise the amount of weapons sway they will endure when playing. &amp;lt;br&amp;gt;&lt;br /&gt;
    For increased realism and more hardcore game experience, the First-person option will lock a player in the first-person mode when the button is selected, the effect will remain for 15 minutes after the first-person option is disabled. &amp;lt;br&amp;gt;&lt;br /&gt;
    The squad radar button will enable a squad radar in the lower part of the screen, this radar will display other members of the players squad within a specific distance. This will help any player with their situational awareness and is a good aid when specific formations are used during movement. &amp;lt;br&amp;gt;&lt;br /&gt;
    The ambient life button will disable or enable ambient life shown for the player, this may help individuals with FPS issues since the removal of ambient life will reduce the amount of objects the computer needs to render. &amp;lt;br&amp;gt;&lt;br /&gt;
    The dynamic simulation button is disabled, this is a server-side setting and selecting this button will not affect the player nor the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Earplugs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To reduce the noise of the ambient sounds and vehicles a player may use Earplugs, the earplugs are togglable using the '''&amp;quot;END&amp;quot;''' key.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;General Information&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Public Servers Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Public Servers IP Address&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    There are two ways to find our servers on ArmA 3. First one is using the keywords which will list all of our Public&lt;br /&gt;
    servers.&amp;lt;br&amp;gt; Second and usually faster way is searching by IP-address.&lt;br /&gt;
    Note that the second way of finding our servers is faster, but it will one show one server at the time.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Finding the servers using keywords&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        This manner is quite straightforward and can be achieved by doing as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Proceed to the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Clear your filters, make sure the type drop-down menu is empty and set the passworded option to 'Hide'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Enter '77th JSOC' in the name box and hit 'OK'&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Finding the servers using our physical IP-address&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        As stated previously, this is generally a faster way of finding the servers which can come in handy after server&lt;br /&gt;
        restarts.&amp;lt;br&amp;gt; However this option is limited to only one server showing up and can be achieved as follows:&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Open the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Navigate to the bottom right option stating 'Remote'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;In the remote screen you enter the IP-address for the server you want to search for&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU1 - Tactical Community : public1.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU2 - Tactical Community : public2.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Hit the 'OK' button and the server to your choosing should show up&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;TeamSpeak Information&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        In order to enhance inter-squad communications and communications between different layers of command we have a&lt;br /&gt;
        public Teamspeak server available to all players making use of our ArmA 3 services.&amp;lt;br&amp;gt;&lt;br /&gt;
        We appreciate you following our set up standards in order to keep the server clean. The address to our Teamspeak&lt;br /&gt;
        server is &amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;ts.77th-jsoc.com&amp;lt;/em&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        Once you join our servers you will be welcomed in our Lobby, we appreciate if you do not stay there over 1&lt;br /&gt;
        minute.&lt;br /&gt;
        While waiting for a slot on the ArmA 3 server you are welcome to wait in the Lounge area or the Lounge of your&lt;br /&gt;
        desired server.&lt;br /&gt;
        If you happen to be AFK we highly recommend jumping down to our AFK channel which is accessible to all players,&lt;br /&gt;
        infractions on those rules might result in a kick from our Teamspeak servers.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Which mods are allowed on our servers?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        We allow a small set of modifications to be used on our public servers to enhance the gameplay. These mods can be&lt;br /&gt;
        found by following [https://77th-jsoc.com/forum/viewtopic.php?f=62&amp;amp;t=3548 this] link. The link provided will&lt;br /&gt;
        navigate you to a topic on our forums and in order to view the topic you must be registered on our&lt;br /&gt;
        forum-services. We highly recommend making use of this topic in order to stay up to date with the latest changes&lt;br /&gt;
        in our modpacks.&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Help us help you! Anything to report?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        We recently implemented a way for all players to report misbehaviour directly to our available admins. That way, if you happen to be experiencing troubles with another player, trolls disrupting gameplay or any other factor that keeps you from enjoying your time on our servers, you can use the &amp;quot;!report&amp;quot; feature in the side chat. (for example: !report JohnDoe is intentionally teamkilling on EU1)&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        The available admin will be prompted with your message and will be able to intervene quickly and restore balance to the servers. We want all players to be able to play the game in all serenity without having to be harassed.&lt;br /&gt;
&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        Needless to say, abuse or unfounded reports will be punishable. We implement this feature for the sake of all players and sacrifice the time of our admins aswell, therefore we urge all players to only report with founded reasons.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Engineer&amp;diff=1080</id>
		<title>77th JSOC / Public Servers / Guides / Engineer</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Engineer&amp;diff=1080"/>
		<updated>2020-07-21T23:30:38Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;infoboxTables&amp;quot;&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Engineer / Demolition Expert&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Suggested Setup&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Toolkit&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Main Rifle&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
            &amp;lt;li&amp;gt;RCO Scope&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Bipod&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Laser pointer&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;10 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;li&amp;gt;Mine Detector&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;1 Satchel Charge&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;2 Explosive Charge&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;/ul&amp;gt;&lt;br /&gt;
          &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Secondary Pistol&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound Suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
       &lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Binoculars&amp;lt;/li&amp;gt;      &lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Standard uniform&amp;lt;/li&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
The engineer is a close combat unit with the ability to repair vehicles, disable mines and destroy important objectives with explosives. Running mostly on point spotting enemy IED's and mines.&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Responsibilities&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Repairing friendly vehicles&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Detecting and Disabling Explosives&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Set explosives if the Squad leaders requests it&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Take a defensive position when in a mechanized unit&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Extended profile&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
The engineers best friend is his toolkit. He has the technical affinity and know-how to repair all friendly vehicles and aircraft. Usually an engineer is going to be part of a motorized squad where he will have a high probability to increase the average lifespan of vehicles.&lt;br /&gt;
&lt;br /&gt;
The demolition specialist proves his worth with the use of mine detectors and explosives. Without an Engineer/Demo a Squad would be blind to mines and most likely sustain heavy casualties when you happen to run into a minefield.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt; &lt;br /&gt;
Be the front-runner of your squad and keep an eye out for explosives. If you find something suspicious approach it with caution. It is important to keep your situational awareness. Crawl your way through the danger and disable it. Keep a safe distance of about 20m of all mines.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
The other Part of beeing engineer/demo is to place explosives and blow objectives up. Make sure all friendly forces are out of the blast zone and ask your squad leader to warn nearby forces. When u place a explosive it would be best practice not to set a timer. Detonate the charge manually when your squad leader gives you the &amp;quot;all clear&amp;quot;. You are ultimately responsible for your actions. Do not ever, under any circumstance, place mines when extraction is taking place. If you do and you and you happen to damage any friendly equipment or forces you will be sanctioned. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
The last part of being engineer is to set up a defensive position. To do so find important targets where you can set mines. Again, make sure to provide nearby members and friendly forces with the location of your mine(s).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Class specific attributes&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
The engineer is an integral part of any squads, with his mine detector and toolkit he may detect and disarm most enemy explosives found in the AO.&amp;lt;br&amp;gt;&lt;br /&gt;
However, the toolkit may be used in several additional ways, these are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
1: Repair friendly vehicles. (ground, aquatic and airborne).&amp;lt;br&amp;gt;&lt;br /&gt;
2: Unflipp friendly vehicles. (large vehicles may require additional squad members next to the vehicle to help the engineer in unflipping the asset). &amp;lt;br&amp;gt;&lt;br /&gt;
3: Refuel friendly vehicles. (this will consume a toolkit). &amp;lt;br&amp;gt;&lt;br /&gt;
4: Deploy an assault boat. (this will consume a toolkit when deploying, the engineer have the option to despawn the boat and receive the toolkit back). &amp;lt;br&amp;gt;&lt;br /&gt;
5: Deploy and place sandbags. (this will consume a toolkit, max 3 sections of sandbags are deployable. Sandbags need to be dismantled if the engineer wishes to deploy new sandbags if he's already placed 3 sandbags).&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Engineer&amp;diff=1079</id>
		<title>77th JSOC / Public Servers / Guides / Engineer</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Engineer&amp;diff=1079"/>
		<updated>2020-07-21T23:27:45Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;infoboxTables&amp;quot;&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Engineer / Demolition Expert&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Suggested Setup&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Toolkit&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Main Rifle&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
            &amp;lt;li&amp;gt;RCO Scope&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Bipod&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Laser pointer&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;10 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;li&amp;gt;Mine Detector&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;1 Satchel Charge&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;2 Explosive Charge&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;/ul&amp;gt;&lt;br /&gt;
          &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Secondary Pistol&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound Suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
       &lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Binoculars&amp;lt;/li&amp;gt;      &lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Standard uniform&amp;lt;/li&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
The engineer is a close combat unit with the ability to repair vehicles, disable mines and destroy important objectives with explosives. Running mostly on point spotting enemy IED's and mines.&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Responsibilities&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Repairing friendly vehicles&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Detecting and Disabling Explosives&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Set explosives if the Squad leaders requests it&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Take a defensive position when in a mechanized unit&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Extended profile&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
The engineers best friend is his toolkit. He has the technical affinity and know-how to repair all friendly vehicles and aircraft. Usually an engineer is going to be part of a motorized squad where he will have a high probability to increase the average lifespan of vehicles.&lt;br /&gt;
&lt;br /&gt;
The demolition specialist proves his worth with the use of mine detectors and explosives. Without an Engineer/Demo a Squad would be blind to mines and most likely sustain heavy casualties when you happen to run into a minefield.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt; &lt;br /&gt;
Be the front-runner of your squad and keep an eye out for explosives. If you find something suspicious approach it with caution. It is important to keep your situational awareness. Crawl your way through the danger and disable it. Keep a safe distance of about 20m of all mines.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
The other Part of beeing engineer/demo is to place explosives and blow objectives up. Make sure all friendly forces are out of the blast zone and ask your squad leader to warn nearby forces. When u place a explosive it would be best practice not to set a timer. Detonate the charge manually when your squad leader gives you the &amp;quot;all clear&amp;quot;. You are ultimately responsible for your actions. Do not ever, under any circumstance, place mines when extraction is taking place. If you do and you and you happen to damage any friendly equipment or forces you will be sanctioned. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
The last part of being engineer is to set up a defensive position. To do so find important targets where you can set mines. Again, make sure to provide nearby members and friendly forces with the location of your mine(s).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Class specific attributes&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
The engineer is an integral part of any squads, with his mine detector and toolkit he may detect and disarm most enemy explosives found in the AO.&amp;lt;br&amp;gt;&lt;br /&gt;
However, the toolkit may be used in several additional ways, these are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
1: Repair friendly vehicles. (ground, aquatic and airborne).&amp;lt;br&amp;gt;&lt;br /&gt;
2: Unflipp friendly vehicles. (large vehicles may require additional squad members next to the vehicle to help the engineer in unflipping the asset). &amp;lt;br&amp;gt;&lt;br /&gt;
3: Refuel friendly vehicles. (this will consume a toolkit). &amp;lt;br&amp;gt;&lt;br /&gt;
4: Deploy an assault boat. (this will consume a toolkit when deploying, the engineer have the option to despawn the boat and receive the toolkit back). &amp;lt;br&amp;gt;&lt;br /&gt;
5: Deploy and place sandbags. (this will consume a toolkit, max 3 sections of sandbags are deployable. Sandbags need to be dismantled is the engineer wishes to deploy new sandbags if he's already placed 3 sandbags).&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1078</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1078"/>
		<updated>2020-07-21T23:10:42Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;general&amp;quot;&amp;gt;77th JSOC&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Welcome to the 77th JSOC wiki. We are a Tactical Realism Unit focused on ArmA 3, with members from all&lt;br /&gt;
        around the globe. Our goal is to promote teamwork and a realistic combat environment.&lt;br /&gt;
        We want to give everyone a chance to enjoy a MilSim experience on our public server. The 77th JSOC cares about&lt;br /&gt;
        all members of the community and if you want to be part of it keep in mind that you should follow the rules&lt;br /&gt;
        we've established on our servers.&lt;br /&gt;
        If you are interested in the private aspect of our unit take a look around when we have recruitment open and&lt;br /&gt;
        join us on multiple custom written operations and missions.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is getting your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and create a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Basic formations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;em style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Formation&amp;lt;/em&amp;gt; - A formation is defined as an arrangement.&lt;br /&gt;
    The way something, in this case members of a squad, are arranged or coming together.&lt;br /&gt;
    The endgoal of keeping formations lies in working together as a single entity, providing cover and keeping sectors&lt;br /&gt;
    cleared so the integrity of the unit can be guaranteed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/column.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A column is frequently used in non-combat situations when moving towards a set point over the mainland.&lt;br /&gt;
    Whilst this formation is one of the most frequently used, goal of it gets misused even more.&lt;br /&gt;
    If one wants to make optimal use of this formation it is of the upmost importance to keep sectors.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The first person in line always keeps the sector right in front while navigating towards the objective.&lt;br /&gt;
    The second person chooses and vocalises wether he is taking the left or right side relative to the person in front.&lt;br /&gt;
    All soldiers who follow will take the opposite side of the person in front of him, while ultimately the last person&lt;br /&gt;
    checks the rear from time to time to make sure noone can creep up behind.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Staggered Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/staggered-column.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A staggered column is frequently used in non-combat situations when moving towards a set point in urban areas or&lt;br /&gt;
    along main roads. This will also be used when escorting vehicles towards a set opjective, having the vehicle drive between both&lt;br /&gt;
    columns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Moving as two seperate staggered columns, the leftmost column will keep the left sector clear while the rightmost&lt;br /&gt;
    column keeps the right sector clear. Just as a normal column the persons in the back of the formation keeps check of the rear so&lt;br /&gt;
    no enemies can creep up on them.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Wedge&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/wedge.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The wedge or arrow formation is commonly used when moving through an open field while under fire or when starting an&lt;br /&gt;
    assault from an elevated position towards a set objective. This formation provides when used correctly almost 180° coverage&lt;br /&gt;
    in the direction you are moving. Just as all other formations the last person makes sure the rear end stays clear from enemies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Echelon&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/echelon.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Echelon or staircase formation is most frequently used on steep terrain diffrences like moving up a mountain in&lt;br /&gt;
    which the use of other formations are inefficient. It is in essence the leftmost or rightmost half of a wedge. Where sectors are&lt;br /&gt;
    being kept in par with the wedge formation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Diamond&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/diamond.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The diamond formation is often used when escorting a high value target(HVT). This formation is less frequently used,&lt;br /&gt;
    but when used correctly it will provide 360° coverage. Each member covers the sector relative to his position within the diamond.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Line&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/line.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A line or walking line formation is either used when supressing fire from an elevated position or when you need a&lt;br /&gt;
    maximum firepower in one direction. Also proven handy to sweep areas of dense cover. The main responsability of the soldiers on the&lt;br /&gt;
    outer flanks is to prevent enemies from flanking or creeping up behind the squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Combat movement&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Combat tactics when moving towards an objective or when retreating from hot areas to provide a maximum amount of&lt;br /&gt;
    safety and therefore ensuring a minimum amount of casualties whilst being on the move.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Bounding&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The bounding tactic is a combat maneuvre frequently used to safely reach your objective when there is not much cover&lt;br /&gt;
    and when you want to keep a maximum firepower at all times.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This tactic consists of one fireteam bounding to a certain point, once that fireteam is set, the second overwatching&lt;br /&gt;
    fireteam 'bounds' up to the first fireteam's location. Which allows a maximum amount of firepower if troops come into contact&lt;br /&gt;
    with enemies. This movement gets repeated untill the full squad reaches his destination.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Alternate Bounding a.k.a. Leapfrogging&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The tactic of alternating movement of coordinated units to allow, if necessary, suppressive fire in support of&lt;br /&gt;
    offensive forward movement or defensive disengagement.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In essence, a fireteam takes up an overwatch position whilst the other members advance to cover. These two fireteams&lt;br /&gt;
    continuously switch roles towards their objective. This allows the overwatch position to suppress enemy fire when necessary.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The diffrence between normal bounding and leapfrogging lies in the fact that the leapfrogging tactic overtakes the&lt;br /&gt;
    overwatch position instead of halting at the overwatching fireteam.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Medical procedures&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Next to the squadlead and fireteam lead the combat life saver(CLS) is the most important role a squadmember can&lt;br /&gt;
    fulfill. Therefore it is imperative not to take big risks but rather stay behind the other members in order to provide&lt;br /&gt;
    medical assistance when someone gets injured or killed in action(KIA). It is a smart thing to task other members of the squad in&lt;br /&gt;
    retrieving downed member to safety so the CLS can do his job.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In light of keeping the tactical realism to a high standard it is NOT allowed to respawn when one dies. When you&lt;br /&gt;
    decease on the battlefield it is imperative to let the timer run and give your squadmembers the chance to drag or carry you into&lt;br /&gt;
    safety so the medic can perfom his magic upon you, since briefly put, if you die, you must have done something wrong. Frequently,&lt;br /&gt;
    casualties are sustained when not being able to keep sectors, let enemies creep up on you, not using hard cover to your advantage&lt;br /&gt;
    and so on. Therefore we explicitly ask you NOT to respawn.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Be advised that, if you however do respawn for whichever reason other then disconnection, you will be demoted to the&lt;br /&gt;
    lowest priority to link back up to your squad. Which means, if pilots have other tasks at hand, you will stay at base untill other&lt;br /&gt;
    tasks have been completed before getting reunited with your squad in the battlefield. Unless you are the squadlead or medic there&lt;br /&gt;
    will be no exceptions made.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    As a CLS it is essential to wait with performing medical assistance untill the casualty has been dragged and dropped&lt;br /&gt;
    completely, or, carried and touched the ground. When trying to revive while the animation is still being executed this can result in&lt;br /&gt;
    a socalled 'bugged' player. If you are experiencing a carry bug, the solution is: Press ESC --&amp;gt; Respawn (ONCE) --&amp;gt; Medic revive. There are NO legitimate reasons to kill a friendly.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Clearing of buildings&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While this might be standard for most players, it is one of the deadliest manoeuvres when not carried out correctly.&lt;br /&gt;
    When breaching any kind of building or structure it is imperative the breaching squad communicates clearly on each&lt;br /&gt;
    members tasks.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While stacking up in anticipation of breaching it is a smart thing to reload a fresh magazine, make sure your&lt;br /&gt;
    weapon's firerate is set to burst or automatic, keep on covering sectors to avoid getting flanked by roaming enemies and waiting untill&lt;br /&gt;
    all members are ready to breach. Whilst this seems like the most basic of things, missing out on one of previous measures can have&lt;br /&gt;
    catastrophic consequences for the whole team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;The breaching process:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While one member opens the door, the first man in or 'breacher' proceeds moving inside the structure neutralising&lt;br /&gt;
    all enemy contacts in the frontal sector. The second soldier (who opened the door) immediately follows and calls out 'Clearing&lt;br /&gt;
    left/right' depending on that building's layout. The third member takes the opposite side for his account whilst vocalising his sector. A&lt;br /&gt;
    fourth member will cover the entrance unless explicitly told otherwise by the person in charge.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Situational awareness&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is the perception of environmental elements with respect to time or space, the comprehension&lt;br /&gt;
    of their meaning and the projection of their status after some variable has changed. Or, in simpler words, being aware of what&lt;br /&gt;
    happens in your surroundings and posessing the ability to adapt to unforseen circumstances.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is a state that should always be kept regardless from combat situation, even at base when&lt;br /&gt;
    waiting for a squad it might come in handy understanding what is going on on the servers at that moment in time. The HQ or pilots might&lt;br /&gt;
    be otherwise engaged at which point it makes no sense in pushing or pressuring people to prioritize yourself over the overall&lt;br /&gt;
    situation at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Critical thinking helps out improving your situational awareness in the battlefield.&lt;br /&gt;
    Putting yourself in the enemies shoes and questioning if I were the enemy, where would I station myself. Where would&lt;br /&gt;
    I fire from? How can I flank the enemy without them spotting me. These are basic examples that can help you raise your overall&lt;br /&gt;
    awareness.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The keeping of sectors at all times and being able to adapt to the evolving situation improves the situational&lt;br /&gt;
    awareness aswell. Knowing that, if you keep a sector which is not taking fire at that particular moment in time but your team member&lt;br /&gt;
    on the opposite side of your formation is, you don't need to change facing towards his sector unless explicitly told to do so.&lt;br /&gt;
    If you do however change your sector you are weakening your formation and giving the enemy the opportunity to attack&lt;br /&gt;
    the weakest&lt;br /&gt;
    link.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Additional tips &amp;amp; tricks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Speciffic Systems&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Trough the Comm-Link button, players may access links to different 77th-JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well ass the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select adissional channel to use for communications in adition to the standard channels available trough vanilla arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th-JSOC trough our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks is strictly cosmetic and are available for donators to customise their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th-JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is options to sett individual view, object, shadow and grass draw distance for being on foot, in ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will grant players some specific options to change their gameplay. &amp;lt;br&amp;gt;&lt;br /&gt;
    The stamina option is disabled and there is no way to turn of stamina on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    The weapons sway slider allows the players to customise the amount of weapons sway they will endure when playing. &amp;lt;br&amp;gt;&lt;br /&gt;
    For increased realism and more hardcore game experience, the First-person option will lock a player in the first-person mode when the button is selected, the effect will remain for 15 minutes after the first-person option is disabled. &amp;lt;br&amp;gt;&lt;br /&gt;
    The squad radar button will enable a squad radar in the lower part of the screen, this radar will display other members of the players squad within a specific distance. This will help any player with their situational awareness and is a good aid when specific formations are used during movement. &amp;lt;br&amp;gt;&lt;br /&gt;
    The ambient life button will disable or enable ambient life shown for the player, this may help individuals with FPS issues since the removal of ambient life will reduce the amount of objects the computer needs to render. &amp;lt;br&amp;gt;&lt;br /&gt;
    The dynamic simulation button is disabled, this is a server-side setting and selecting this button will not affect the player nor the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Earplugs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To reduce the noise of the ambient sounds and vehicles a player may use Earplugs, the earplugs are togglable using the '''&amp;quot;END&amp;quot;''' key.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;General Information&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Public Servers Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Public Servers IP Address&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    There are two ways to find our servers on ArmA 3. First one is using the keywords which will list all of our Public&lt;br /&gt;
    servers.&amp;lt;br&amp;gt; Second and usually faster way is searching by IP-address.&lt;br /&gt;
    Note that the second way of finding our servers is faster, but it will one show one server at the time.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Finding the servers using keywords&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        This manner is quite straightforward and can be achieved by doing as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Proceed to the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Clear your filters, make sure the type drop-down menu is empty and set the passworded option to 'Hide'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Enter '77th JSOC' in the name box and hit 'OK'&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Finding the servers using our physical IP-address&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        As stated previously, this is generally a faster way of finding the servers which can come in handy after server&lt;br /&gt;
        restarts.&amp;lt;br&amp;gt; However this option is limited to only one server showing up and can be achieved as follows:&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Open the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Navigate to the bottom right option stating 'Remote'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;In the remote screen you enter the IP-address for the server you want to search for&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU1 - Tactical Community : public1.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU2 - Tactical Community : public2.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Hit the 'OK' button and the server to your choosing should show up&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;TeamSpeak Information&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        In order to enhance inter-squad communications and communications between different layers of command we have a&lt;br /&gt;
        public Teamspeak server available to all players making use of our ArmA 3 services.&amp;lt;br&amp;gt;&lt;br /&gt;
        We appreciate you following our set up standards in order to keep the server clean. The address to our Teamspeak&lt;br /&gt;
        server is &amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;ts.77th-jsoc.com&amp;lt;/em&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        Once you join our servers you will be welcomed in our Lobby, we appreciate if you do not stay there over 1&lt;br /&gt;
        minute.&lt;br /&gt;
        While waiting for a slot on the ArmA 3 server you are welcome to wait in the Lounge area or the Lounge of your&lt;br /&gt;
        desired server.&lt;br /&gt;
        If you happen to be AFK we highly recommend jumping down to our AFK channel which is accessible to all players,&lt;br /&gt;
        infractions on those rules might result in a kick from our Teamspeak servers.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Which mods are allowed on our servers?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        We allow a small set of modifications to be used on our public servers to enhance the gameplay. These mods can be&lt;br /&gt;
        found by following [https://77th-jsoc.com/forum/viewtopic.php?f=62&amp;amp;t=3548 this] link. The link provided will&lt;br /&gt;
        navigate you to a topic on our forums and in order to view the topic you must be registered on our&lt;br /&gt;
        forum-services. We highly recommend making use of this topic in order to stay up to date with the latest changes&lt;br /&gt;
        in our modpacks.&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Help us help you! Anything to report?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        We recently implemented a way for all players to report misbehaviour directly to our available admins. That way, if you happen to be experiencing troubles with another player, trolls disrupting gameplay or any other factor that keeps you from enjoying your time on our servers, you can use the &amp;quot;!report&amp;quot; feature in the side chat. (for example: !report JohnDoe is intentionally teamkilling on EU1)&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        The available admin will be prompted with your message and will be able to intervene quickly and restore balance to the servers. We want all players to be able to play the game in all serenity without having to be harassed.&lt;br /&gt;
&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        Needless to say, abuse or unfounded reports will be punishable. We implement this feature for the sake of all players and sacrifice the time of our admins aswell, therefore we urge all players to only report with founded reasons.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1077</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1077"/>
		<updated>2020-07-21T23:08:10Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;general&amp;quot;&amp;gt;77th JSOC&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Welcome to the 77th JSOC wiki. We are a Tactical Realism Unit focused on ArmA 3, with members from all&lt;br /&gt;
        around the globe. Our goal is to promote teamwork and a realistic combat environment.&lt;br /&gt;
        We want to give everyone a chance to enjoy a MilSim experience on our public server. The 77th JSOC cares about&lt;br /&gt;
        all members of the community and if you want to be part of it keep in mind that you should follow the rules&lt;br /&gt;
        we've established on our servers.&lt;br /&gt;
        If you are interested in the private aspect of our unit take a look around when we have recruitment open and&lt;br /&gt;
        join us on multiple custom written operations and missions.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is getting your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and create a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Basic formations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;em style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Formation&amp;lt;/em&amp;gt; - A formation is defined as an arrangement.&lt;br /&gt;
    The way something, in this case members of a squad, are arranged or coming together.&lt;br /&gt;
    The endgoal of keeping formations lies in working together as a single entity, providing cover and keeping sectors&lt;br /&gt;
    cleared so the integrity of the unit can be guaranteed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/column.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A column is frequently used in non-combat situations when moving towards a set point over the mainland.&lt;br /&gt;
    Whilst this formation is one of the most frequently used, goal of it gets misused even more.&lt;br /&gt;
    If one wants to make optimal use of this formation it is of the upmost importance to keep sectors.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The first person in line always keeps the sector right in front while navigating towards the objective.&lt;br /&gt;
    The second person chooses and vocalises wether he is taking the left or right side relative to the person in front.&lt;br /&gt;
    All soldiers who follow will take the opposite side of the person in front of him, while ultimately the last person&lt;br /&gt;
    checks the rear from time to time to make sure noone can creep up behind.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Staggered Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/staggered-column.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A staggered column is frequently used in non-combat situations when moving towards a set point in urban areas or&lt;br /&gt;
    along main roads. This will also be used when escorting vehicles towards a set opjective, having the vehicle drive between both&lt;br /&gt;
    columns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Moving as two seperate staggered columns, the leftmost column will keep the left sector clear while the rightmost&lt;br /&gt;
    column keeps the right sector clear. Just as a normal column the persons in the back of the formation keeps check of the rear so&lt;br /&gt;
    no enemies can creep up on them.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Wedge&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/wedge.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The wedge or arrow formation is commonly used when moving through an open field while under fire or when starting an&lt;br /&gt;
    assault from an elevated position towards a set objective. This formation provides when used correctly almost 180° coverage&lt;br /&gt;
    in the direction you are moving. Just as all other formations the last person makes sure the rear end stays clear from enemies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Echelon&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/echelon.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Echelon or staircase formation is most frequently used on steep terrain diffrences like moving up a mountain in&lt;br /&gt;
    which the use of other formations are inefficient. It is in essence the leftmost or rightmost half of a wedge. Where sectors are&lt;br /&gt;
    being kept in par with the wedge formation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Diamond&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/diamond.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The diamond formation is often used when escorting a high value target(HVT). This formation is less frequently used,&lt;br /&gt;
    but when used correctly it will provide 360° coverage. Each member covers the sector relative to his position within the diamond.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Line&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/line.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A line or walking line formation is either used when supressing fire from an elevated position or when you need a&lt;br /&gt;
    maximum firepower in one direction. Also proven handy to sweep areas of dense cover. The main responsability of the soldiers on the&lt;br /&gt;
    outer flanks is to prevent enemies from flanking or creeping up behind the squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Combat movement&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Combat tactics when moving towards an objective or when retreating from hot areas to provide a maximum amount of&lt;br /&gt;
    safety and therefore ensuring a minimum amount of casualties whilst being on the move.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Bounding&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The bounding tactic is a combat maneuvre frequently used to safely reach your objective when there is not much cover&lt;br /&gt;
    and when you want to keep a maximum firepower at all times.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This tactic consists of one fireteam bounding to a certain point, once that fireteam is set, the second overwatching&lt;br /&gt;
    fireteam 'bounds' up to the first fireteam's location. Which allows a maximum amount of firepower if troops come into contact&lt;br /&gt;
    with enemies. This movement gets repeated untill the full squad reaches his destination.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Alternate Bounding a.k.a. Leapfrogging&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The tactic of alternating movement of coordinated units to allow, if necessary, suppressive fire in support of&lt;br /&gt;
    offensive forward movement or defensive disengagement.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In essence, a fireteam takes up an overwatch position whilst the other members advance to cover. These two fireteams&lt;br /&gt;
    continuously switch roles towards their objective. This allows the overwatch position to suppress enemy fire when necessary.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The diffrence between normal bounding and leapfrogging lies in the fact that the leapfrogging tactic overtakes the&lt;br /&gt;
    overwatch position instead of halting at the overwatching fireteam.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Medical procedures&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Next to the squadlead and fireteam lead the combat life saver(CLS) is the most important role a squadmember can&lt;br /&gt;
    fulfill. Therefore it is imperative not to take big risks but rather stay behind the other members in order to provide&lt;br /&gt;
    medical assistance when someone gets injured or killed in action(KIA). It is a smart thing to task other members of the squad in&lt;br /&gt;
    retrieving downed member to safety so the CLS can do his job.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In light of keeping the tactical realism to a high standard it is NOT allowed to respawn when one dies. When you&lt;br /&gt;
    decease on the battlefield it is imperative to let the timer run and give your squadmembers the chance to drag or carry you into&lt;br /&gt;
    safety so the medic can perfom his magic upon you, since briefly put, if you die, you must have done something wrong. Frequently,&lt;br /&gt;
    casualties are sustained when not being able to keep sectors, let enemies creep up on you, not using hard cover to your advantage&lt;br /&gt;
    and so on. Therefore we explicitly ask you NOT to respawn.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Be advised that, if you however do respawn for whichever reason other then disconnection, you will be demoted to the&lt;br /&gt;
    lowest priority to link back up to your squad. Which means, if pilots have other tasks at hand, you will stay at base untill other&lt;br /&gt;
    tasks have been completed before getting reunited with your squad in the battlefield. Unless you are the squadlead or medic there&lt;br /&gt;
    will be no exceptions made.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    As a CLS it is essential to wait with performing medical assistance untill the casualty has been dragged and dropped&lt;br /&gt;
    completely, or, carried and touched the ground. When trying to revive while the animation is still being executed this can result in&lt;br /&gt;
    a socalled 'bugged' player. If you are experiencing a carry bug, the solution is: Press ESC --&amp;gt; Respawn (ONCE) --&amp;gt; Medic revive. There are NO legitimate reasons to kill a friendly.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Clearing of buildings&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While this might be standard for most players, it is one of the deadliest manoeuvres when not carried out correctly.&lt;br /&gt;
    When breaching any kind of building or structure it is imperative the breaching squad communicates clearly on each&lt;br /&gt;
    members tasks.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While stacking up in anticipation of breaching it is a smart thing to reload a fresh magazine, make sure your&lt;br /&gt;
    weapon's firerate is set to burst or automatic, keep on covering sectors to avoid getting flanked by roaming enemies and waiting untill&lt;br /&gt;
    all members are ready to breach. Whilst this seems like the most basic of things, missing out on one of previous measures can have&lt;br /&gt;
    catastrophic consequences for the whole team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;The breaching process:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
    While one member opens the door, the first man in or 'breacher' proceeds moving inside the structure neutralising&lt;br /&gt;
    all enemy contacts in the frontal sector. The second soldier (who opened the door) immediately follows and calls out 'Clearing&lt;br /&gt;
    left/right' depending on that building's layout. The third member takes the opposite side for his account whilst vocalising his sector. A&lt;br /&gt;
    fourth member will cover the entrance unless explicitly told otherwise by the person in charge.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Situational awareness&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is the perception of environmental elements with respect to time or space, the comprehension&lt;br /&gt;
    of their meaning and the projection of their status after some variable has changed. Or, in simpler words, being aware of what&lt;br /&gt;
    happens in your surroundings and posessing the ability to adapt to unforseen circumstances.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is a state that should always be kept regardless from combat situation, even at base when&lt;br /&gt;
    waiting for a squad it might come in handy understanding what is going on on the servers at that moment in time. The HQ or pilots might&lt;br /&gt;
    be otherwise engaged at which point it makes no sense in pushing or pressuring people to prioritize yourself over the overall&lt;br /&gt;
    situation at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Critical thinking helps out improving your situational awareness in the battlefield.&lt;br /&gt;
    Putting yourself in the enemies shoes and questioning if I were the enemy, where would I station myself. Where would&lt;br /&gt;
    I fire from? How can I flank the enemy without them spotting me. These are basic examples that can help you raise your overall&lt;br /&gt;
    awareness.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The keeping of sectors at all times and being able to adapt to the evolving situation improves the situational&lt;br /&gt;
    awareness aswell. Knowing that, if you keep a sector which is not taking fire at that particular moment in time but your team member&lt;br /&gt;
    on the opposite side of your formation is, you don't need to change facing towards his sector unless explicitly told to do so.&lt;br /&gt;
    If you do however change your sector you are weakening your formation and giving the enemy the opportunity to attack&lt;br /&gt;
    the weakest&lt;br /&gt;
    link.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Additional tips &amp;amp; tricks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Speciffic Systems&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Trough the Comm-Link button, players may access links to different 77th-JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well ass the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select adissional channel to use for communications in adition to the standard channels available trough vanilla arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th-JSOC trough our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks is strictly cosmetic and are available for donators to customise their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th-JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is options to sett individual view, object, shadow and grass draw distance for being on foot, in ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will grant players some specific options to change their gameplay. &amp;lt;br&amp;gt;&lt;br /&gt;
    The stamina option is disabled and there is no way to turn of stamina on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    The weapons sway slider allows the players to customise the amount of weapons sway they will endure when playing. &amp;lt;br&amp;gt;&lt;br /&gt;
    For increased realism and more hardcore game experience, the First-person option will lock a player in the first-person mode when the button is selected, the effect will remain for 15 minutes after the first-person option is disabled. &amp;lt;br&amp;gt;&lt;br /&gt;
    The squad radar button will enable a squad radar in the lower part of the screen, this radar will display other members of the players squad within a specific distance. This will help any player with their situational awareness and is a good aid when specific formations are used during movement. &amp;lt;br&amp;gt;&lt;br /&gt;
    The ambient life button will disable or enable ambient life shown for the player, this may help individuals with FPS issues since the removal of ambient life will reduce the amount of objects the computer needs to render. &amp;lt;br&amp;gt;&lt;br /&gt;
    The dynamic simulation button is disabled, this is a server-side setting and selecting this button will not affect the player nor the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Earplugs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To reduce the noise of the ambient sounds and vehicles a player may use Earplugs, the earplugs are togglable using the '''&amp;quot;END&amp;quot;''' key.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;General Information&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Public Servers Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Public Servers IP Address&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    There are two ways to find our servers on ArmA 3. First one is using the keywords which will list all of our Public&lt;br /&gt;
    servers.&amp;lt;br&amp;gt; Second and usually faster way is searching by IP-address.&lt;br /&gt;
    Note that the second way of finding our servers is faster, but it will one show one server at the time.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Finding the servers using keywords&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        This manner is quite straightforward and can be achieved by doing as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Proceed to the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Clear your filters, make sure the type drop-down menu is empty and set the passworded option to 'Hide'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Enter '77th JSOC' in the name box and hit 'OK'&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Finding the servers using our physical IP-address&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        As stated previously, this is generally a faster way of finding the servers which can come in handy after server&lt;br /&gt;
        restarts.&amp;lt;br&amp;gt; However this option is limited to only one server showing up and can be achieved as follows:&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Open the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Navigate to the bottom right option stating 'Remote'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;In the remote screen you enter the IP-address for the server you want to search for&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU1 - Tactical Community : public1.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU2 - Tactical Community : public2.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Hit the 'OK' button and the server to your choosing should show up&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;TeamSpeak Information&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        In order to enhance inter-squad communications and communications between different layers of command we have a&lt;br /&gt;
        public Teamspeak server available to all players making use of our ArmA 3 services.&amp;lt;br&amp;gt;&lt;br /&gt;
        We appreciate you following our set up standards in order to keep the server clean. The address to our Teamspeak&lt;br /&gt;
        server is &amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;ts.77th-jsoc.com&amp;lt;/em&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        Once you join our servers you will be welcomed in our Lobby, we appreciate if you do not stay there over 1&lt;br /&gt;
        minute.&lt;br /&gt;
        While waiting for a slot on the ArmA 3 server you are welcome to wait in the Lounge area or the Lounge of your&lt;br /&gt;
        desired server.&lt;br /&gt;
        If you happen to be AFK we highly recommend jumping down to our AFK channel which is accessible to all players,&lt;br /&gt;
        infractions on those rules might result in a kick from our Teamspeak servers.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Which mods are allowed on our servers?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        We allow a small set of modifications to be used on our public servers to enhance the gameplay. These mods can be&lt;br /&gt;
        found by following [https://77th-jsoc.com/forum/viewtopic.php?f=62&amp;amp;t=3548 this] link. The link provided will&lt;br /&gt;
        navigate you to a topic on our forums and in order to view the topic you must be registered on our&lt;br /&gt;
        forum-services. We highly recommend making use of this topic in order to stay up to date with the latest changes&lt;br /&gt;
        in our modpacks.&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Help us help you! Anything to report?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        We recently implemented a way for all players to report misbehaviour directly to our available admins. That way, if you happen to be experiencing troubles with another player, trolls disrupting gameplay or any other factor that keeps you from enjoying your time on our servers, you can use the &amp;quot;!report&amp;quot; feature in the side chat. (for example: !report JohnDoe is intentionally teamkilling on EU1)&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        The available admin will be prompted with your message and will be able to intervene quickly and restore balance to the servers. We want all players to be able to play the game in all serenity without having to be harassed.&lt;br /&gt;
&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        Needless to say, abuse or unfounded reports will be punishable. We implement this feature for the sake of all players and sacrifice the time of our admins aswell, therefore we urge all players to only report with founded reasons.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1076</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1076"/>
		<updated>2020-07-21T22:58:47Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;general&amp;quot;&amp;gt;77th JSOC&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Welcome to the 77th JSOC wiki. We are a Tactical Realism Unit focused on ArmA 3, with members from all&lt;br /&gt;
        around the globe. Our goal is to promote teamwork and a realistic combat environment.&lt;br /&gt;
        We want to give everyone a chance to enjoy a MilSim experience on our public server. The 77th JSOC cares about&lt;br /&gt;
        all members of the community and if you want to be part of it keep in mind that you should follow the rules&lt;br /&gt;
        we've established on our servers.&lt;br /&gt;
        If you are interested in the private aspect of our unit take a look around when we have recruitment open and&lt;br /&gt;
        join us on multiple custom written operations and missions.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is getting your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and create a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Basic formations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;em style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Formation&amp;lt;/em&amp;gt; - A formation is defined as an arrangement.&lt;br /&gt;
    The way something, in this case members of a squad, are arranged or coming together.&lt;br /&gt;
    The endgoal of keeping formations lies in working together as a single entity, providing cover and keeping sectors&lt;br /&gt;
    cleared so the integrity of the unit can be guaranteed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/column.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    A column is frequently used in non-combat situations when moving towards a set point over the mainland.&lt;br /&gt;
    Whilst this formation is one of the most frequently used, goal of it gets misused even more.&lt;br /&gt;
    If one wants to make optimal use of this formation it is of the upmost importance to keep sectors.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The first person in line always keeps the sector right in front while navigating towards the objective.&lt;br /&gt;
    The second person chooses and vocalises wether he is taking the left or right side relative to the person in front.&lt;br /&gt;
    All soldiers who follow will take the opposite side of the person in front of him, while ultimately the last person&lt;br /&gt;
    checks the rear from time to time to make sure noone can creep up behind.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Staggered Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/staggered-column.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    A staggered column is frequently used in non-combat situations when moving towards a set point in urban areas or&lt;br /&gt;
    along main roads. This will also be used when escorting vehicles towards a set opjective, having the vehicle drive between both&lt;br /&gt;
    columns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Moving as two seperate staggered columns, the leftmost column will keep the left sector clear while the rightmost&lt;br /&gt;
    column keeps the right sector clear. Just as a normal column the persons in the back of the formation keeps check of the rear so&lt;br /&gt;
    no enemies can creep up on them.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Wedge&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/wedge.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The wedge or arrow formation is commonly used when moving through an open field while under fire or when starting an&lt;br /&gt;
    assault from an elevated position towards a set objective. This formation provides when used correctly almost 180° coverage&lt;br /&gt;
    in the direction you are moving. Just as all other formations the last person makes sure the rear end stays clear from enemies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Echelon&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/echelon.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Echelon or staircase formation is most frequently used on steep terrain diffrences like moving up a mountain in&lt;br /&gt;
    which the use of other formations are inefficient. It is in essence the leftmost or rightmost half of a wedge. Where sectors are&lt;br /&gt;
    being kept in par with the wedge formation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Diamond&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/diamond.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The diamond formation is often used when escorting a high value target(HVT). This formation is less frequently used,&lt;br /&gt;
    but when used correctly it will provide 360° coverage. Each member covers the sector relative to his position within the diamond.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Line&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/line.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    A line or walking line formation is either used when supressing fire from an elevated position or when you need a&lt;br /&gt;
    maximum firepower in one direction. Also proven handy to sweep areas of dense cover. The main responsability of the soldiers on the&lt;br /&gt;
    outer flanks is to prevent enemies from flanking or creeping up behind the squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Combat movement&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Combat tactics when moving towards an objective or when retreating from hot areas to provide a maximum amount of&lt;br /&gt;
    safety and therefore ensuring a minimum amount of casualties whilst being on the move.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Bounding&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The bounding tactic is a combat maneuvre frequently used to safely reach your objective when there is not much cover&lt;br /&gt;
    and when you want to keep a maximum firepower at all times.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    This tactic consists of one fireteam bounding to a certain point, once that fireteam is set, the second overwatching&lt;br /&gt;
    fireteam 'bounds' up to the first fireteam's location. Which allows a maximum amount of firepower if troops come into contact&lt;br /&gt;
    with enemies. This movement gets repeated untill the full squad reaches his destination.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Alternate Bounding a.k.a. Leapfrogging&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The tactic of alternating movement of coordinated units to allow, if necessary, suppressive fire in support of&lt;br /&gt;
    offensive forward movement or defensive disengagement.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    In essence, a fireteam takes up an overwatch position whilst the other members advance to cover. These two fireteams&lt;br /&gt;
    continuously switch roles towards their objective. This allows the overwatch position to suppress enemy fire when necessary.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The diffrence between normal bounding and leapfrogging lies in the fact that the leapfrogging tactic overtakes the&lt;br /&gt;
    overwatch position instead of halting at the overwatching fireteam.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Medical procedures&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Next to the squadlead and fireteam lead the combat life saver(CLS) is the most important role a squadmember can&lt;br /&gt;
    fulfill. Therefore it is imperative not to take big risks but rather stay behind the other members in order to provide&lt;br /&gt;
    medical assistance when someone gets injured or killed in action(KIA). It is a smart thing to task other members of the squad in&lt;br /&gt;
    retrieving downed member to safety so the CLS can do his job.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    In light of keeping the tactical realism to a high standard it is NOT allowed to respawn when one dies. When you&lt;br /&gt;
    decease on the battlefield it is imperative to let the timer run and give your squadmembers the chance to drag or carry you into&lt;br /&gt;
    safety so the medic can perfom his magic upon you, since briefly put, if you die, you must have done something wrong. Frequently,&lt;br /&gt;
    casualties are sustained when not being able to keep sectors, let enemies creep up on you, not using hard cover to your advantage&lt;br /&gt;
    and so on. Therefore we explicitly ask you NOT to respawn.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Be advised that, if you however do respawn for whichever reason other then disconnection, you will be demoted to the&lt;br /&gt;
    lowest priority to link back up to your squad. Which means, if pilots have other tasks at hand, you will stay at base untill other&lt;br /&gt;
    tasks have been completed before getting reunited with your squad in the battlefield. Unless you are the squadlead or medic there&lt;br /&gt;
    will be no exceptions made.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    As a CLS it is essential to wait with performing medical assistance untill the casualty has been dragged and dropped&lt;br /&gt;
    completely, or, carried and touched the ground. When trying to revive while the animation is still being executed this can result in&lt;br /&gt;
    a socalled 'bugged' player. If you are experiencing a carry bug, the solution is: Press ESC --&amp;gt; Respawn (ONCE) --&amp;gt; Medic revive. There are NO legitimate reasons to kill a friendly.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Clearing of buildings&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    While this might be standard for most players, it is one of the deadliest manoeuvres when not carried out correctly.&lt;br /&gt;
    When breaching any kind of building or structure it is imperative the breaching squad communicates clearly on each&lt;br /&gt;
    members tasks.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    While stacking up in anticipation of breaching it is a smart thing to reload a fresh magazine, make sure your&lt;br /&gt;
    weapon's firerate is set to burst or automatic, keep on covering sectors to avoid getting flanked by roaming enemies and waiting untill&lt;br /&gt;
    all members are ready to breach. Whilst this seems like the most basic of things, missing out on one of previous measures can have&lt;br /&gt;
    catastrophic consequences for the whole team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;The breaching process:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
    While one member opens the door, the first man in or 'breacher' proceeds moving inside the structure neutralising&lt;br /&gt;
    all enemy contacts in the frontal sector. The second soldier (who opened the door) immediately follows and calls out 'Clearing&lt;br /&gt;
    left/right' depending on that building's layout. The third member takes the opposite side for his account whilst vocalising his sector. A&lt;br /&gt;
    fourth member will cover the entrance unless explicitly told otherwise by the person in charge.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Situational awareness&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is the perception of environmental elements with respect to time or space, the comprehension&lt;br /&gt;
    of their meaning and the projection of their status after some variable has changed. Or, in simpler words, being aware of what&lt;br /&gt;
    happens in your surroundings and posessing the ability to adapt to unforseen circumstances.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is a state that should always be kept regardless from combat situation, even at base when&lt;br /&gt;
    waiting for a squad it might come in handy understanding what is going on on the servers at that moment in time. The HQ or pilots might&lt;br /&gt;
    be otherwise engaged at which point it makes no sense in pushing or pressuring people to prioritize yourself over the overall&lt;br /&gt;
    situation at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Critical thinking helps out improving your situational awareness in the battlefield.&lt;br /&gt;
    Putting yourself in the enemies shoes and questioning if I were the enemy, where would I station myself. Where would&lt;br /&gt;
    I fire from? How can I flank the enemy without them spotting me. These are basic examples that can help you raise your overall&lt;br /&gt;
    awareness.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The keeping of sectors at all times and being able to adapt to the evolving situation improves the situational&lt;br /&gt;
    awareness aswell. Knowing that, if you keep a sector which is not taking fire at that particular moment in time but your team member&lt;br /&gt;
    on the opposite side of your formation is, you don't need to change facing towards his sector unless explicitly told to do so.&lt;br /&gt;
    If you do however change your sector you are weakening your formation and giving the enemy the opportunity to attack&lt;br /&gt;
    the weakest&lt;br /&gt;
    link.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Additional tips &amp;amp; tricks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Speciffic Systems&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Trough the Comm-Link button, players may access links to different 77th-JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well ass the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select adissional channel to use for communications in adition to the standard channels available trough vanilla arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th-JSOC trough our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks is strictly cosmetic and are available for donators to customise their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th-JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is options to sett individual view, object, shadow and grass draw distance for being on foot, in ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will grant players some specific options to change their gameplay. &amp;lt;br&amp;gt;&lt;br /&gt;
    The stamina option is disabled and there is no way to turn of stamina on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    The weapons sway slider allows the players to customise the amount of weapons sway they will endure when playing. &amp;lt;br&amp;gt;&lt;br /&gt;
    For increased realism and more hardcore game experience, the First-person option will lock a player in the first-person mode when the button is selected, the effect will remain for 15 minutes after the first-person option is disabled. &amp;lt;br&amp;gt;&lt;br /&gt;
    The squad radar button will enable a squad radar in the lower part of the screen, this radar will display other members of the players squad within a specific distance. This will help any player with their situational awareness and is a good aid when specific formations are used during movement. &amp;lt;br&amp;gt;&lt;br /&gt;
    The ambient life button will disable or enable ambient life shown for the player, this may help individuals with FPS issues since the removal of ambient life will reduce the amount of objects the computer needs to render. &amp;lt;br&amp;gt;&lt;br /&gt;
    The dynamic simulation button is disabled, this is a server-side setting and selecting this button will not affect the player nor the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Earplugs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To reduce the noise of the ambient sounds and vehicles a player may use Earplugs, the earplugs are togglable using the '''&amp;quot;END&amp;quot;''' key.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;general&amp;quot;&amp;gt;General Information&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;general&amp;quot;&amp;gt;Public Servers Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;general&amp;quot;&amp;gt;Public Servers IP Address&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
    There are two ways to find our servers on ArmA 3. First one is using the keywords which will list all of our Public&lt;br /&gt;
    servers.&amp;lt;br&amp;gt; Second and usually faster way is searching by IP-address.&lt;br /&gt;
    Note that the second way of finding our servers is faster, but it will one show one server at the time.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;general&amp;quot;&amp;gt;Finding the servers using keywords&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        This manner is quite straightforward and can be achieved by doing as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Proceed to the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Clear your filters, make sure the type drop-down menu is empty and set the passworded option to 'Hide'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Enter '77th JSOC' in the name box and hit 'OK'&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;general&amp;quot;&amp;gt;Finding the servers using our physical IP-address&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        As stated previously, this is generally a faster way of finding the servers which can come in handy after server&lt;br /&gt;
        restarts.&amp;lt;br&amp;gt; However this option is limited to only one server showing up and can be achieved as follows:&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Open the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Navigate to the bottom right option stating 'Remote'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;In the remote screen you enter the IP-address for the server you want to search for&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU1 - Tactical Community : public1.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU2 - Tactical Community : public2.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Hit the 'OK' button and the server to your choosing should show up&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;general&amp;quot;&amp;gt;TeamSpeak Information&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        In order to enhance inter-squad communications and communications between different layers of command we have a&lt;br /&gt;
        public Teamspeak server available to all players making use of our ArmA 3 services.&amp;lt;br&amp;gt;&lt;br /&gt;
        We appreciate you following our set up standards in order to keep the server clean. The address to our Teamspeak&lt;br /&gt;
        server is &amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;ts.77th-jsoc.com&amp;lt;/em&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Once you join our servers you will be welcomed in our Lobby, we appreciate if you do not stay there over 1&lt;br /&gt;
        minute.&lt;br /&gt;
        While waiting for a slot on the ArmA 3 server you are welcome to wait in the Lounge area or the Lounge of your&lt;br /&gt;
        desired server.&lt;br /&gt;
        If you happen to be AFK we highly recommend jumping down to our AFK channel which is accessible to all players,&lt;br /&gt;
        infractions on those rules might result in a kick from our Teamspeak servers.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;general&amp;quot;&amp;gt;Which mods are allowed on our servers?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        We allow a small set of modifications to be used on our public servers to enhance the gameplay. These mods can be&lt;br /&gt;
        found by following [https://77th-jsoc.com/forum/viewtopic.php?f=62&amp;amp;t=3548 this] link. The link provided will&lt;br /&gt;
        navigate you to a topic on our forums and in order to view the topic you must be registered on our&lt;br /&gt;
        forum-services. We highly recommend making use of this topic in order to stay up to date with the latest changes&lt;br /&gt;
        in our modpacks.&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;general&amp;quot;&amp;gt;Help us help you! Anything to report?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        We recently implemented a way for all players to report misbehaviour directly to our available admins. That way, if you happen to be experiencing troubles with another player, trolls disrupting gameplay or any other factor that keeps you from enjoying your time on our servers, you can use the &amp;quot;!report&amp;quot; feature in the side chat. (for example: !report JohnDoe is intentionally teamkilling on EU1)&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        The available admin will be prompted with your message and will be able to intervene quickly and restore balance to the servers. We want all players to be able to play the game in all serenity without having to be harassed.&lt;br /&gt;
&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Needless to say, abuse or unfounded reports will be punishable. We implement this feature for the sake of all players and sacrifice the time of our admins aswell, therefore we urge all players to only report with founded reasons.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1075</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1075"/>
		<updated>2020-07-21T22:44:14Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;general&amp;quot;&amp;gt;77th JSOC&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Welcome to the 77th JSOC wiki. We are a Tactical Realism Unit focused on ArmA 3, with members from all&lt;br /&gt;
        around the globe. Our goal is to promote teamwork and a realistic combat environment.&lt;br /&gt;
        We want to give everyone a chance to enjoy a MilSim experience on our public server. The 77th JSOC cares about&lt;br /&gt;
        all members of the community and if you want to be part of it keep in mind that you should follow the rules&lt;br /&gt;
        we've established on our servers.&lt;br /&gt;
        If you are interested in the private aspect of our unit take a look around when we have recruitment open and&lt;br /&gt;
        join us on multiple custom written operations and missions.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is getting your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and create a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Additional tips &amp;amp; tricks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Speciffic Systems&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Trough the Comm-Link button, players may access links to different 77th-JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well ass the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select adissional channel to use for communications in adition to the standard channels available trough vanilla arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th-JSOC trough our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks is strictly cosmetic and are available for donators to customise their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th-JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is options to sett individual view, object, shadow and grass draw distance for being on foot, in ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will grant players some specific options to change their gameplay. &amp;lt;br&amp;gt;&lt;br /&gt;
    The stamina option is disabled and there is no way to turn of stamina on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    The weapons sway slider allows the players to customise the amount of weapons sway they will endure when playing. &amp;lt;br&amp;gt;&lt;br /&gt;
    For increased realism and more hardcore game experience, the First-person option will lock a player in the first-person mode when the button is selected, the effect will remain for 15 minutes after the first-person option is disabled. &amp;lt;br&amp;gt;&lt;br /&gt;
    The squad radar button will enable a squad radar in the lower part of the screen, this radar will display other members of the players squad within a specific distance. This will help any player with their situational awareness and is a good aid when specific formations are used during movement. &amp;lt;br&amp;gt;&lt;br /&gt;
    The ambient life button will disable or enable ambient life shown for the player, this may help individuals with FPS issues since the removal of ambient life will reduce the amount of objects the computer needs to render. &amp;lt;br&amp;gt;&lt;br /&gt;
    The dynamic simulation button is disabled, this is a server-side setting and selecting this button will not affect the player nor the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Earplugs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To reduce the noise of the ambient sounds and vehicles a player may use Earplugs, the earplugs are togglable using the '''&amp;quot;END&amp;quot;''' key.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;general&amp;quot;&amp;gt;General Information&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;general&amp;quot;&amp;gt;Public Servers Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;general&amp;quot;&amp;gt;Public Servers IP Address&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
    There are two ways to find our servers on ArmA 3. First one is using the keywords which will list all of our Public&lt;br /&gt;
    servers.&amp;lt;br&amp;gt; Second and usually faster way is searching by IP-address.&lt;br /&gt;
    Note that the second way of finding our servers is faster, but it will one show one server at the time.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;general&amp;quot;&amp;gt;Finding the servers using keywords&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        This manner is quite straightforward and can be achieved by doing as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Proceed to the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Clear your filters, make sure the type drop-down menu is empty and set the passworded option to 'Hide'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Enter '77th JSOC' in the name box and hit 'OK'&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;general&amp;quot;&amp;gt;Finding the servers using our physical IP-address&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        As stated previously, this is generally a faster way of finding the servers which can come in handy after server&lt;br /&gt;
        restarts.&amp;lt;br&amp;gt; However this option is limited to only one server showing up and can be achieved as follows:&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Open the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Navigate to the bottom right option stating 'Remote'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;In the remote screen you enter the IP-address for the server you want to search for&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU1 - Tactical Community : public1.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU2 - Tactical Community : public2.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Hit the 'OK' button and the server to your choosing should show up&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;general&amp;quot;&amp;gt;TeamSpeak Information&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        In order to enhance inter-squad communications and communications between different layers of command we have a&lt;br /&gt;
        public Teamspeak server available to all players making use of our ArmA 3 services.&amp;lt;br&amp;gt;&lt;br /&gt;
        We appreciate you following our set up standards in order to keep the server clean. The address to our Teamspeak&lt;br /&gt;
        server is &amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;ts.77th-jsoc.com&amp;lt;/em&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Once you join our servers you will be welcomed in our Lobby, we appreciate if you do not stay there over 1&lt;br /&gt;
        minute.&lt;br /&gt;
        While waiting for a slot on the ArmA 3 server you are welcome to wait in the Lounge area or the Lounge of your&lt;br /&gt;
        desired server.&lt;br /&gt;
        If you happen to be AFK we highly recommend jumping down to our AFK channel which is accessible to all players,&lt;br /&gt;
        infractions on those rules might result in a kick from our Teamspeak servers.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;general&amp;quot;&amp;gt;Which mods are allowed on our servers?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        We allow a small set of modifications to be used on our public servers to enhance the gameplay. These mods can be&lt;br /&gt;
        found by following [https://77th-jsoc.com/forum/viewtopic.php?f=62&amp;amp;t=3548 this] link. The link provided will&lt;br /&gt;
        navigate you to a topic on our forums and in order to view the topic you must be registered on our&lt;br /&gt;
        forum-services. We highly recommend making use of this topic in order to stay up to date with the latest changes&lt;br /&gt;
        in our modpacks.&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;general&amp;quot;&amp;gt;Help us help you! Anything to report?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        We recently implemented a way for all players to report misbehaviour directly to our available admins. That way, if you happen to be experiencing troubles with another player, trolls disrupting gameplay or any other factor that keeps you from enjoying your time on our servers, you can use the &amp;quot;!report&amp;quot; feature in the side chat. (for example: !report JohnDoe is intentionally teamkilling on EU1)&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        The available admin will be prompted with your message and will be able to intervene quickly and restore balance to the servers. We want all players to be able to play the game in all serenity without having to be harassed.&lt;br /&gt;
&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Needless to say, abuse or unfounded reports will be punishable. We implement this feature for the sake of all players and sacrifice the time of our admins aswell, therefore we urge all players to only report with founded reasons.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1074</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1074"/>
		<updated>2020-07-21T22:41:53Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;general&amp;quot;&amp;gt;77th JSOC&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Welcome to the 77th JSOC wiki. We are a Tactical Realism Unit focused on ArmA 3, with members from all&lt;br /&gt;
        around the globe. Our goal is to promote teamwork and a realistic combat environment.&lt;br /&gt;
        We want to give everyone a chance to enjoy a MilSim experience on our public server. The 77th JSOC cares about&lt;br /&gt;
        all members of the community and if you want to be part of it keep in mind that you should follow the rules&lt;br /&gt;
        we've established on our servers.&lt;br /&gt;
        If you are interested in the private aspect of our unit take a look around when we have recruitment open and&lt;br /&gt;
        join us on multiple custom written operations and missions.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is getting your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and create a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Additional tips &amp;amp; tricks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Speciffic Systems&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Trough the Comm-Link button, players may access links to different 77th-JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well ass the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select adissional channel to use for communications in adition to the standard channels available trough vanilla arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th-JSOC trough our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks is strictly cosmetic and are available for donators to customise their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th-JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is options to sett individual view, object, shadow and grass draw distance for being on foot, in ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will grant players some specific options to change their gameplay. &amp;lt;br&amp;gt;&lt;br /&gt;
    The stamina option is disabled and there is no way to turn of stamina on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    The weapons sway slider allows the players to customise the amount of weapons sway they will endure when playing. &amp;lt;br&amp;gt;&lt;br /&gt;
    For increased realism and more hardcore game experience, the First-person option will lock a player in the first-person mode when the button is selected, the effect will remain for 15 minutes after the first-person option is disabled. &amp;lt;br&amp;gt;&lt;br /&gt;
    The squad radar button will enable a squad radar in the lower part of the screen, this radar will display other members of the players squad within a specific distance. This will help any player with their situational awareness and is a good aid when specific formations are used during movement. &amp;lt;br&amp;gt;&lt;br /&gt;
    The ambient life button will disable or enable ambient life shown for the player, this may help individuals with FPS issues since the removal of ambient life will reduce the amount of objects the computer needs to render. &amp;lt;br&amp;gt;&lt;br /&gt;
    The dynamic simulation button is disabled, this is a server-side setting and selecting this button will not affect the player nor the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Earplugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To reduce the noise of the ambient sounds and vehicles a player may use Earplugs, the earplugs are togglable using the '''&amp;quot;END&amp;quot;''' key.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;general&amp;quot;&amp;gt;General Information&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;general&amp;quot;&amp;gt;Public Servers Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;general&amp;quot;&amp;gt;Public Servers IP Address&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
    There are two ways to find our servers on ArmA 3. First one is using the keywords which will list all of our Public&lt;br /&gt;
    servers.&amp;lt;br&amp;gt; Second and usually faster way is searching by IP-address.&lt;br /&gt;
    Note that the second way of finding our servers is faster, but it will one show one server at the time.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;general&amp;quot;&amp;gt;Finding the servers using keywords&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        This manner is quite straightforward and can be achieved by doing as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Proceed to the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Clear your filters, make sure the type drop-down menu is empty and set the passworded option to 'Hide'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Enter '77th JSOC' in the name box and hit 'OK'&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;general&amp;quot;&amp;gt;Finding the servers using our physical IP-address&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        As stated previously, this is generally a faster way of finding the servers which can come in handy after server&lt;br /&gt;
        restarts.&amp;lt;br&amp;gt; However this option is limited to only one server showing up and can be achieved as follows:&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Open the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Navigate to the bottom right option stating 'Remote'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;In the remote screen you enter the IP-address for the server you want to search for&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU1 - Tactical Community : public1.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU2 - Tactical Community : public2.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Hit the 'OK' button and the server to your choosing should show up&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;general&amp;quot;&amp;gt;TeamSpeak Information&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        In order to enhance inter-squad communications and communications between different layers of command we have a&lt;br /&gt;
        public Teamspeak server available to all players making use of our ArmA 3 services.&amp;lt;br&amp;gt;&lt;br /&gt;
        We appreciate you following our set up standards in order to keep the server clean. The address to our Teamspeak&lt;br /&gt;
        server is &amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;ts.77th-jsoc.com&amp;lt;/em&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Once you join our servers you will be welcomed in our Lobby, we appreciate if you do not stay there over 1&lt;br /&gt;
        minute.&lt;br /&gt;
        While waiting for a slot on the ArmA 3 server you are welcome to wait in the Lounge area or the Lounge of your&lt;br /&gt;
        desired server.&lt;br /&gt;
        If you happen to be AFK we highly recommend jumping down to our AFK channel which is accessible to all players,&lt;br /&gt;
        infractions on those rules might result in a kick from our Teamspeak servers.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;general&amp;quot;&amp;gt;Which mods are allowed on our servers?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        We allow a small set of modifications to be used on our public servers to enhance the gameplay. These mods can be&lt;br /&gt;
        found by following [https://77th-jsoc.com/forum/viewtopic.php?f=62&amp;amp;t=3548 this] link. The link provided will&lt;br /&gt;
        navigate you to a topic on our forums and in order to view the topic you must be registered on our&lt;br /&gt;
        forum-services. We highly recommend making use of this topic in order to stay up to date with the latest changes&lt;br /&gt;
        in our modpacks.&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;general&amp;quot;&amp;gt;Help us help you! Anything to report?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        We recently implemented a way for all players to report misbehaviour directly to our available admins. That way, if you happen to be experiencing troubles with another player, trolls disrupting gameplay or any other factor that keeps you from enjoying your time on our servers, you can use the &amp;quot;!report&amp;quot; feature in the side chat. (for example: !report JohnDoe is intentionally teamkilling on EU1)&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        The available admin will be prompted with your message and will be able to intervene quickly and restore balance to the servers. We want all players to be able to play the game in all serenity without having to be harassed.&lt;br /&gt;
&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Needless to say, abuse or unfounded reports will be punishable. We implement this feature for the sake of all players and sacrifice the time of our admins aswell, therefore we urge all players to only report with founded reasons.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1073</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1073"/>
		<updated>2020-07-21T22:39:50Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is getting your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and create a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Additional tips &amp;amp; tricks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Speciffic Systems&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Trough the Comm-Link button, players may access links to different 77th-JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well ass the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select adissional channel to use for communications in adition to the standard channels available trough vanilla arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th-JSOC trough our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks is strictly cosmetic and are available for donators to customise their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th-JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is options to sett individual view, object, shadow and grass draw distance for being on foot, in ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will grant players some specific options to change their gameplay. &amp;lt;br&amp;gt;&lt;br /&gt;
    The stamina option is disabled and there is no way to turn of stamina on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    The weapons sway slider allows the players to customise the amount of weapons sway they will endure when playing. &amp;lt;br&amp;gt;&lt;br /&gt;
    For increased realism and more hardcore game experience, the First-person option will lock a player in the first-person mode when the button is selected, the effect will remain for 15 minutes after the first-person option is disabled. &amp;lt;br&amp;gt;&lt;br /&gt;
    The squad radar button will enable a squad radar in the lower part of the screen, this radar will display other members of the players squad within a specific distance. This will help any player with their situational awareness and is a good aid when specific formations are used during movement. &amp;lt;br&amp;gt;&lt;br /&gt;
    The ambient life button will disable or enable ambient life shown for the player, this may help individuals with FPS issues since the removal of ambient life will reduce the amount of objects the computer needs to render. &amp;lt;br&amp;gt;&lt;br /&gt;
    The dynamic simulation button is disabled, this is a server-side setting and selecting this button will not affect the player nor the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Earplugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To reduce the noise of the ambient sounds and vehicles a player may use Earplugs, the earplugs are togglable using the '''&amp;quot;END&amp;quot;''' key.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;general&amp;quot;&amp;gt;General Information&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;general&amp;quot;&amp;gt;77th JSOC&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Welcome to the 77th JSOC wiki. We are a Tactical Realism Unit focused on ArmA 3, with members from all&lt;br /&gt;
        around the globe. Our goal is to promote teamwork and a realistic combat environment.&lt;br /&gt;
        We want to give everyone a chance to enjoy a MilSim experience on our public server. The 77th JSOC cares about&lt;br /&gt;
        all members of the community and if you want to be part of it keep in mind that you should follow the rules&lt;br /&gt;
        we've established on our servers.&lt;br /&gt;
        If you are interested in the private aspect of our unit take a look around when we have recruitment open and&lt;br /&gt;
        join us on multiple custom written operations and missions.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;general&amp;quot;&amp;gt;Public Servers Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;general&amp;quot;&amp;gt;Public Servers IP Address&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
    There are two ways to find our servers on ArmA 3. First one is using the keywords which will list all of our Public&lt;br /&gt;
    servers.&amp;lt;br&amp;gt; Second and usually faster way is searching by IP-address.&lt;br /&gt;
    Note that the second way of finding our servers is faster, but it will one show one server at the time.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;general&amp;quot;&amp;gt;Finding the servers using keywords&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        This manner is quite straightforward and can be achieved by doing as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Proceed to the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Clear your filters, make sure the type drop-down menu is empty and set the passworded option to 'Hide'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Enter '77th JSOC' in the name box and hit 'OK'&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;general&amp;quot;&amp;gt;Finding the servers using our physical IP-address&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        As stated previously, this is generally a faster way of finding the servers which can come in handy after server&lt;br /&gt;
        restarts.&amp;lt;br&amp;gt; However this option is limited to only one server showing up and can be achieved as follows:&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Open the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Navigate to the bottom right option stating 'Remote'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;In the remote screen you enter the IP-address for the server you want to search for&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU1 - Tactical Community : public1.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU2 - Tactical Community : public2.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Hit the 'OK' button and the server to your choosing should show up&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;general&amp;quot;&amp;gt;TeamSpeak Information&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        In order to enhance inter-squad communications and communications between different layers of command we have a&lt;br /&gt;
        public Teamspeak server available to all players making use of our ArmA 3 services.&amp;lt;br&amp;gt;&lt;br /&gt;
        We appreciate you following our set up standards in order to keep the server clean. The address to our Teamspeak&lt;br /&gt;
        server is &amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;ts.77th-jsoc.com&amp;lt;/em&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Once you join our servers you will be welcomed in our Lobby, we appreciate if you do not stay there over 1&lt;br /&gt;
        minute.&lt;br /&gt;
        While waiting for a slot on the ArmA 3 server you are welcome to wait in the Lounge area or the Lounge of your&lt;br /&gt;
        desired server.&lt;br /&gt;
        If you happen to be AFK we highly recommend jumping down to our AFK channel which is accessible to all players,&lt;br /&gt;
        infractions on those rules might result in a kick from our Teamspeak servers.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;general&amp;quot;&amp;gt;Which mods are allowed on our servers?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        We allow a small set of modifications to be used on our public servers to enhance the gameplay. These mods can be&lt;br /&gt;
        found by following [https://77th-jsoc.com/forum/viewtopic.php?f=62&amp;amp;t=3548 this] link. The link provided will&lt;br /&gt;
        navigate you to a topic on our forums and in order to view the topic you must be registered on our&lt;br /&gt;
        forum-services. We highly recommend making use of this topic in order to stay up to date with the latest changes&lt;br /&gt;
        in our modpacks.&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;general&amp;quot;&amp;gt;Help us help you! Anything to report?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        We recently implemented a way for all players to report misbehaviour directly to our available admins. That way, if you happen to be experiencing troubles with another player, trolls disrupting gameplay or any other factor that keeps you from enjoying your time on our servers, you can use the &amp;quot;!report&amp;quot; feature in the side chat. (for example: !report JohnDoe is intentionally teamkilling on EU1)&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        The available admin will be prompted with your message and will be able to intervene quickly and restore balance to the servers. We want all players to be able to play the game in all serenity without having to be harassed.&lt;br /&gt;
&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Needless to say, abuse or unfounded reports will be punishable. We implement this feature for the sake of all players and sacrifice the time of our admins aswell, therefore we urge all players to only report with founded reasons.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1072</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1072"/>
		<updated>2020-07-21T22:38:05Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is getting your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and create a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Additional tips &amp;amp; tricks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Speciffic Systems&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Trough the Comm-Link button, players may access links to different 77th-JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well ass the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select adissional channel to use for communications in adition to the standard channels available trough vanilla arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th-JSOC trough our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks is strictly cosmetic and are available for donators to customise their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th-JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is options to sett individual view, object, shadow and grass draw distance for being on foot, in ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will grant players some specific options to change their gameplay. &amp;lt;br&amp;gt;&lt;br /&gt;
    The stamina option is disabled and there is no way to turn of stamina on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    The weapons sway slider allows the players to customise the amount of weapons sway they will endure when playing. &amp;lt;br&amp;gt;&lt;br /&gt;
    For increased realism and more hardcore game experience, the First-person option will lock a player in the first-person mode when the button is selected, the effect will remain for 15 minutes after the first-person option is disabled. &amp;lt;br&amp;gt;&lt;br /&gt;
    The squad radar button will enable a squad radar in the lower part of the screen, this radar will display other members of the players squad within a specific distance. This will help any player with their situational awareness and is a good aid when specific formations are used during movement. &amp;lt;br&amp;gt;&lt;br /&gt;
    The ambient life button will disable or enable ambient life shown for the player, this may help individuals with FPS issues since the removal of ambient life will reduce the amount of objects the computer needs to render. &amp;lt;br&amp;gt;&lt;br /&gt;
    The dynamic simulation button is disabled, this is a server-side setting and selecting this button will not affect the player nor the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Earplugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To reduce the noise of the ambient sounds and vehicles a player may use Earplugs, the earplugs are togglable using the '''&amp;quot;END&amp;quot;''' key.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;general&amp;quot;&amp;gt;General Information&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;general&amp;quot;&amp;gt;77th JSOC&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Welcome to the 77th JSOC wiki. We are a Tactical Realism Unit focused on ArmA 3, with members from all&lt;br /&gt;
        around the globe. Our goal is to promote teamwork and a realistic combat environment.&lt;br /&gt;
        We want to give everyone a chance to enjoy a MilSim experience on our public server. The 77th JSOC cares about&lt;br /&gt;
        all members of the community and if you want to be part of it keep in mind that you should follow the rules&lt;br /&gt;
        we've established on our servers.&lt;br /&gt;
        If you are interested in the private aspect of our unit take a look around when we have recruitment open and&lt;br /&gt;
        join us on multiple custom written operations and missions.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;general&amp;quot;&amp;gt;Public Servers Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;general&amp;quot;&amp;gt;Public Servers IP Address&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
    There are two ways to find our servers on ArmA 3. First one is using the keywords which will list all of our Public&lt;br /&gt;
    servers.&amp;lt;br&amp;gt; Second and usually faster way is searching by IP-address.&lt;br /&gt;
    Note that the second way of finding our servers is faster, but it will one show one server at the time.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;general&amp;quot;&amp;gt;Finding the servers using keywords&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        This manner is quite straightforward and can be achieved by doing as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Proceed to the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Clear your filters, make sure the type drop-down menu is empty and set the passworded option to 'Hide'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Enter '77th JSOC' in the name box and hit 'OK'&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;general&amp;quot;&amp;gt;Finding the servers using our physical IP-address&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        As stated previously, this is generally a faster way of finding the servers which can come in handy after server&lt;br /&gt;
        restarts.&amp;lt;br&amp;gt; However this option is limited to only one server showing up and can be achieved as follows:&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Open the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Navigate to the bottom right option stating 'Remote'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;In the remote screen you enter the IP-address for the server you want to search for&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU1 - Tactical Community : public1.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU2 - Tactical Community : public2.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Hit the 'OK' button and the server to your choosing should show up&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;general&amp;quot;&amp;gt;TeamSpeak Information&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        In order to enhance inter-squad communications and communications between different layers of command we have a&lt;br /&gt;
        public Teamspeak server available to all players making use of our ArmA 3 services.&amp;lt;br&amp;gt;&lt;br /&gt;
        We appreciate you following our set up standards in order to keep the server clean. The address to our Teamspeak&lt;br /&gt;
        server is &amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;ts.77th-jsoc.com&amp;lt;/em&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Once you join our servers you will be welcomed in our Lobby, we appreciate if you do not stay there over 1&lt;br /&gt;
        minute.&lt;br /&gt;
        While waiting for a slot on the ArmA 3 server you are welcome to wait in the Lounge area or the Lounge of your&lt;br /&gt;
        desired server.&lt;br /&gt;
        If you happen to be AFK we highly recommend jumping down to our AFK channel which is accessible to all players,&lt;br /&gt;
        infractions on those rules might result in a kick from our Teamspeak servers.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;general&amp;quot;&amp;gt;Which mods are allowed on our servers?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        We allow a small set of modifications to be used on our public servers to enhance the gameplay. These mods can be&lt;br /&gt;
        found by following [https://77th-jsoc.com/forum/viewtopic.php?f=62&amp;amp;t=3548 this] link. The link provided will&lt;br /&gt;
        navigate you to a topic on our forums and in order to view the topic you must be registered on our&lt;br /&gt;
        forum-services. We highly recommend making use of this topic in order to stay up to date with the latest changes&lt;br /&gt;
        in our modpacks.&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;general&amp;quot;&amp;gt;Help us help you! Anything to report on another player, misbehaviour, disrupting the gameplay?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        We recently implemented a way for all players to report misbehaviour directly to our available admins. That way, if you happen to be experiencing troubles with another player, trolls disrupting gameplay or any other factor that keeps you from enjoying your time on our servers, you can use the &amp;quot;!report&amp;quot; feature in the side chat. (for example: !report JohnDoe is intentionally teamkilling on EU1)&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        The available admin will be prompted with your message and will be able to intervene quickly and restore balance to the servers. We want all players to be able to play the game in all serenity without having to be harassed.&lt;br /&gt;
&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Needless to say, abuse or unfounded reports will be punishable. We implement this feature for the sake of all players and sacrifice the time of our admins aswell, therefore we urge all players to only report with founded reasons.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1071</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1071"/>
		<updated>2020-07-21T22:32:57Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is getting your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and create a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Additional tips &amp;amp; tricks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Speciffic Systems&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Trough the Comm-Link button, players may access links to different 77th-JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well ass the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select adissional channel to use for communications in adition to the standard channels available trough vanilla arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th-JSOC trough our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks is strictly cosmetic and are available for donators to customise their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th-JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is options to sett individual view, object, shadow and grass draw distance for being on foot, in ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will grant players some specific options to change their gameplay. &amp;lt;br&amp;gt;&lt;br /&gt;
    The stamina option is disabled and there is no way to turn of stamina on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    The weapons sway slider allows the players to customise the amount of weapons sway they will endure when playing. &amp;lt;br&amp;gt;&lt;br /&gt;
    For increased realism and more hardcore game experience, the First-person option will lock a player in the first-person mode when the button is selected, the effect will remain for 15 minutes after the first-person option is disabled. &amp;lt;br&amp;gt;&lt;br /&gt;
    The squad radar button will enable a squad radar in the lower part of the screen, this radar will display other members of the players squad within a specific distance. This will help any player with their situational awareness and is a good aid when specific formations are used during movement. &amp;lt;br&amp;gt;&lt;br /&gt;
    The ambient life button will disable or enable ambient life shown for the player, this may help individuals with FPS issues since the removal of ambient life will reduce the amount of objects the computer needs to render. &amp;lt;br&amp;gt;&lt;br /&gt;
    The dynamic simulation button is disabled, this is a server-side setting and selecting this button will not affect the player nor the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Earplugs&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To reduce the noise of the ambient sounds and vehicles a player may use Earplugs, the earplugs are togglable using the '''&amp;quot;END&amp;quot;''' key.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1070</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1070"/>
		<updated>2020-07-21T22:27:53Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is getting your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and create a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Additional tips &amp;amp; tricks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Speciffic Systems&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Trough the Comm-Link button, players may access links to different 77th-JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well ass the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select adissional channel to use for communications in adition to the standard channels available trough vanilla arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th-JSOC trough our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks is strictly cosmetic and are available for donators to customise their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th-JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is options to sett individual view, object, shadow and grass draw distance for being on foot, in ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will grant players some specific options to change their gameplay. &amp;lt;br&amp;gt;&lt;br /&gt;
    The stamina option is disabled and there is no way to turn of stamina on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    The weapons sway slider allows the players to customise the amount of weapons sway they will endure when playing. &amp;lt;br&amp;gt;&lt;br /&gt;
    For increased realism and more hardcore game experience, the First-person option will lock a player in the first-person mode when the button is selected, the effect will remain for 15 minutes after the first-person option is disabled. &amp;lt;br&amp;gt;&lt;br /&gt;
    The squad radar button will enable a squad radar in the lower part of the screen, this radar will display other members of the players squad within a specific distance. This will help any player with their situational awareness and is a good aid when specific formations are used during movement. &amp;lt;br&amp;gt;&lt;br /&gt;
    The ambient life button will disable or enable ambient life shown for the player, this may help individuals with FPS issues since the removal of ambient life will reduce the amount of objects the computer needs to render. &amp;lt;br&amp;gt;&lt;br /&gt;
    The dynamic simulation button is disabled, this is a server-side setting and selecting this button will not affect the player nor the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1069</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1069"/>
		<updated>2020-07-21T22:26:13Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is getting your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and create a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Additional tips &amp;amp; tricks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Speciffic Systems&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Trough the Comm-Link button, players may access links to different 77th-JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well ass the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select adissional channel to use for communications in adition to the standard channels available trough vanilla arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th-JSOC trough our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks is strictly cosmetic and are available for donators to customise their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th-JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is options to sett individual view, object, shadow and grass draw distance for being on foot, in ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will grant players some specific options to change their gameplay. &amp;lt;br&amp;gt;&lt;br /&gt;
    The stamina option is disabled and there is no way to turn of stamina on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    The weapons sway slider allows the players to customise the amount of weapons sway they will endure when playing. &amp;lt;br&amp;gt;&lt;br /&gt;
    For increased realism and more hardcore game experience, the First-person option will lock a player in the first-person mode when the button is selected, the effect will remain for 15 minutes after the first-person option is disabled. &amp;lt;br&amp;gt;&lt;br /&gt;
    The squad radar button will enable a squad radar in the lower part of the screen, this radar will display other members of the players squad within a specific distance. This will help any player with their situational awareness and is a good aid when specific formations are used during movement. &amp;lt;br&amp;gt;&lt;br /&gt;
    The ambient life button will disable or enable ambient life shown for the player, this may help individuals with FPS issues since the removal of ambient life will reduce the amount of objects the computer needs to render. &amp;lt;br&amp;gt;&lt;br /&gt;
    The dynamic simulation button is disabled, this is a server-side setting and selecting this button will not affect the player nor the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1068</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1068"/>
		<updated>2020-07-21T22:23:56Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is getting your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and create a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Additional tips &amp;amp; tricks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Speciffic Systems&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Trough the Comm-Link button, players may access links to different 77th-JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well ass the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select adissional channel to use for communications in adition to the standard channels available trough vanilla arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th-JSOC trough our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks is strictly cosmetic and are available for donators to customise their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th-JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is options to sett individual view, object, shadow and grass draw distance for being on foot, in ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will grant players some specific options to change their gameplay. &amp;lt;br&amp;gt;&lt;br /&gt;
    The stamina option is disabled and there is no way to turn of stamina on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    The weapons sway slider allows the players to customise the amount of weapons sway they will endure when playing. &amp;lt;br&amp;gt;&lt;br /&gt;
    For increased realism and more hardcore game experience, the First-person option will lock a player in the first-person mode when the button is selected, the effect will remain for 15 minutes after the first-person option is disabled. &amp;lt;br&amp;gt;&lt;br /&gt;
    The squad radar button will enable a squad radar in the lower part of the screen, this radar will display other members of the players squad within a specific distance. This will help any player with their situational awareness and is a good aid when specific formations are used during movement. &amp;lt;br&amp;gt;&lt;br /&gt;
    The ambient life button will disable or enable ambient life shown for the player, this may help individuals with FPS issues since the removal of ambient life will reduce the amount of objects the computer needs to render. &amp;lt;br&amp;gt;&lt;br /&gt;
    The dynamic simulation button is disabled, this is a server-side setting and selecting this button will not affect the player nor the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1067</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1067"/>
		<updated>2020-07-21T22:23:05Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is getting your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and create a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Additional tips &amp;amp; tricks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Speciffic Systems&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Trough the Comm-Link button, players may access links to different 77th-JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well ass the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select adissional channel to use for communications in adition to the standard channels available trough vanilla arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th-JSOC trough our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks is strictly cosmetic and are available for donators to customise their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th-JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is options to sett individual view, object, shadow and grass draw distance for being on foot, in ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will grant players some specific options to change their gameplay. &amp;lt;br&amp;gt;&lt;br /&gt;
    The stamina option is disabled and there is no way to turn of stamina on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    The weapons sway slider allows the players to customise the amount of weapons sway they will endure when playing. &amp;lt;br&amp;gt;&lt;br /&gt;
    For increased realism and more hardcore game experience, the First-person option will lock a player in the first-person mode when the button is selected, the effect will remain for 15 minutes after the first-person option is disabled. &amp;lt;br&amp;gt;&lt;br /&gt;
    The squad radar button will enable a squad radar in the lower part of the screen, this radar will display other members of the players squad within a specific distance. This will help any player with their situational awareness and is a good aid when specific formations are used during movement. &amp;lt;br&amp;gt;&lt;br /&gt;
    The ambient life button will disable or enable ambient life shown for the player, this may help individuals with FPS issues since the removal of ambient life will reduce the amount of objects the computer needs to render. &amp;lt;br&amp;gt;&lt;br /&gt;
    The dynamic simulation button is disabled, this is a server-side setting and selecting this button will not affect the player nor the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1066</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1066"/>
		<updated>2020-07-21T22:21:32Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is getting your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and create a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Additional tips &amp;amp; tricks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Speciffic Systems&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Trough the Comm-Link button, players may access links to different 77th-JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well ass the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select adissional channel to use for communications in adition to the standard channels available trough vanilla arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th-JSOC trough our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks is strictly cosmetic and are available for donators to customise their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th-JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is options to sett individual view, object, shadow and grass draw distance for being on foot, in ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will grant players some specific options to change their gameplay. &amp;lt;br&amp;gt;&lt;br /&gt;
    The stamina option is disabled and there is no way to turn of stamina on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    The weapons sway slider allows the players to customise the amount of weapons sway they will endure when playing. &amp;lt;br&amp;gt;&lt;br /&gt;
    For increased realism and more hardcore game experience, the First-person option will lock a player in the first-person mode when the button is selected, the effect will remain for 15 minutes after the first-person option is disabled. &amp;lt;br&amp;gt;&lt;br /&gt;
    The squad radar button will enable a squad radar in the lower part of the screen, this radar will display other members of the players squad within a specific distance. This will help any player with their situational awareness and is a good aid when specific formations are used during movement. &amp;lt;br&amp;gt;&lt;br /&gt;
    The ambient life button will disable or enable ambient life shown for the player, this may help individuals with FPS issues since the removal of ambient life will reduce the amount of objects the computer needs to render. &amp;lt;br&amp;gt;&lt;br /&gt;
    The dynamic simulation button is disabled, this is a server-side setting and selecting this button will not affect the player nor the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1065</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1065"/>
		<updated>2020-07-21T22:08:51Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is getting your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and create a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Additional tips &amp;amp; tricks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Speciffic Systems&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Trough the Comm-Link button, players may access links to different 77th-JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well ass the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select adissional channel to use for communications in adition to the standard channels available trough vanilla arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th-JSOC trough our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks is strictly cosmetic and are available for donators to customise their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th-JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is options to sett individual view, object, shadow and grass draw distance for being on foot, in ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will grant players some specific options to change their gameplay. &amp;lt;br&amp;gt;&lt;br /&gt;
    The stamina option is disabled and there is no way to turn of stamina on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    The weapons sway slider allows the players to customise the amount of weapons sway they will endure when playing. &amp;lt;br&amp;gt;&lt;br /&gt;
    For increased realism and more hardcore game experience, the First-person option will lock a player in the first-person mode when the button is selected, the effect will remain for 15 minutes after the first-person option is disabled. &amp;lt;br&amp;gt;&lt;br /&gt;
    The squad radar button will enable a squad radar in the lower part of the screen, this radar will display other members of the players squad within a specific distance. This will help any player with their situational awareness and is a good aid when specific formations are used during movement. &amp;lt;br&amp;gt;&lt;br /&gt;
    The ambient life button will disable or enable ambient life shown for the player, this may help individuals with FPS issues since the removal of ambient life will reduce the amount of objects the computer needs to render. &amp;lt;br&amp;gt;&lt;br /&gt;
    The dynamic simulation button is disabled, this is a server-side setting and selecting this button will not affect the player nor the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1064</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1064"/>
		<updated>2020-07-21T21:52:40Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is getting your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being pro-active will get you to the battlefield a lot quicker then just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and create a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Additional tips &amp;amp; tricks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Speciffic Systems&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Trough the Comm-Link option, players may access links to different 77th-JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well ass the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select adissional channel to use for communications in adition to the standard channels available trough vanilla arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th-JSOC trough our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks is strictly cosmetic and are available for donators to customise their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th-JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is options to sett individual view, object, shadow and grass draw distance for being on foot, in ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1063</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1063"/>
		<updated>2020-07-21T20:25:02Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;First things first&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The first thing one should do when first joining the server is getting your loadout fixed. We highly recommend&lt;br /&gt;
    spending some time going over what items you want to take into the battlefield. Keep it specific to the role you are&lt;br /&gt;
    playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the role guide section&lt;br /&gt;
    first. You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as&lt;br /&gt;
    realistic as possible, which will add a lot to the gameplay itself. All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. Keep in mind a lot of equipment is class specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory. Finally, you head&lt;br /&gt;
    towards the assignment sign so the acting HQ or pilots know you are&lt;br /&gt;
    available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad and he will assign you one once he has the time. Keep in mind that an HQ has a heavy workload and it can take&lt;br /&gt;
    some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a&lt;br /&gt;
    pilot finds the time to assign you to one. Know that being pro-active will get you to the battlefield a lot quicker&lt;br /&gt;
    then just passively waiting at the base, pilots may be busy, so just remind them that you need a squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;The Squad Management System (SMS)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Additional tips &amp;amp; tricks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1062</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1062"/>
		<updated>2020-07-21T20:18:56Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;First things first&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The first thing one should do when first joining the server is getting your loadout fixed. We highly recommend&lt;br /&gt;
    spending some time going over what items you want to take into the battlefield. Keep it specific to the role you are&lt;br /&gt;
    playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the role guide section&lt;br /&gt;
    first. You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as&lt;br /&gt;
    realistic as possible, which will add a lot to the gameplay itself. All arsenals at base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. Keep in mind a lot of equipment is class specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory. Finally, you head&lt;br /&gt;
    towards the assignment sign so the acting HQ or pilots know you are&lt;br /&gt;
    available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad and he will assign you one once he has the time. Keep in mind that an HQ has a heavy workload and it can take&lt;br /&gt;
    some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a&lt;br /&gt;
    pilot finds the time to assign you to one. Know that being pro-active will get you to the battlefield a lot quicker&lt;br /&gt;
    then just passively waiting at the base, pilots may be busy, so just remind them that you need a squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asking you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;The Squad Management System (SMS)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool which displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up or down arrow keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction in between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always need a squad leader, in adision to this it is highly recomended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armour crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armour squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars need to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team consists of six members. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th-JSOC members or the person who is acting as HQ. Since transmitting over side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimise the chatter on this&lt;br /&gt;
    channel refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server are able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate in between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby in the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the reciever followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio trafic, all voice comunications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice comunications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for a good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damages to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This colour will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Additional tips &amp;amp; tricks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control over the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. Big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usualy requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phoenetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers&amp;diff=1061</id>
		<title>77th JSOC / Public Servers</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers&amp;diff=1061"/>
		<updated>2020-06-14T22:18:34Z</updated>

		<summary type="html">&lt;p&gt;Karlsson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mainPage&amp;quot; style=&amp;quot;font: Calibri; font-size: 1.2rem;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Main information regarding the Public servers.&amp;lt;/i&amp;gt;&lt;br /&gt;
* [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_General_Information General Information]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules Rules]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines Guidelines]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Specific Role Tutorials ]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Combat_Guides Specific Combat Tutorials ]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--* [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Equipment_And_Vehicles Equipment and Vehicles]&amp;lt;br&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsson</name></author>
	</entry>
</feed>