77th JSOC / Public Servers / Guides / AA: Difference between revisions

From 77th JSOC - Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 53: Line 53:
     <h1 class="mainRoleHeaders">Responsibilities</h1>
     <h1 class="mainRoleHeaders">Responsibilities</h1>
     <ul class="responsabilities">
     <ul class="responsabilities">
         <li>Having the restraint not to shoot on sight</li>
         <li>Keeping an eye on the sky</li>
         <li>Anticipating, calculating trajectory and missile drop when using RPG</li>
         <li>Anticipating plane/helicopter movement</li>
        <li>Defend the squad against air threats</li>
     </ul>
     </ul>


Line 62: Line 63:


<p class="extendedProfile">
<p class="extendedProfile">
As the AT role you are carrying out a support role specific to air or ground vehicles. Next to the normal rifleman loadout, you have the unique ability to carry different types of launchers. The most frequently used launchers that have a heatseeking lock mechanism are the 'PCML' and 'Titan'. Those are the easiest to use and require almost no skillset to hit their targets.  
As the Anti Air role you are carrying out a support role specific to ground to air squad protection. The most called upon time for the AA soldier is the start or defence of an AO. The advised launcher is the Titan launcher. The TITAN MPRL is the AA variant, the COMPACT is the AT variant.
</p>
</p>
<p class="extendedProfile">
<p class="extendedProfile">
You are only to engage vehicles when you have been given the permission by your squad leader, this is to ensure that the whole of your squad has been positioned behind hard cover in case you miss the target or are not able to neutralize it from the first shot. Failing to do so will give away your position and attract the attention of not only the unit you are trying to disable but also any nearby infantry. Subsequenly making it very hard to get out of that situation alive.</p>
You are only to engage air targets when you have been given the permission by your squad leader, this is to ensure that the whole of your squad has been positioned behind hard cover. From the air, infantry units are difficult to spot on the ground, engaging the air assets might give away the position of your unit and in the crosshairs of the CSAT forces.</p>
<p class="extendedProfile">
<p class="extendedProfile">
The 'Titan' launcher has both an Anti-Air (AA) and Anti-Tank (AT) version. Picking the right launcher and accordingly the right rockets at base is essential. You do not want to find yourself out in the field only to realise the shells are not compatible with the launcher you have chosen.</p>
The 'Titan' launcher has both an Anti-Air (AA) and Anti-Tank (AT) version. Picking the right launcher and accordingly the right rockets at base is essential. You do not want to find yourself out in the field only to realise the shells are not compatible with the launcher you have chosen.</p>
<p class="extendedProfile">
<p class="extendedProfile">
Once you have your target in sight you can lock on to it by pressing 'T' by default. This will engage the heatseeking technology and ensure the missile finds his way to the locked target. Make sure that after shooting you keep the target in your crosshairs up untill the point of impact.  If you want to have a bit more of a challenge we recommend using the classic RPG which does not lock on and requires ranging the target. You also need to anticipate where the vehicle will be after the missile flight time which greatly increases the satisfaction of eliminating a target if succesfull.
Once you have your target in sight you can lock on to it by pressing 'T' by default. This will engage the heat seeking technology and ensure the missile finds his way to the locked target. Air assets are defended by flares making a hit more difficult. The TITAN MPRL is a fire and forget weapon but the angle and direction off the target makes if the target is able to flare off your attack
</p>
</p>

Revision as of 17:50, 21 June 2016

Anti-Air Rifleman (AA)
Primary Equipment TITAN MPRL Launcher
Suggested Setup
  • Main Rifle
    • RCO Scope
    • Bipod
    • Sound suppressor
    • Laser pointer
    • 10 magazines
  • Secondary Pistol
    • Sound Suppressor
    • 2 magazines
  • Throwables
    • 2 green smoke grenades
    • 2 white smoke grenades
    • 1 red smoke grenade
    • 2 RGO
  • Rangefinder
  • Standard uniform

Previous

Job description

The Anti-Air rifleman (AA) is responsible for the elimination of enemy air threats. It is the only member capable of carrying a launcher that can lock on to aircraft and helicopters. Use the heat-seeking technology to neutralize air targets. You should always make sure to inform other members and your squad leader that you a lock on a helicopter/aircraft and are only allowed to fire when permission has been granted.

Responsibilities

  • Keeping an eye on the sky
  • Anticipating plane/helicopter movement
  • Defend the squad against air threats

Extended profile

As the Anti Air role you are carrying out a support role specific to ground to air squad protection. The most called upon time for the AA soldier is the start or defence of an AO. The advised launcher is the Titan launcher. The TITAN MPRL is the AA variant, the COMPACT is the AT variant.

You are only to engage air targets when you have been given the permission by your squad leader, this is to ensure that the whole of your squad has been positioned behind hard cover. From the air, infantry units are difficult to spot on the ground, engaging the air assets might give away the position of your unit and in the crosshairs of the CSAT forces.

The 'Titan' launcher has both an Anti-Air (AA) and Anti-Tank (AT) version. Picking the right launcher and accordingly the right rockets at base is essential. You do not want to find yourself out in the field only to realise the shells are not compatible with the launcher you have chosen.

Once you have your target in sight you can lock on to it by pressing 'T' by default. This will engage the heat seeking technology and ensure the missile finds his way to the locked target. Air assets are defended by flares making a hit more difficult. The TITAN MPRL is a fire and forget weapon but the angle and direction off the target makes if the target is able to flare off your attack