77th JSOC / Public Servers / Guides / Armored: Difference between revisions

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     <ul>
     <ul>
        <li class="infoboxLoadout">Main Rifle</li>
                    <li class="infoboxLoadout1">Crew</li>
        <ul>
            <li>RCO Scope</li>
            <li>Laser pointer</li>
            <li>10 magazines</li>
            <li class="infoboxLoadout1">Crew</li>
               <ul>
               <ul>
                 <li>Engineer</li>
                 <li>Engineer</li>
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     <p class="jobDescription">
     <p class="jobDescription">
As Armored ur a supportive fireteam  
As Armored ur a supportive fireteam. Your job is it to take out heavy armor and suppres enemys when needed. As an CAS you're on standby and called in when needed.
     </p>
     </p>


     <h1 class="mainRoleHeaders">Responsibilities</h1>
     <h1 class="mainRoleHeaders">Responsibilities</h1>
     <ul class="responsabilities">
     <ul class="responsabilities">
         <li>Using the wide variety of grenades to your advantage.</li>
         <li>Supporting friendly Units in the AO</li>
         <li>Call in airstrikes or request support by using red smoke on enemy positions</li>
         <li>Transportation when needed</li>
         <li>Make efficient use of white smoke to relocate</li>
         <li>Secure locations and set up defence position</li>
     </ul>
     </ul>


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<p class="extendedProfile">
<p class="extendedProfile">
As the grenadier you are a more versatile rifleman. Using the underslung launcher on your primary weapon you can provide a wide variety of supporting tasks. Besides using the 40mm High Explosive (HE) grenades there are a lot of other means of usage that can come in handy in diffrent situations.</p>
A tank crew needs to be able to work together and communicate. As everybody controlles another part of the tank a commander is needed to control the actions of the gunner and driver. The commander also takes over the radio to communicate with HQ and other SL.</p>
<p class="extendedProfile">  
<p class="extendedProfile">  
One of which is the use of white smoke shells to place a carpet of smoke between yourself and the attacking enemy forces, giving your squad the time to relocate to a safer position. When recieving blue-on-blue fire you can mark your position with the green smoke shells by shooting straight up in the air, showing friendly forces your location at that point in time. </p>
Only because ur sitting in a tank it does not mean that u can't be killed. A tank is very vunerable and easy to destroy if it gets hit by rockets or other tanks. The tank is a very important element of the game but it's also hard to play and needs prectice. </p>
<p class="extendedProfile">
<p class="extendedProfile">
Another way of increasing the immersion is by using red smoke shells on enemy positions and call in the supporting CAS pilot for an airstrike, this also helps to alert friendly units in the area who might be in the vacinity of the enemy forces. Whenever there is a night operation the 40mm flares are a handy tool to increase visibility.
Your main objective is to support friendly units in the AO with what they need. As long as ur not getting any mission ur on standby and can offer your help to squads. Also ur in to transport troops if needed. With that feature of the Marshall and Slammer the groundunits are more mobile and able to move around enemys quicker
</p>
</p>
<p class="extendedProfile">
<p class="extendedProfile">
As it becomes increasingly clear, the grenadier can be a jack of all trades when used correctly. Most persons limit themselves to the 40mm HE grenades missing out on other possible scenario's which can be highly beneficial and immersive for all parties involved. </p>
Last but not least you need to defend important objectives like the HQ or a MSR (Main Supply Road). For that you need to find a good location where you can defend the location and also be in cover from incoming enemys.  
</p>

Revision as of 10:52, 21 January 2016

Armored
Suggested Setup
  • Crew
    • Engineer
    • Medic
    • any role
  • Secondary Pistol
    • Sound Suppressor
    • 2 magazines
  • Rangefinder
  • Standard uniform
  • Snaphot video
    Insertion of hyperlink here

    Previous

    Job description

    As Armored ur a supportive fireteam. Your job is it to take out heavy armor and suppres enemys when needed. As an CAS you're on standby and called in when needed.

    Responsibilities

    • Supporting friendly Units in the AO
    • Transportation when needed
    • Secure locations and set up defence position

    Extended profile

    A tank crew needs to be able to work together and communicate. As everybody controlles another part of the tank a commander is needed to control the actions of the gunner and driver. The commander also takes over the radio to communicate with HQ and other SL.

    Only because ur sitting in a tank it does not mean that u can't be killed. A tank is very vunerable and easy to destroy if it gets hit by rockets or other tanks. The tank is a very important element of the game but it's also hard to play and needs prectice.

    Your main objective is to support friendly units in the AO with what they need. As long as ur not getting any mission ur on standby and can offer your help to squads. Also ur in to transport troops if needed. With that feature of the Marshall and Slammer the groundunits are more mobile and able to move around enemys quicker

    Last but not least you need to defend important objectives like the HQ or a MSR (Main Supply Road). For that you need to find a good location where you can defend the location and also be in cover from incoming enemys.